![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <CoreNet.h>
Public Member Functions | |
| FLifetimeProperty ()=default | |
| FLifetimeProperty (int32 InRepIndex) | |
| FLifetimeProperty (int32 InRepIndex, ELifetimeCondition InCondition, ELifetimeRepNotifyCondition InRepNotifyCondition=REPNOTIFY_OnChanged, bool bInIsPushBased=false) | |
| bool | operator== (const FLifetimeProperty &Other) const |
FLifetimeProperty This class is used to track a property that is marked to be replicated for the lifetime of the actor channel. This doesn't mean the property will necessarily always be replicated, it just means: "check this property for replication for the life of the actor, and I don't want to think about it anymore" A secondary condition can also be used to skip replication based on the condition results
|
default |
|
inline |
|
inline |
|
inline |
Is this property using push model suggestions to help the RepSystem tell when it's really dirty.
| ELifetimeCondition FLifetimeProperty::Condition = COND_None |
The replication condition assigned to this property. Default is 'None' which means no conditions are needed.
| UE::Net::CreateAndRegisterReplicationFragmentFunc FLifetimeProperty::CreateAndRegisterReplicationFragmentFunction = nullptr |
Iris only: optional functor that will be used to create and register a ReplicationFragment for the property
| ELifetimeRepNotifyCondition FLifetimeProperty::RepNotifyCondition = REPNOTIFY_OnChanged |
The RepNotify behavior of the property. Only useful if CPF_RepNotify is set on the property.