UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UBlueprintGeneratedClass Class Reference

#include <BlueprintGeneratedClass.h>

+ Inheritance diagram for UBlueprintGeneratedClass:

Public Member Functions

ENGINE_API UInheritableComponentHandlerGetInheritableComponentHandler (const bool bCreateIfNecessary=false)
 
ENGINE_API UActorComponentFindComponentTemplateByName (const FName &TemplateName) const
 
ENGINE_API void ForEachFieldNotify (TFunctionRef< bool(::UE::FieldNotification::FFieldId FieldId)> Callback, bool bIncludeSuper) const
 
ENGINE_API void InitializeFieldNotifies ()
 
virtual ENGINE_API FName FindBlueprintPropertyNameFromGuid (const FGuid &PropertyGuid) const override final
 
virtual ENGINE_API FGuid FindBlueprintPropertyGuidFromName (const FName PropertyName) const override final
 
virtual ENGINE_API UE::Core::FVersePath GetVersePath () const override
 
virtual ENGINE_API void Serialize (FArchive &Ar) override
 
virtual ENGINE_API void PostLoad () override
 
virtual ENGINE_API void PostInitProperties () override
 
virtual ENGINE_API void GetPreloadDependencies (TArray< UObject * > &OutDeps) override
 
virtual ENGINE_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const override
 
virtual ENGINE_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const override
 
virtual ENGINE_API FPrimaryAssetId GetPrimaryAssetId () const override
 
virtual ENGINE_API bool NeedsLoadForServer () const override
 
virtual ENGINE_API bool NeedsLoadForClient () const override
 
virtual ENGINE_API bool NeedsLoadForEditorGame () const override
 
virtual ENGINE_API bool CanBeClusterRoot () const override
 
virtual ENGINE_API bool IsAsset () const override
 
virtual ENGINE_API void SerializeDefaultObject (UObject *Object, FStructuredArchive::FSlot Slot) override
 
virtual ENGINE_API void PostLoadDefaultObject (UObject *Object) override
 
virtual ENGINE_API bool IsFunctionImplementedInScript (FName InFunctionName) const override
 
virtual ENGINE_API uint8GetPersistentUberGraphFrame (UObject *Obj, UFunction *FuncToCheck) const override
 
virtual ENGINE_API void CreatePersistentUberGraphFrame (UObject *Obj, bool bCreateOnlyIfEmpty=false, bool bSkipSuperClass=false, UClass *OldClass=nullptr) const override
 
virtual ENGINE_API void DestroyPersistentUberGraphFrame (UObject *Obj, bool bSkipSuperClass=false) const override
 
virtual ENGINE_API void Link (FArchive &Ar, bool bRelinkExistingProperties) override
 
virtual ENGINE_API void PurgeClass (bool bRecompilingOnLoad) override
 
virtual ENGINE_API void Bind () override
 
virtual ENGINE_API void GetDefaultObjectPreloadDependencies (TArray< UObject * > &OutDeps) override
 
virtual ENGINE_API UObjectFindArchetype (const UClass *ArchetypeClass, const FName ArchetypeName) const override
 
virtual ENGINE_API void InitPropertiesFromCustomList (uint8 *DataPtr, const uint8 *DefaultDataPtr) override
 
virtual ENGINE_API void SetupObjectInitializer (FObjectInitializer &ObjectInitializer) const override
 
ENGINE_API void UpdateCustomPropertyListForPostConstruction ()
 
ENGINE_API bool UseFastPathComponentInstancing ()
 
virtual ENGINE_API void GetLifetimeBlueprintReplicationList (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
- Public Member Functions inherited from UClass
void CallAddReferencedObjects (UObject *This, FReferenceCollector &Collector) const
 
 UE_DEPRECATED (5.6, "ClassDefaultObject will be made private in the next release. For general purpose access to the CDO consider using the global GetDefault<>() or GetMutableDefault<>() functions.") TObjectPtr< UObject > ClassDefaultObject
 
COREUOBJECT_API const voidGetSparseClassData (const EGetSparseClassDataMethod GetMethod)
 
voidGetOrCreateSparseClassData ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
COREUOBJECT_API void SetSparseClassDataStruct (UScriptStruct *InSparseClassDataStruct)
 
COREUOBJECT_API void ClearSparseClassDataStruct (bool bInRecomplingOnLoad)
 
COREUOBJECT_API UClass (const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())
 
COREUOBJECT_API UClass (const FObjectInitializer &ObjectInitializer, UClass *InSuperClass)
 
COREUOBJECT_API UClass (EStaticConstructor, FName InName, uint32 InSize, uint32 InAlignment, EClassFlags InClassFlags, EClassCastFlags InClassCastFlags, const TCHAR *InClassConfigName, EObjectFlags InFlags, ClassConstructorType InClassConstructor, ClassVTableHelperCtorCallerType InClassVTableHelperCtorCaller, FUObjectCppClassStaticFunctions &&InCppClassStaticFunctions)
 
COREUOBJECT_API ~UClass ()
 
virtual COREUOBJECT_API UClassGetAuthoritativeClass ()
 
const UClassGetAuthoritativeClass () const
 
COREUOBJECT_API void AddNativeFunction (const ANSICHAR *InName, FNativeFuncPtr InPointer)
 
COREUOBJECT_API void AddNativeFunction (const WIDECHAR *InName, FNativeFuncPtr InPointer)
 
void AddFunctionToFunctionMap (UFunction *Function, FName FuncName)
 
COREUOBJECT_API void CreateLinkAndAddChildFunctionsToMap (const FClassFunctionLinkInfo *Functions, uint32 NumFunctions)
 
void RemoveFunctionFromFunctionMap (UFunction *Function)
 
COREUOBJECT_API void ClearFunctionMapsCaches ()
 
COREUOBJECT_API UFunctionFindFunctionByName (FName InName, EIncludeSuperFlag::Type IncludeSuper=EIncludeSuperFlag::IncludeSuper) const
 
virtual COREUOBJECT_API void FinishDestroy () override
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *InName) override
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None) override
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags) override
 
virtual COREUOBJECT_API FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite () override
 
virtual COREUOBJECT_API FString GetDesc () override
 
virtual bool IsNameStableForNetworking () const override
 
virtual COREUOBJECT_API const TCHARGetPrefixCPP () const override
 
virtual COREUOBJECT_API void SetSuperStruct (UStruct *NewSuperStruct) override
 
virtual COREUOBJECT_API bool IsStructTrashed () const override
 
UE_INTERNAL virtual COREUOBJECT_API EStructPropertyLinkFlags GetPropertyLinkFlags (UStruct *ContainerStruct, FProperty *Property) const
 
UE_FORCEINLINE_HINT FTopLevelAssetPath GetClassPathName () const
 
void SetCppTypeInfoStatic (const FCppClassTypeInfoStatic *InCppTypeInfoStatic)
 
COREUOBJECT_API const FString GetConfigName () const
 
UClassGetSuperClass () const
 
int32 GetDefaultsCount ()
 
UObjectGetDefaultObject (bool bCreateIfNeeded=true) const
 
COREUOBJECT_API void SetDefaultObject (UObject *InClassDefaultObject)
 
bool CheckDefaultObjectIsValidLowLevelFast (const int32 AlignmentCheck) const
 
virtual void PostInitInstance (UObject *InObj, FObjectInstancingGraph *InstanceGraph)
 
virtual void PostLoadInstance (UObject *InObj)
 
virtual bool CanCreateAssetOfClass () const
 
COREUOBJECT_API FName GetDefaultObjectName () const
 
template<class T >
T * GetDefaultObject () const
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
void AddDefaultSubobject (UObject *NewSubobject, const UClass *BaseClass)
 
COREUOBJECT_API void GetDefaultObjectSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
UE_FORCEINLINE_HINT bool HasAnyClassFlags (EClassFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT bool HasAllClassFlags (EClassFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EClassFlags GetClassFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyCastFlag (EClassCastFlags FlagToCheck) const
 
UE_FORCEINLINE_HINT bool HasAllCastFlags (EClassCastFlags FlagsToCheck) const
 
COREUOBJECT_API FString GetDescription () const
 
COREUOBJECT_API void AssembleReferenceTokenStream (bool bForce=false)
 
COREUOBJECT_API bool ImplementsInterface (const class UClass *SomeInterface) const
 
virtual void SerializeDefaultObject (UObject *Object, FArchive &Ar) final
 
COREUOBJECT_API void SerializeSparseClassData (FStructuredArchive::FSlot Slot)
 
virtual COREUOBJECT_API bool HasProperty (const FProperty *InProperty) const
 
virtual COREUOBJECT_API UObjectGetArchetypeForCDO () const
 
COREUOBJECT_API const voidGetArchetypeForSparseClassData (const EGetSparseClassDataMethod GetMethod=EGetSparseClassDataMethod::ArchetypeIfNull) const
 
COREUOBJECT_API UScriptStructGetSparseClassDataArchetypeStruct () const
 
 UE_DEPRECATED (5.5, "Replace with UE::Reflection::DoesSparseClassDataOverrideArchetype(Class, [](const FProperty*){return true;})") COREUOBJECT_API bool OverridesSparseClassDataArchetype() const
 
COREUOBJECT_API void SetUpRuntimeReplicationData ()
 
bool ShouldUseDynamicSubobjectInstancing () const
 
- Public Member Functions inherited from UStruct
 UStruct (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UStruct (EStaticConstructor, int32 InSize, int32 InAlignment, EObjectFlags InFlags)
 
COREUOBJECT_API UStruct (UStruct *InSuperStruct, SIZE_T ParamsSize=0, SIZE_T Alignment=0)
 
COREUOBJECT_API UStruct (const FObjectInitializer &ObjectInitializer, UStruct *InSuperStruct, SIZE_T ParamsSize=0, SIZE_T Alignment=0)
 
virtual COREUOBJECT_API ~UStruct ()
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record) override
 
virtual COREUOBJECT_API void RegisterDependencies () override
 
virtual COREUOBJECT_API void AddCppProperty (FProperty *Property) override
 
COREUOBJECT_API FTopLevelAssetPath GetStructPathName () const
 
COREUOBJECT_API FPropertyFindPropertyByName (FName InName) const
 
UE_INTERNAL COREUOBJECT_API FPropertyFindPropertyByOffset (int32 Offset) const
 
COREUOBJECT_API void InstanceSubobjectTemplates (TNotNull< void * > Data, const void *DefaultData, const UStruct *DefaultStruct, TNotNull< UObject * > Owner, FObjectInstancingGraph *InstanceGraph)
 
virtual UStructGetInheritanceSuper () const
 
COREUOBJECT_API void StaticLink (bool bRelinkExistingProperties=false)
 
virtual void SerializeBin (FArchive &Ar, void *Data) const final
 
virtual COREUOBJECT_API void SerializeBin (FStructuredArchive::FSlot Slot, void *Data) const
 
COREUOBJECT_API void SerializeBinEx (FStructuredArchive::FSlot Slot, void *Data, void const *DefaultData, UStruct *DefaultStruct) const
 
virtual void SerializeTaggedProperties (FArchive &Ar, uint8 *Data, const UStruct *DefaultsStruct, const uint8 *Defaults, const UObject *BreakRecursionIfFullyLoad=nullptr) const final
 
virtual COREUOBJECT_API void SerializeTaggedProperties (FStructuredArchive::FSlot Slot, uint8 *Data, const UStruct *DefaultsStruct, const uint8 *Defaults, const UObject *BreakRecursionIfFullyLoad=nullptr) const
 
virtual COREUOBJECT_API void PreloadChildren (FArchive &Ar)
 
virtual COREUOBJECT_API void InitializeStruct (void *Dest, int32 ArrayDim=1) const
 
virtual COREUOBJECT_API void DestroyStruct (void *Dest, int32 ArrayDim=1) const
 
virtual FPropertyCustomFindProperty (const FName InName) const
 
virtual COREUOBJECT_API EExprToken SerializeExpr (int32 &iCode, FArchive &Ar)
 
UE_FORCEINLINE_HINT int32 GetPropertiesSize () const
 
UE_FORCEINLINE_HINT int32 GetMinAlignment () const
 
UE_FORCEINLINE_HINT int32 GetStructureSize () const
 
void SetPropertiesSize (int32 NewSize)
 
template<class T >
bool IsChildOf () const
 
COREUOBJECT_API bool IsChildOf (const UStruct *SomeBase) const
 
FSuperStructIterator GetSuperStructIterator ()
 
FConstSuperStructIterator GetSuperStructIterator () const
 
UStructGetSuperStruct () const
 
virtual COREUOBJECT_API FString GetAuthoredNameForField (const UField *Field) const
 
virtual COREUOBJECT_API FString GetAuthoredNameForField (const FField *Field) const
 
COREUOBJECT_API void DestroyChildPropertiesAndResetPropertyLinks ()
 
void SetUnresolvedScriptProperties (FUnresolvedScriptPropertiesArray &InUnresolvedProperties)
 
void DeleteUnresolvedScriptProperties ()
 
COREUOBJECT_API void CollectBytecodeReferencedObjects (TArray< UObject * > &OutReferencedObjects)
 
COREUOBJECT_API void CollectPropertyReferencedObjects (TArray< UObject * > &OutReferencedObjects)
 
COREUOBJECT_API void CollectBytecodeAndPropertyReferencedObjects ()
 
COREUOBJECT_API void CollectBytecodeAndPropertyReferencedObjectsRecursively ()
 
COREUOBJECT_API EPropertyVisitorControlFlow Visit (void *Data, const TFunctionRef< EPropertyVisitorControlFlow(const FPropertyVisitorPath &, const FPropertyVisitorData &)> InFunc) const
 
COREUOBJECT_API EPropertyVisitorControlFlow Visit (void *Data, const TFunctionRef< EPropertyVisitorControlFlow(const FPropertyVisitorContext &)> InFunc, FPropertyVisitorContext::EScope InScope=FPropertyVisitorContext::EScope::All) const
 
virtual COREUOBJECT_API EPropertyVisitorControlFlow Visit (FPropertyVisitorContext &Context, const TFunctionRef< EPropertyVisitorControlFlow(const FPropertyVisitorContext &)> InFunc) const
 
virtual COREUOBJECT_API voidResolveVisitedPathInfo (void *Data, const FPropertyVisitorInfo &Info) const
 
- Public Member Functions inherited from UField
 UField (const FObjectInitializer &ObjectInitializer)
 
 UField (EStaticConstructor, EObjectFlags InFlags)
 
 ~UField ()=default
 
COREUOBJECT_API UClassGetOwnerClass () const
 
COREUOBJECT_API UStructGetOwnerStruct () const
 
COREUOBJECT_API FString GetAuthoredName () const
 
COREUOBJECT_API bool HasAnyCastFlags (const uint64 InCastFlags) const
 
COREUOBJECT_API bool HasAllCastFlags (const uint64 InCastFlags) const
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PreSave (FObjectPreSaveContext SaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual COREUOBJECT_API void BeginDestroy ()
 
virtual bool IsReadyForFinishDestroy ()
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
virtual COREUOBJECT_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize)
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 
- Public Member Functions inherited from IBlueprintPropertyGuidProvider
virtual ~IBlueprintPropertyGuidProvider ()=default
 

Static Public Member Functions

static ENGINE_API bool GetGeneratedClassesHierarchy (const UClass *InClass, TArray< const UBlueprintGeneratedClass * > &OutBPGClasses)
 
static ENGINE_API bool ForEachGeneratedClassInHierarchy (const UClass *InClass, TFunctionRef< bool(const UBlueprintGeneratedClass *)> InFunc)
 
static ENGINE_API void CreateComponentsForActor (const UClass *ThisClass, AActor *Actor)
 
static ENGINE_API void CreateTimelineComponent (AActor *Actor, const UTimelineTemplate *TimelineTemplate)
 
static ENGINE_API void AddReferencedObjectsInUbergraphFrame (UObject *InThis, FReferenceCollector &Collector)
 
static ENGINE_API FName GetUberGraphFrameName ()
 
static ENGINE_API bool UsePersistentUberGraphFrame ()
 
static ENGINE_API void BindDynamicDelegates (const UClass *ThisClass, UObject *InInstance)
 
static ENGINE_API UDynamicBlueprintBindingGetDynamicBindingObject (const UClass *ThisClass, UClass *BindingClass)
 
- Static Public Member Functions inherited from UClass
static COREUOBJECT_API void AssembleReferenceTokenStreams ()
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API UFieldTryFindTypeSlow (UClass *TypeClass, FStringView InPathNameOrShortName, EFindFirstObjectOptions InOptions=EFindFirstObjectOptions::None)
 
template<typename T >
static T * TryFindTypeSlow (FStringView InShortNameOrPathName, EFindFirstObjectOptions InOptions=EFindFirstObjectOptions::None)
 
static COREUOBJECT_API UFieldTryFindTypeSlowSafe (UClass *TypeClass, FStringView InPathNameOrShortName, EFindFirstObjectOptions InOptions=EFindFirstObjectOptions::None)
 
template<typename T >
static T * TryFindTypeSlowSafe (FStringView InShortNameOrPathName, EFindFirstObjectOptions InOptions=EFindFirstObjectOptions::None)
 
static COREUOBJECT_API FTopLevelAssetPath TryConvertShortTypeNameToPathName (UClass *TypeClass, FStringView InShortTypeName, ELogVerbosity::Type AmbiguousMessageVerbosity=ELogVerbosity::NoLogging, const TCHAR *AmbiguousClassMessage=nullptr)
 
template<typename T >
static FTopLevelAssetPath TryConvertShortTypeNameToPathName (FStringView InShortTypeName, ELogVerbosity::Type AmbiguousMessageVerbosity=ELogVerbosity::NoLogging, const TCHAR *AmbiguousClassMessage=nullptr)
 
static COREUOBJECT_API bool TryFixShortClassNameExportPath (FString &InOutExportPathToFix, ELogVerbosity::Type AmbiguousMessageVerbosity=ELogVerbosity::NoLogging, const TCHAR *AmbiguousClassMessage=nullptr, bool bClearOnError=false)
 
static COREUOBJECT_API FString ConvertPathNameToShortTypeName (FStringView InClassPathOrShortTypeName)
 
static COREUOBJECT_API FString ConvertFullNameToShortTypeFullName (FStringView InFullName)
 
static COREUOBJECT_API bool IsShortTypeName (FStringView ClassPathOrShortTypeName)
 
static COREUOBJECT_API class FFeedbackContextGetDefaultPropertiesFeedbackContext ()
 
static COREUOBJECT_API UClassFindCommonBase (UClass *InClassA, UClass *InClassB)
 
static COREUOBJECT_API UClassFindCommonBase (const TArray< UClass * > &InClasses)
 
static COREUOBJECT_API bool IsSafeToSerializeToStructuredArchives (UClass *InClass)
 
- Static Public Member Functions inherited from UStruct
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 

Public Attributes

int32 NumReplicatedProperties
 
uint8 bHasCookedComponentInstancingData:1
 
uint8 bSupportsDynamicInstancedReference:1
 
TArray< TObjectPtr< class UDynamicBlueprintBinding > > DynamicBindingObjects
 
TArray< TObjectPtr< class UActorComponent > > ComponentTemplates
 
TArray< TObjectPtr< class UTimelineTemplate > > Timelines
 
TArray< FBPComponentClassOverrideComponentClassOverrides
 
TArray< FFieldNotificationIdFieldNotifies
 
int32 FieldNotifiesStartBitNumber = 0
 
TObjectPtr< class USimpleConstructionScriptSimpleConstructionScript
 
TObjectPtr< class UInheritableComponentHandlerInheritableComponentHandler
 
FStructPropertyUberGraphFramePointerProperty
 
TObjectPtr< UFunctionUberGraphFunction
 
TMap< FName, FGuidCookedPropertyGuids
 
TMap< FName, struct FBlueprintCookedComponentInstancingDataCookedComponentInstancingData
 
- Public Attributes inherited from UClass
ClassConstructorType ClassConstructor
 
ClassVTableHelperCtorCallerType ClassVTableHelperCtorCaller
 
FUObjectCppClassStaticFunctions CppClassStaticFunctions
 
int32 ClassUnique
 
int32 FirstOwnedClassRep = 0
 
bool bCooked
 
bool bLayoutChanging
 
EClassFlags ClassFlags
 
EClassCastFlags ClassCastFlags
 
TObjectPtr< UClassClassWithin
 
union { 
 
   FName   ClassConfigName = {} 
 
};  
 
TArray< FRepRecordClassReps
 
TArray< TObjectPtr< UField > > NetFields
 
union { 
 
   TArray< FImplementedInterface >   Interfaces = {} 
 
};  
 
UE::GC::FSchemaOwner ReferenceSchema
 
union { 
 
   TArray< FNativeFunctionLookup >   NativeFunctionLookupTable = {} 
 
};  
 
- Public Attributes inherited from UStruct
TObjectPtr< UFieldChildren
 
FFieldChildProperties
 
int32 PropertiesSize
 
int16 MinAlignment
 
union { 
 
   TArray< uint8 >   Script = {} 
 
};  
 
FPropertyPropertyLink
 
FPropertyRefLink
 
FPropertyDestructorLink
 
FPropertyPostConstructLink
 
TArray< TObjectPtr< UObject > > ScriptAndPropertyObjectReferences
 
FUnresolvedScriptPropertiesArrayUnresolvedScriptProperties
 
std::atomic< const struct FUnversionedStructSchema * > UnversionedGameSchema = nullptr
 
- Public Attributes inherited from UField
TObjectPtr< UFieldNext
 

Protected Member Functions

virtual ENGINE_API FName FindPropertyNameFromGuid (const FGuid &PropertyGuid) const override
 
virtual ENGINE_API FGuid FindPropertyGuidFromName (const FName InName) const override
 
virtual ENGINE_API bool ArePropertyGuidsAvailable () const override
 
const FCustomPropertyListNodeGetCustomPropertyListForPostConstruction () const
 
ENGINE_API bool BuildCustomPropertyListForPostConstruction (FCustomPropertyListNode *&InPropertyList, UStruct *InStruct, const uint8 *DataPtr, const uint8 *DefaultDataPtr)
 
ENGINE_API bool BuildCustomArrayPropertyListForPostConstruction (FArrayProperty *ArrayProperty, FCustomPropertyListNode *&InPropertyList, const uint8 *DataPtr, const uint8 *DefaultDataPtr, int32 StartIndex=0)
 
- Protected Member Functions inherited from UClass
COREUOBJECT_API voidCreateSparseClassData ()
 
COREUOBJECT_API void CleanupSparseClassData ()
 
virtual COREUOBJECT_API UObjectCreateDefaultObject ()
 
- Protected Member Functions inherited from UStruct
COREUOBJECT_API void SerializeProperties (FArchive &Ar)
 
COREUOBJECT_API void LoadTaggedPropertiesFromText (FStructuredArchive::FSlot Slot, uint8 *Data, const UStruct *DefaultsStruct, const uint8 *Defaults, const UObject *BreakRecursionIfFullyLoad) const
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Static Protected Member Functions

static ENGINE_API void InitPropertiesFromCustomList (const FCustomPropertyListNode *InPropertyList, UStruct *InStruct, uint8 *DataPtr, const uint8 *DefaultDataPtr)
 
static ENGINE_API void InitArrayPropertyFromCustomList (const FArrayProperty *ArrayProperty, const FCustomPropertyListNode *InPropertyList, uint8 *DataPtr, const uint8 *DefaultDataPtr)
 
static ENGINE_API bool InitPropertyFromSubPropertyList (const FProperty *Property, const FCustomPropertyListNode *SubPropertyList, uint8 *PropertyValue, const uint8 *DefaultPropertyValue)
 

Additional Inherited Members

- Public Types inherited from UClass
typedef void(* ClassConstructorType) (const FObjectInitializer &)
 
typedef UObject *(* ClassVTableHelperCtorCallerType) (FVTableHelper &Helper)
 
typedef UClass *(* StaticClassFunctionType) ()
 
- Public Types inherited from UStruct
typedef TArray< TPair< TFieldPath< FField >, int32 > > FUnresolvedScriptPropertiesArray
 
using FSuperStructIterator = TObjectPtrLinkedListIterator< UStruct, &UStruct::SuperStruct, true >
 
using FConstSuperStructIterator = TObjectPtrLinkedListIteratorConst< UStruct, &UStruct::SuperStruct, true >
 
- Public Types inherited from UField
typedef UField BaseFieldClass
 
typedef UClass FieldTypeClass
 
using FLinkedListBuilder = TObjectPtrLinkedListBuilder< UField >
 
- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 
- Protected Attributes inherited from UClass
voidSparseClassData
 
TObjectPtr< UScriptStructSparseClassDataStruct
 
bool bNeedsDynamicSubobjectInstancing = false
 

Member Function Documentation

◆ AddReferencedObjectsInUbergraphFrame()

void UBlueprintGeneratedClass::AddReferencedObjectsInUbergraphFrame ( UObject InThis,
FReferenceCollector Collector 
)
static

◆ ArePropertyGuidsAvailable()

bool UBlueprintGeneratedClass::ArePropertyGuidsAvailable ( ) const
overrideprotectedvirtual

Returns if we have access to property guids

Reimplemented from UStruct.

◆ Bind()

void UBlueprintGeneratedClass::Bind ( )
overridevirtual

Find the class's native constructor.

Reimplemented from UClass.

◆ BindDynamicDelegates()

void UBlueprintGeneratedClass::BindDynamicDelegates ( const UClass ThisClass,
UObject InInstance 
)
static

Bind functions on supplied actor to delegates

◆ BuildCustomArrayPropertyListForPostConstruction()

bool UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction ( FArrayProperty ArrayProperty,
FCustomPropertyListNode *&  InPropertyList,
const uint8 DataPtr,
const uint8 DefaultDataPtr,
int32  StartIndex = 0 
)
protected

Internal helper method used to recursively build a custom property list from an array property used for post-construct initialization.

◆ BuildCustomPropertyListForPostConstruction()

bool UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction ( FCustomPropertyListNode *&  InPropertyList,
UStruct InStruct,
const uint8 DataPtr,
const uint8 DefaultDataPtr 
)
protected

Internal helper method used to recursively build the custom property list that's used for post-construct initialization.

◆ CanBeClusterRoot()

bool UBlueprintGeneratedClass::CanBeClusterRoot ( ) const
overridevirtual

Called after load to determine if the object can be a cluster root

Returns
true if this object can be a cluster root

Reimplemented from UObjectBaseUtility.

◆ CreateComponentsForActor()

void UBlueprintGeneratedClass::CreateComponentsForActor ( const UClass ThisClass,
AActor Actor 
)
static

Create Timeline objects for this Actor based on the Timelines array

◆ CreatePersistentUberGraphFrame()

void UBlueprintGeneratedClass::CreatePersistentUberGraphFrame ( UObject Obj,
bool  bCreateOnlyIfEmpty = false,
bool  bSkipSuperClass = false,
UClass OldClass = nullptr 
) const
overridevirtual

Creates memory to store temporary data

Reimplemented from UClass.

◆ CreateTimelineComponent()

void UBlueprintGeneratedClass::CreateTimelineComponent ( AActor Actor,
const UTimelineTemplate TimelineTemplate 
)
static

◆ DestroyPersistentUberGraphFrame()

void UBlueprintGeneratedClass::DestroyPersistentUberGraphFrame ( UObject Obj,
bool  bSkipSuperClass = false 
) const
overridevirtual

Clears memory to store temporary data

Reimplemented from UClass.

◆ FindArchetype()

UObject * UBlueprintGeneratedClass::FindArchetype ( const UClass ArchetypeClass,
const FName  ArchetypeName 
) const
overridevirtual

Finds the object that is used as the parent object when serializing properties, overridden for blueprints

Reimplemented from UClass.

◆ FindBlueprintPropertyGuidFromName()

FGuid UBlueprintGeneratedClass::FindBlueprintPropertyGuidFromName ( const FName  PropertyName) const
finaloverridevirtual

Returns the property GUID for the given name, if any.

Note
Does not recurse into parents.

Implements IBlueprintPropertyGuidProvider.

◆ FindBlueprintPropertyNameFromGuid()

FName UBlueprintGeneratedClass::FindBlueprintPropertyNameFromGuid ( const FGuid PropertyGuid) const
finaloverridevirtual

Returns the property name for the given GUID, if any.

Note
Does not recurse into parents.

Implements IBlueprintPropertyGuidProvider.

◆ FindComponentTemplateByName()

UActorComponent * UBlueprintGeneratedClass::FindComponentTemplateByName ( const FName TemplateName) const

Find the object in the TemplateObjects array with the supplied name

◆ FindPropertyGuidFromName()

FGuid UBlueprintGeneratedClass::FindPropertyGuidFromName ( const FName  InName) const
overrideprotectedvirtual

Find property guid

Reimplemented from UStruct.

◆ FindPropertyNameFromGuid()

FName UBlueprintGeneratedClass::FindPropertyNameFromGuid ( const FGuid PropertyGuid) const
overrideprotectedvirtual

Returns the property name from the guid

Reimplemented from UStruct.

◆ ForEachFieldNotify()

void UBlueprintGeneratedClass::ForEachFieldNotify ( TFunctionRef< bool(::UE::FieldNotification::FFieldId FieldId)>  Callback,
bool  bIncludeSuper 
) const

◆ ForEachGeneratedClassInHierarchy()

bool UBlueprintGeneratedClass::ForEachGeneratedClassInHierarchy ( const UClass InClass,
TFunctionRef< bool(const UBlueprintGeneratedClass *)>  InFunc 
)
static

Iterate over all BPGCs used to generate this class and its parents, calling InFunc on them. First element is the BPGC used to generate InClass

Parameters
InClassThe class to get the blueprint lineage for
InFuncFunction that will be called for each BPGC. Must return true to continue iteration, or false to stop.
Returns
true if there were no status errors in any of the parent blueprints, otherwise false

◆ GetAssetRegistryTags() [1/2]

void UBlueprintGeneratedClass::GetAssetRegistryTags ( FAssetRegistryTagsContext  Context) const
overridevirtual

Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects

Parameters
OutTagsA list of key-value pairs associated with this object and their types

Reimplemented from UClass.

◆ GetAssetRegistryTags() [2/2]

void UBlueprintGeneratedClass::GetAssetRegistryTags ( TArray< FAssetRegistryTag > &  OutTags) const
overridevirtual

Reimplemented from UClass.

◆ GetCustomPropertyListForPostConstruction()

const FCustomPropertyListNode * UBlueprintGeneratedClass::GetCustomPropertyListForPostConstruction ( ) const
inlineprotected

Returns a linked list of properties with default values that differ from the parent default object. If non-NULL, only these properties will be copied post-construction. Otherwise, all properties will be copied to the new instance, even if the default value matches the inherited default value.

◆ GetDefaultObjectPreloadDependencies()

void UBlueprintGeneratedClass::GetDefaultObjectPreloadDependencies ( TArray< UObject * > &  OutDeps)
overridevirtual

Returns all objects that should be preloaded before the class default object is serialized at load time. Only used by the EDL.

Parameters
OutDepsAll objects that should be preloaded before the class default object is serialized at load time.

Reimplemented from UClass.

◆ GetDynamicBindingObject()

UDynamicBlueprintBinding * UBlueprintGeneratedClass::GetDynamicBindingObject ( const UClass ThisClass,
UClass BindingClass 
)
static

◆ GetGeneratedClassesHierarchy()

bool UBlueprintGeneratedClass::GetGeneratedClassesHierarchy ( const UClass InClass,
TArray< const UBlueprintGeneratedClass * > &  OutBPGClasses 
)
static

Gets an array of all BPGeneratedClasses (including InClass as 0th element) parents of given generated class

Parameters
InClassThe class to get the blueprint lineage for
OutBlueprintParentsArray with the blueprints used to generate this class and its parents. 0th = this, Nth = least derived BP-based parent
Returns
true if there were no status errors in any of the parent blueprints, otherwise false

◆ GetInheritableComponentHandler()

UInheritableComponentHandler * UBlueprintGeneratedClass::GetInheritableComponentHandler ( const bool  bCreateIfNecessary = false)

◆ GetLifetimeBlueprintReplicationList()

void UBlueprintGeneratedClass::GetLifetimeBlueprintReplicationList ( TArray< class FLifetimeProperty > &  OutLifetimeProps) const
virtual

called to gather blueprint replicated properties

◆ GetPersistentUberGraphFrame()

uint8 * UBlueprintGeneratedClass::GetPersistentUberGraphFrame ( UObject Obj,
UFunction FuncToCheck 
) const
overridevirtual

Returns memory used to store temporary data on an instance, used by blueprints

Reimplemented from UClass.

Reimplemented in UAnimBlueprintGeneratedClass.

◆ GetPreloadDependencies()

void UBlueprintGeneratedClass::GetPreloadDependencies ( TArray< UObject * > &  OutDeps)
overridevirtual

Called during cooking. Must return all objects that will be Preload()ed when this is serialized at load time. Only used by the EDL.

Parameters
OutDepsall objects that will be preloaded when this is serialized at load time

Reimplemented from UClass.

◆ GetPrimaryAssetId()

FPrimaryAssetId UBlueprintGeneratedClass::GetPrimaryAssetId ( ) const
overridevirtual

Returns an Type:Name pair representing the PrimaryAssetId for this object. Assets that need to be globally referenced at runtime should return a valid Identifier. If this is valid, the object can be referenced by identifier using the AssetManager

Reimplemented from UObject.

◆ GetUberGraphFrameName()

FName UBlueprintGeneratedClass::GetUberGraphFrameName ( )
static

◆ GetVersePath()

UE::Core::FVersePath UBlueprintGeneratedClass::GetVersePath ( ) const
overridevirtual

Gets the versepath of the UObject.

Returns
The VersePath of the object

Reimplemented from UObjectBaseUtility.

◆ InitArrayPropertyFromCustomList()

void UBlueprintGeneratedClass::InitArrayPropertyFromCustomList ( const FArrayProperty ArrayProperty,
const FCustomPropertyListNode InPropertyList,
uint8 DataPtr,
const uint8 DefaultDataPtr 
)
staticprotected

Helper method to assist with initializing from an array property with an explicit item list.

Parameters
ArrayPropertythe array property for which the given property list applies
InPropertyListonly these properties (indices) will be copied from defaults
DataPtrdestination address (where to start copying values to)
DefaultDataPtrsource address (where to start copying the defaults data from)

◆ InitializeFieldNotifies()

void UBlueprintGeneratedClass::InitializeFieldNotifies ( )

◆ InitPropertiesFromCustomList() [1/2]

void UBlueprintGeneratedClass::InitPropertiesFromCustomList ( const FCustomPropertyListNode InPropertyList,
UStruct InStruct,
uint8 DataPtr,
const uint8 DefaultDataPtr 
)
staticprotected

Helper method to assist with initializing object properties from an explicit list.

Parameters
InPropertyListonly these properties will be copied from defaults
InStructthe current scope for which the given property list applies
DataPtrdestination address (where to start copying values to)
DefaultDataPtrsource address (where to start copying the defaults data from)

◆ InitPropertiesFromCustomList() [2/2]

void UBlueprintGeneratedClass::InitPropertiesFromCustomList ( uint8 DataPtr,
const uint8 DefaultDataPtr 
)
overridevirtual

Helper method to assist with initializing object properties from an explicit list.

Parameters
InStructthe current scope for which the given property list applies
DataPtrdestination address (where to start copying values to)
DefaultDataPtrsource address (where to start copying the defaults data from)

Reimplemented from UClass.

◆ InitPropertyFromSubPropertyList()

bool UBlueprintGeneratedClass::InitPropertyFromSubPropertyList ( const FProperty Property,
const FCustomPropertyListNode SubPropertyList,
uint8 PropertyValue,
const uint8 DefaultPropertyValue 
)
staticprotected

Helper method to assist with initializing a property from sub property list

Parameters
Propertythe property to copy
CustomPropertySubListNodethe list node of the sub property to copy
PropertyValuedestination address (where to start copying values to)
DefaultPropertyValuesource address (where to start copying the defaults data from)
Returns
true if the method was able to copy the property successfully via the sub custom property list

◆ IsAsset()

bool UBlueprintGeneratedClass::IsAsset ( ) const
overridevirtual

Returns true if this object is considered an asset.

Reimplemented from UClass.

◆ IsFunctionImplementedInScript()

bool UBlueprintGeneratedClass::IsFunctionImplementedInScript ( FName  InFunctionName) const
overridevirtual

Determines if the specified function has been implemented in a Blueprint

Parameters
InFunctionNameThe name of the function to test
Returns
True if the specified function exists and is implemented in a blueprint generated class

Reimplemented from UClass.

◆ Link()

void UBlueprintGeneratedClass::Link ( FArchive Ar,
bool  bRelinkExistingProperties 
)
overridevirtual

Creates the field/property links and gets structure ready for use at runtime

Reimplemented from UClass.

Reimplemented in UAnimBlueprintGeneratedClass.

◆ NeedsLoadForClient()

bool UBlueprintGeneratedClass::NeedsLoadForClient ( ) const
overridevirtual

Called during saving to determine the load flags to save with the object. If false, this object will be discarded on clients

Returns
true if this object should be loaded on clients

Reimplemented from UField.

◆ NeedsLoadForEditorGame()

bool UBlueprintGeneratedClass::NeedsLoadForEditorGame ( ) const
overridevirtual

Called during saving to include this object in client/servers running in editor builds, even if they wouldn't normally be. If false, this object will still get loaded if NeedsLoadForServer/Client are true

Returns
true if this object should always be loaded for games running in editor builds

Reimplemented from UObject.

◆ NeedsLoadForServer()

bool UBlueprintGeneratedClass::NeedsLoadForServer ( ) const
overridevirtual

Called during saving to determine the load flags to save with the object. If false, this object will be discarded on servers

Returns
true if this object should be loaded on servers

Reimplemented from UField.

Reimplemented in UWidgetBlueprintGeneratedClass.

◆ PostInitProperties()

void UBlueprintGeneratedClass::PostInitProperties ( )
overridevirtual

Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.

Reimplemented from UClass.

◆ PostLoad()

void UBlueprintGeneratedClass::PostLoad ( )
overridevirtual

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.

Reimplemented from UClass.

Reimplemented in UAnimBlueprintGeneratedClass, and UWidgetBlueprintGeneratedClass.

◆ PostLoadDefaultObject()

void UBlueprintGeneratedClass::PostLoadDefaultObject ( UObject Object)
overridevirtual

Wraps the PostLoad() call for the class default object.

Parameters
Objectthe default object to call PostLoad() on

Reimplemented from UClass.

Reimplemented in UAnimBlueprintGeneratedClass.

◆ PurgeClass()

void UBlueprintGeneratedClass::PurgeClass ( bool  bRecompilingOnLoad)
overridevirtual

Purges out the properties of this class in preparation for it to be regenerated

Parameters
bRecompilingOnLoad- true if we are recompiling on load

In editor, properties are not freed until DestroyPropertiesPendingDestruction is called.

Reimplemented from UClass.

Reimplemented in UAnimBlueprintGeneratedClass, and UWidgetBlueprintGeneratedClass.

◆ Serialize()

void UBlueprintGeneratedClass::Serialize ( FArchive Ar)
overridevirtual

Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.

Reimplemented from UClass.

Reimplemented in UAnimBlueprintGeneratedClass, and UWidgetBlueprintGeneratedClass.

◆ SerializeDefaultObject()

void UBlueprintGeneratedClass::SerializeDefaultObject ( UObject Object,
FStructuredArchive::FSlot  Slot 
)
overridevirtual

serializes the passed in object as this class's default object using the given archive slot

Parameters
Objectthe object to serialize as default
Slotthe structured archive slot to serialize from

serializes the passed in object as this class's default object using the given archive

Parameters
Objectthe object to serialize as default
Arthe archive to serialize from

Reimplemented from UClass.

◆ SetupObjectInitializer()

void UBlueprintGeneratedClass::SetupObjectInitializer ( FObjectInitializer ObjectInitializer) const
overridevirtual

Allows class to provide data to the object initializer that can affect how native class subobjects are created.

Reimplemented from UClass.

◆ UpdateCustomPropertyListForPostConstruction()

void UBlueprintGeneratedClass::UpdateCustomPropertyListForPostConstruction ( )

Called when the custom list of properties used during post-construct initialization needs to be rebuilt (e.g. after serialization and recompilation).

◆ UseFastPathComponentInstancing()

bool UBlueprintGeneratedClass::UseFastPathComponentInstancing ( )

Whether or not to use "fast path" component instancing.

◆ UsePersistentUberGraphFrame()

bool UBlueprintGeneratedClass::UsePersistentUberGraphFrame ( )
static

Member Data Documentation

◆ bHasCookedComponentInstancingData

uint8 UBlueprintGeneratedClass::bHasCookedComponentInstancingData

Flag used to indicate if this class has data to support the component instancing fast path.

◆ bSupportsDynamicInstancedReference

uint8 UBlueprintGeneratedClass::bSupportsDynamicInstancedReference

**** Experimental **** This will enable dynamic subobject instancing, which will use default data to determine which properties need instancing at construction/serialization time rather than reflected property 'Instanced' semantics.

◆ ComponentClassOverrides

TArray<FBPComponentClassOverride> UBlueprintGeneratedClass::ComponentClassOverrides

Array of blueprint overrides of component classes in parent classes

◆ ComponentTemplates

TArray<TObjectPtr<class UActorComponent> > UBlueprintGeneratedClass::ComponentTemplates

Array of component template objects, used by AddComponent function

◆ CookedComponentInstancingData

TMap<FName, struct FBlueprintCookedComponentInstancingData> UBlueprintGeneratedClass::CookedComponentInstancingData

◆ CookedPropertyGuids

TMap<FName, FGuid> UBlueprintGeneratedClass::CookedPropertyGuids

Property guid map (if any), for use only when this BP is cooked

◆ DynamicBindingObjects

TArray<TObjectPtr<class UDynamicBlueprintBinding> > UBlueprintGeneratedClass::DynamicBindingObjects

Array of objects containing information for dynamically binding delegates to functions in this blueprint

◆ FieldNotifies

TArray<FFieldNotificationId> UBlueprintGeneratedClass::FieldNotifies

The name of the properties with FieldNotify

◆ FieldNotifiesStartBitNumber

int32 UBlueprintGeneratedClass::FieldNotifiesStartBitNumber = 0

◆ InheritableComponentHandler

TObjectPtr<class UInheritableComponentHandler> UBlueprintGeneratedClass::InheritableComponentHandler

Stores data to override (in children classes) components (created by SCS) from parent classes

◆ NumReplicatedProperties

int32 UBlueprintGeneratedClass::NumReplicatedProperties

◆ SimpleConstructionScript

TObjectPtr<class USimpleConstructionScript> UBlueprintGeneratedClass::SimpleConstructionScript

'Simple' construction script - graph of components to instance

◆ Timelines

TArray<TObjectPtr<class UTimelineTemplate> > UBlueprintGeneratedClass::Timelines

Array of templates for timelines that should be created

◆ UberGraphFramePointerProperty

FStructProperty* UBlueprintGeneratedClass::UberGraphFramePointerProperty

◆ UberGraphFunction

TObjectPtr<UFunction> UBlueprintGeneratedClass::UberGraphFunction

The documentation for this class was generated from the following files: