UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ServerStatReplicator.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "ServerStatReplicator.generated.h"
9
15UCLASS(BlueprintType, MinimalAPI)
17 public AInfo
18{
20
21public:
23 UPROPERTY(EditAnywhere, Category=ServerStats)
24 bool bUpdateStatNet;
25
27 UPROPERTY(EditAnywhere, Category=ServerStats)
28 bool bOverwriteClientStats;
29
32 uint32 Channels;
33
36 uint32 InRate;
37
40 uint32 OutRate;
41
44 uint32 MaxPacketOverhead;
45
48 uint32 InRateClientMax;
49
52 uint32 InRateClientMin;
53
56 uint32 InRateClientAvg;
57
60 uint32 InPacketsClientMax;
61
64 uint32 InPacketsClientMin;
65
68 uint32 InPacketsClientAvg;
69
72 uint32 OutRateClientMax;
73
76 uint32 OutRateClientMin;
77
80 uint32 OutRateClientAvg;
81
84 uint32 OutPacketsClientMax;
85
88 uint32 OutPacketsClientMin;
89
92 uint32 OutPacketsClientAvg;
93
96 uint32 NetNumClients;
97
100 uint32 InPackets;
101
104 uint32 OutPackets;
105
108 uint32 InBunches;
109
112 uint32 OutBunches;
113
116 uint32 OutLoss;
117
120 uint32 InLoss;
121
124 uint32 VoiceBytesSent;
125
128 uint32 VoiceBytesRecv;
129
132 uint32 VoicePacketsSent;
133
136 uint32 VoicePacketsRecv;
137
140 uint32 PercentInVoice;
141
144 uint32 PercentOutVoice;
145
148 uint32 NumActorChannels;
149
152 uint32 NumConsideredActors;
153
156 uint32 PrioritizedActors;
157
160 uint32 NumRelevantActors;
161
164 uint32 NumRelevantDeletedActors;
165
168 uint32 NumReplicatedActorAttempts;
169
172 uint32 NumReplicatedActors;
173
176 uint32 NumActors;
177
180 uint32 NumNetActors;
181
184 uint32 NumDormantActors;
185
188 uint32 NumInitiallyDormantActors;
189
192 uint32 NumNetGUIDsAckd;
193
196 uint32 NumNetGUIDsPending;
197
200 uint32 NumNetGUIDsUnAckd;
201
204 uint32 ObjPathBytes;
205
208 uint32 NetGUIDOutRate;
209
212 uint32 NetGUIDInRate;
213
216 uint32 NetSaturated;
217
218 ENGINE_API virtual void Tick(float DeltaSeconds) override;
219 ENGINE_API virtual void BeginPlay() override;
221};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition ServerStatReplicator.h:18