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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ObjectMacros.h>
Inheritance diagram for FRestoreForUObjectOverwrite:Public Member Functions | |
| virtual | ~FRestoreForUObjectOverwrite () |
| virtual void | Restore () const =0 |
Helper class used to save and restore information across a StaticAllocateObject over the top of an existing object. Currently only used by UClass
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inlinevirtual |
virtual destructor
Called once the new object has been reinitialized
Implemented in FRestoreClassInfo.