UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCustomPropertyConditionState Class Reference

#include <CoreNet.h>

Public Member Functions

 FCustomPropertyConditionState ()=delete
 
 FCustomPropertyConditionState (int32 NumProperties)
 
void SetActiveState (const uint16 RepIndex, const bool bIsActive)
 
bool GetActiveState (const uint16 RepIndex) const
 
void SetDynamicCondition (const uint16 RepIndex, const ELifetimeCondition Condition)
 
ELifetimeCondition GetDynamicCondition (const uint16 RepIndex) const
 
int32 GetNumProperties () const
 
uint32 GetDynamicConditionChangeCounter () const
 
void CountBytes (FArchive &Ar) const
 

Constructor & Destructor Documentation

◆ FCustomPropertyConditionState() [1/2]

FCustomPropertyConditionState::FCustomPropertyConditionState ( )
delete

◆ FCustomPropertyConditionState() [2/2]

FCustomPropertyConditionState::FCustomPropertyConditionState ( int32  NumProperties)
inline

Member Function Documentation

◆ CountBytes()

void FCustomPropertyConditionState::CountBytes ( FArchive Ar) const
inline

◆ GetActiveState()

bool FCustomPropertyConditionState::GetActiveState ( const uint16  RepIndex) const
inline

◆ GetDynamicCondition()

ELifetimeCondition FCustomPropertyConditionState::GetDynamicCondition ( const uint16  RepIndex) const
inline

◆ GetDynamicConditionChangeCounter()

uint32 FCustomPropertyConditionState::GetDynamicConditionChangeCounter ( ) const
inline

◆ GetNumProperties()

int32 FCustomPropertyConditionState::GetNumProperties ( ) const
inline

◆ SetActiveState()

void FCustomPropertyConditionState::SetActiveState ( const uint16  RepIndex,
const bool  bIsActive 
)
inline

◆ SetDynamicCondition()

void FCustomPropertyConditionState::SetDynamicCondition ( const uint16  RepIndex,
const ELifetimeCondition  Condition 
)
inline

The documentation for this class was generated from the following file: