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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Engine/BlueprintGeneratedClass.h"#include "Containers/RingBuffer.h"#include "Containers/VersePath.h"#include "Blueprint/BlueprintSupport.h"#include "HAL/IConsoleManager.h"#include "EngineLogs.h"#include "Stats/StatsMisc.h"#include "UObject/AssetRegistryTagsContext.h"#include "UObject/CoreNet.h"#include "UObject/CoreRedirects.h"#include "UObject/ObjectSaveContext.h"#include "Serialization/ObjectWriter.h"#include "Curves/CurveFloat.h"#include "Engine/DynamicBlueprintBinding.h"#include "Components/TimelineComponent.h"#include "Engine/TimelineTemplate.h"#include "Engine/LevelScriptActor.h"#include "Engine/SCS_Node.h"#include "Engine/InheritableComponentHandler.h"#include "IAssetRegistryTagProviderInterface.h"#include "IFieldNotificationClassDescriptor.h"#include "INotifyFieldValueChanged.h"#include "Misc/ConfigCacheIni.h"#include "Net/Core/PushModel/PushModel.h"#include "UObject/FortniteMainBranchObjectVersion.h"#include "UObject/ImportExportCollector.h"#include "UObject/Package.h"#include "UObject/PrimaryAssetId.h"#include "UObject/SparseClassDataUtils.h"#include "UObject/UE5MainStreamObjectVersion.h"#include "GenericPlatform/GenericPlatformCrashContext.h"#include "AutoRTFM.h"#include "Serialization/AsyncPackageLoader.h"#include "UObject/LinkerLoad.h"Classes | |
| struct | UE::Runtime::Engine::Private::FBlueprintGeneratedClassUtils |
| class | FPersistentFrameCollector |
Namespaces | |
| namespace | UE |
| namespace | UE::Runtime |
| namespace | UE::Runtime::Engine |
| namespace | UE::Runtime::Engine::Private |
Macros | |
| #define | UE_CHECK_BLUEPRINT_REFERENCES !(UE_BUILD_TEST || UE_BUILD_SHIPPING) |
Functions | |
| DEFINE_STAT (STAT_PersistentUberGraphFrameMemory) | |
| DEFINE_STAT (STAT_BPCompInstancingFastPathMemory) | |
| #define UE_CHECK_BLUEPRINT_REFERENCES !(UE_BUILD_TEST || UE_BUILD_SHIPPING) |
| DEFINE_STAT | ( | STAT_BPCompInstancingFastPathMemory | ) |
| DEFINE_STAT | ( | STAT_PersistentUberGraphFrameMemory | ) |