UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BlueprintCore.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "UObject/Object.h"
8#include "Misc/Guid.h"
10#include "BlueprintCore.generated.h"
11
12UCLASS(MinimalAPI)
15{
17
18
21 TSubclassOf<class UObject> SkeletonGeneratedClass;
22
25 TSubclassOf<class UObject> GeneratedClass;
26
28 UPROPERTY()
29 bool bLegacyNeedToPurgeSkelRefs;
30
31private:
33 UPROPERTY()
34 FGuid BlueprintGuid;
35
36public:
37
38 ENGINE_API virtual void Serialize( FArchive& Ar ) override;
39
42 {
43 BlueprintGuid = FGuid::NewGuid();
44 }
45
47 const FGuid& GetBlueprintGuid() const { return BlueprintGuid; }
48
49private:
50
52 ENGINE_API void GenerateDeterministicGuid();
53};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Archive.h:1208
Definition SubclassOf.h:30
Definition BlueprintCore.h:15
const FGuid & GetBlueprintGuid() const
Definition BlueprintCore.h:47
void GenerateNewGuid()
Definition BlueprintCore.h:41
Definition Object.h:95
Definition Guid.h:109
static CORE_API FGuid NewGuid()
Definition Guid.cpp:236