UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBPComponentClassOverride Struct Reference

#include <BlueprintGeneratedClass.h>

Public Member Functions

 FBPComponentClassOverride ()
 
 FBPComponentClassOverride (FName InComponentName, const UClass *InComponentClass)
 
bool operator== (const FName OtherComponentName) const
 

Public Attributes

FName ComponentName
 
TObjectPtr< const UClassComponentClass
 

Detailed Description

Utility struct to store class overrides for components.

Constructor & Destructor Documentation

◆ FBPComponentClassOverride() [1/2]

FBPComponentClassOverride::FBPComponentClassOverride ( )
inline

◆ FBPComponentClassOverride() [2/2]

FBPComponentClassOverride::FBPComponentClassOverride ( FName  InComponentName,
const UClass InComponentClass 
)
inline

Member Function Documentation

◆ operator==()

bool FBPComponentClassOverride::operator== ( const FName  OtherComponentName) const
inline

Member Data Documentation

◆ ComponentClass

TObjectPtr<const UClass> FBPComponentClassOverride::ComponentClass

The class to use when constructing the component.

◆ ComponentName

FName FBPComponentClassOverride::ComponentName

The component name an override is being specified for.


The documentation for this struct was generated from the following file: