Go to the source code of this file.
|
| enum | EBlueprintStatus : int {
BS_Unknown
, BS_Dirty
, BS_Error
, BS_UpToDate
,
BS_BeingCreated
, BS_UpToDateWithWarnings
, BS_MAX
} |
| |
| enum | EBlueprintType : int {
UMETA =(DisplayName="Blueprint Class")
, UMETA =(DisplayName="Blueprint Class")
, UMETA =(DisplayName="Blueprint Class")
, UMETA =(DisplayName="Blueprint Class")
,
UMETA =(DisplayName="Blueprint Class")
, UMETA =(DisplayName="Blueprint Class")
, BPTYPE_MAX
} |
| |
| enum | EKismetCompileType::Type { EKismetCompileType::SkeletonOnly
, EKismetCompileType::Full
, EKismetCompileType::StubAfterFailure
, EKismetCompileType::BytecodeOnly
} |
| |
| enum class | EBlueprintCompileMode : uint8 { UMETA =(DisplayName="Use Default", ToolTip="Use the default setting.")
, UMETA =(ToolTip="Always compile in development mode (even when cooking).")
, UMETA =(ToolTip="Always compile in final release mode.")
} |
| |
| enum class | EShouldCookBlueprintPropertyGuids { No
, Yes
, Inherit
} |
| |
◆ EBlueprintCompileMode
Compile modes.
| Enumerator |
|---|
| UMETA | |
| UMETA | |
| UMETA | |
◆ EBlueprintStatus
Enumerates states a blueprint can be in.
| Enumerator |
|---|
| BS_Unknown | Blueprint is in an unknown state.
|
| BS_Dirty | Blueprint has been modified but not recompiled.
|
| BS_Error | Blueprint tried but failed to be compiled.
|
| BS_UpToDate | Blueprint has been compiled since it was last modified.
|
| BS_BeingCreated | Blueprint is in the process of being created for the first time.
|
| BS_UpToDateWithWarnings | Blueprint has been compiled since it was last modified. There are warnings.
|
| BS_MAX | |
◆ EBlueprintType
Enumerates types of blueprints.
| Enumerator |
|---|
| UMETA | Normal blueprint.
Blueprint that is const during execution (no state graph and methods cannot modify member variables).
Blueprint that serves as a container for macros to be used in other blueprints.
Blueprint that serves as an interface to be implemented by other blueprints.
Blueprint that handles level scripting.
Blueprint that serves as a container for functions to be used in other blueprints.
|
| UMETA | Normal blueprint.
Blueprint that is const during execution (no state graph and methods cannot modify member variables).
Blueprint that serves as a container for macros to be used in other blueprints.
Blueprint that serves as an interface to be implemented by other blueprints.
Blueprint that handles level scripting.
Blueprint that serves as a container for functions to be used in other blueprints.
|
| UMETA | Normal blueprint.
Blueprint that is const during execution (no state graph and methods cannot modify member variables).
Blueprint that serves as a container for macros to be used in other blueprints.
Blueprint that serves as an interface to be implemented by other blueprints.
Blueprint that handles level scripting.
Blueprint that serves as a container for functions to be used in other blueprints.
|
| UMETA | Normal blueprint.
Blueprint that is const during execution (no state graph and methods cannot modify member variables).
Blueprint that serves as a container for macros to be used in other blueprints.
Blueprint that serves as an interface to be implemented by other blueprints.
Blueprint that handles level scripting.
Blueprint that serves as a container for functions to be used in other blueprints.
|
| UMETA | Normal blueprint.
Blueprint that is const during execution (no state graph and methods cannot modify member variables).
Blueprint that serves as a container for macros to be used in other blueprints.
Blueprint that serves as an interface to be implemented by other blueprints.
Blueprint that handles level scripting.
Blueprint that serves as a container for functions to be used in other blueprints.
|
| UMETA | Normal blueprint.
Blueprint that is const during execution (no state graph and methods cannot modify member variables).
Blueprint that serves as a container for macros to be used in other blueprints.
Blueprint that serves as an interface to be implemented by other blueprints.
Blueprint that handles level scripting.
Blueprint that serves as a container for functions to be used in other blueprints.
|
| BPTYPE_MAX | |
◆ EShouldCookBlueprintPropertyGuids
| Enumerator |
|---|
| No | Don't cook the property GUIDs for this Blueprint
|
| Yes | Cook the property GUIDs for this Blueprint (see UCookerSettings::BlueprintPropertyGuidsCookingMethod)
|
| Inherit | Inherit whether to cook the property GUIDs for this Blueprint from the parent Blueprint (behaves like 'No' if there is no parent Blueprint)
|