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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Blueprint.h>
Public Member Functions | |
| bool | DoesRequireBytecodeGeneration () const |
| FKismetCompilerOptions () | |
Options used for a specific invication of the blueprint compiler
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inline |
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inline |
| bool FKismetCompilerOptions::bIsDuplicationInstigated |
Whether or not this compile is for a duplicated blueprint
| bool FKismetCompilerOptions::bRegenerateSkelton |
Whether to regenerate the skeleton first, when compiling on load we don't need to regenerate the skeleton.
| bool FKismetCompilerOptions::bReinstanceAndStubOnFailure |
Whether or not to reinstance and stub if the blueprint fails to compile
| bool FKismetCompilerOptions::bSaveIntermediateProducts |
Whether or not to save intermediate build products (temporary graphs and expanded macros) for debugging
| bool FKismetCompilerOptions::bSkipDefaultObjectValidation |
Whether or not to skip class default object validation
| bool FKismetCompilerOptions::bSkipFiBSearchMetaUpdate |
Whether or not to update Find-in-Blueprint search metadata
| bool FKismetCompilerOptions::bSkipNewVariableDefaultsDetection |
Whether or not to skip new variable defaults detection
| bool FKismetCompilerOptions::bUseDeltaSerializationDuringReinstancing |
Whether or not to use Delta Serialization when copying unrelated objects
| EKismetCompileType::Type FKismetCompilerOptions::CompileType |
The compile type to perform (full compile, skeleton pass only, etc)
| TSharedPtr<FString> FKismetCompilerOptions::OutCppSourceCode |
| TSharedPtr<FString> FKismetCompilerOptions::OutHeaderSourceCode |