UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FObjectPostSaveRootContext Class Reference

#include <ObjectSaveContext.h>

+ Inheritance diagram for FObjectPostSaveRootContext:

Public Member Functions

 FObjectPostSaveRootContext (FObjectSaveContextData &InData)
 
 FObjectPostSaveRootContext (const FObjectPostSaveRootContext &Other)
 
bool IsCleanupRequired () const
 
- Public Member Functions inherited from FObjectPostSaveContext
 FObjectPostSaveContext (FObjectSaveContextData &InData)
 
 FObjectPostSaveContext (const FObjectPostSaveContext &Other)
 
const TCHARGetTargetFilename () const
 
bool IsCooking () const
 
const ITargetPlatformGetTargetPlatform () const
 
bool IsCookByTheBook () const
 
bool IsCookOnTheFly () const
 
bool IsCookTypeUnknown () const
 
UE::Cook::ECookType GetCookType () const
 
UE::Cook::ECookingDLC GetCookingDLC () const
 
bool IsProceduralSave () const
 
bool IsFromAutoSave () const
 
bool IsUpdatingLoadedPath () const
 
uint32 GetSaveFlags () const
 
uint32 GetOriginalPackageFlags () const
 
bool SaveSucceeded () const
 
bool IsLastConcurrentSave () const
 
EObjectSaveContextPhase GetPhase () const
 

Additional Inherited Members

- Protected Attributes inherited from FObjectPostSaveContext
FObjectSaveContextDataData
 

Detailed Description

Interface used by PostSaveRoot to access the save parameters.

Constructor & Destructor Documentation

◆ FObjectPostSaveRootContext() [1/2]

FObjectPostSaveRootContext::FObjectPostSaveRootContext ( FObjectSaveContextData InData)
inlineexplicit

◆ FObjectPostSaveRootContext() [2/2]

FObjectPostSaveRootContext::FObjectPostSaveRootContext ( const FObjectPostSaveRootContext Other)
inline

Member Function Documentation

◆ IsCleanupRequired()

bool FObjectPostSaveRootContext::IsCleanupRequired ( ) const
inline

Return whether PreSaveRoot indicated PostSaveRoot needs to take extra cleanup steps.


The documentation for this class was generated from the following file: