13#include "SCS_Node.generated.h"
36#if WITH_EDITORONLY_DATA
48 FName ParentComponentOrVariableName;
53 FName ParentComponentOwnerClassName;
57 bool bIsParentComponentNative;
70#if WITH_EDITORONLY_DATA
150 inline FName GetVariableName()
const
152 return InternalVariableName;
212 FName InternalVariableName;
ESpawnActorScaleMethod
Definition Actor.h:85
@ INDEX_NONE
Definition CoreMiscDefines.h:150
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_DELEGATE_OneParam(DelegateName, Param1Type)
Definition DelegateCombinations.h:48
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
bool SaveToTransactionBuffer(UObject *Object, bool bMarkDirty)
Definition UObjectGlobals.cpp:3361
EDataValidationResult
Definition UObjectGlobals.h:4225
Definition Archive.h:1208
Definition DataValidation.h:40
Definition NameTypes.h:617
Definition ActorComponent.h:152
Definition BlueprintGeneratedClass.h:433
Definition Blueprint.h:403
FORCEINLINE UObject * GetOuter() const
Definition UObjectBase.h:223
Definition SimpleConstructionScript.h:18
Definition BlueprintGeneratedClass.h:345
Definition EngineTypes.h:1955
Definition ObjectPtr.h:488
Definition WeakObjectPtrTemplates.h:25