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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "UObject/ObjectMacros.h"Go to the source code of this file.
Macros | |
| #define | UE_NET_REPACTOR_NAME_DEBUG 0 |
Enumerations | |
| enum | ELifetimeCondition : int { COND_None = 0 UMETA(DisplayName = "None") , COND_InitialOnly = 1 UMETA(DisplayName = "Initial Only") , COND_OwnerOnly = 2 UMETA(DisplayName = "Owner Only") , COND_SkipOwner = 3 UMETA(DisplayName = "Skip Owner") , COND_SimulatedOnly = 4 UMETA(DisplayName = "Simulated Only") , COND_AutonomousOnly = 5 UMETA(DisplayName = "Autonomous Only") , COND_SimulatedOrPhysics = 6 UMETA(DisplayName = "Simulated Or Physics") , COND_InitialOrOwner = 7 UMETA(DisplayName = "Initial Or Owner") , COND_Custom = 8 UMETA(DisplayName = "Custom") , COND_ReplayOrOwner = 9 UMETA(DisplayName = "Replay Or Owner") , COND_ReplayOnly = 10 UMETA(DisplayName = "Replay Only") , COND_SimulatedOnlyNoReplay = 11 UMETA(DisplayName = "Simulated Only No Replay") , COND_SimulatedOrPhysicsNoReplay = 12 UMETA(DisplayName = "Simulated Or Physics No Replay") , COND_SkipReplay = 13 UMETA(DisplayName = "Skip Replay") , COND_Dynamic = 14 UMETA(Hidden) , COND_Never = 15 UMETA(Hidden) , COND_NetGroup = 16 UMETA(Hidden) , COND_Max = 17 UMETA(Hidden) } |
| enum | ELifetimeRepNotifyCondition { REPNOTIFY_OnChanged = 0 , REPNOTIFY_Always = 1 } |
| enum class | EChannelCloseReason : uint8 { Destroyed , Dormancy , LevelUnloaded , Relevancy , TearOff , Migrated , MAX = 15 } |
Functions | |
| COREUOBJECT_API const TCHAR * | LexToString (const EChannelCloseReason Value) |
| #define UE_NET_REPACTOR_NAME_DEBUG 0 |
Whether or not caching of actor/subobject names to the stack should be enabled, for async demo recording crashdumps
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strong |
| enum ELifetimeCondition : int |
Secondary condition to check before considering the replication of a lifetime property.
| COREUOBJECT_API const TCHAR * LexToString | ( | const EChannelCloseReason | Value | ) |