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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BlueprintGeneratedClass.h>
Public Member Functions | |
| FBPComponentClassOverride () | |
| FBPComponentClassOverride (FName InComponentName, const UClass *InComponentClass) | |
| bool | operator== (const FName OtherComponentName) const |
Public Attributes | |
| FName | ComponentName |
| TObjectPtr< const UClass > | ComponentClass |
Utility struct to store class overrides for components.
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inline |
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inline |
| TObjectPtr<const UClass> FBPComponentClassOverride::ComponentClass |
The class to use when constructing the component.
| FName FBPComponentClassOverride::ComponentName |
The component name an override is being specified for.