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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "Engine/EngineTypes.h"#include "Templates/IsArrayOrRefOfTypeByPredicate.h"#include "Traits/IsCharEncodingCompatibleWith.h"#include "UObject/ObjectMacros.h"#include "GameplayDebuggerTypes.generated.h"Go to the source code of this file.
Classes | |
| class | FGameplayDebuggerCanvasContext |
| struct | FGameplayDebuggerShape |
| struct | FGameplayDebuggerDataPackHeader |
| struct | FGameplayDebuggerDataPack |
| struct | FGameplayDebuggerInputModifier |
| struct | FGameplayDebuggerInputHandler |
| struct | FGameplayDebuggerInputHandlerConfig |
Namespaces | |
| namespace | FGameplayDebuggerUtils |
| namespace | FGameplayDebuggerCanvasStrings |
Enumerations | |
| enum class | EGameplayDebuggerShape : uint8 { Invalid , Point , Segment , Box , Cone , Cylinder , Circle , Rectangle , Capsule , Polygon , Polyline , Arrow } |
| enum class | EGameplayDebuggerDataPack : uint8 { Persistent , ResetOnActorChange , ResetOnTick } |
| enum class | EGameplayDebuggerInputMode : uint8 { Local , Replicated } |
Functions | |
| DECLARE_LOG_CATEGORY_EXTERN (LogGameplayDebug, Log, All) | |
| bool | FGameplayDebuggerUtils::IsAuthority (UWorld *World) |
| FArchive & | operator<< (FArchive &Ar, FGameplayDebuggerShape &Shape) |
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| DECLARE_LOG_CATEGORY_EXTERN | ( | LogGameplayDebug | , |
| Log | , | ||
| All | |||
| ) |
| FArchive & operator<< | ( | FArchive & | Ar, |
| FGameplayDebuggerShape & | Shape | ||
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