8#include "OverlapResult.generated.h"
36 UPrimitiveComponent* GetComponent() const;
42 Chaos::FPhysicsObjectHandle PhysicsObject;
int32 GetItemIndex(const FOverlapResult &InResult)
Definition CollisionConversions.cpp:24
#define UE_INTERNAL
Definition CoreMiscDefines.h:345
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition SkeletalMeshComponent.h:307
Definition ActorInstanceHandle.h:33
ENGINE_API AActor * FetchActor() const
Definition ActorInstanceHandle.cpp:323
static UE_FORCEINLINE_HINT void * Memzero(void *Dest, SIZE_T Count)
Definition UnrealMemory.h:131
Definition OverlapResult.h:13
FActorInstanceHandle OverlapObjectHandle
Definition OverlapResult.h:17
UPrimitiveComponent * GetComponent() const
Definition OverlapResult.h:62
TWeakObjectPtr< class UPrimitiveComponent > Component
Definition OverlapResult.h:21
AActor * GetActor() const
Definition OverlapResult.h:57
Definition IsPODType.h:12
@ Value
Definition IsPODType.h:13
Definition WeakObjectPtrTemplates.h:25
FORCEINLINE T * Get(bool bEvenIfPendingKill) const
Definition WeakObjectPtrTemplates.h:132