UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LevelStreamingAlwaysLoaded.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
Engine/LevelStreaming.h
"
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#include "LevelStreamingAlwaysLoaded.generated.h"
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UCLASS
(MinimalAPI)
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class
ULevelStreamingAlwaysLoaded
:
public
ULevelStreaming
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{
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GENERATED_UCLASS_BODY
()
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//~ Begin UObject Interface
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virtual
void
GetPrestreamPackages(
TArray<UObject*>
&
OutPrestream
)
override
;
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//~ End UObject Interface
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//~ Begin ULevelStreaming Interface
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virtual
bool
ShouldBeLoaded()
const override
{
return
true
; }
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virtual
bool
ShouldBeAlwaysLoaded()
const override
{
return
true
; }
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//~ End ULevelStreaming Interface
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};
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CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
LevelStreaming.h
ObjectMacros.h
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
TArray
Definition
Array.h:670
ULevelStreamingAlwaysLoaded
Definition
LevelStreamingAlwaysLoaded.h:19
ULevelStreaming
Definition
LevelStreaming.h:139
Engine
Source
Runtime
Engine
Classes
Engine
LevelStreamingAlwaysLoaded.h
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