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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakePoint (const FVector &Location, const float Radius, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeSegment (const FVector &StartLocation, const FVector &EndLocation, const float Thickness, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeSegment (const FVector &StartLocation, const FVector &EndLocation, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeArrow (const FVector &StartLocation, const FVector &EndLocation, const float HeadSize, const float Thickness, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeBox (const FVector &Center, const FVector &Extent, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeBox (const FVector &Center, const FVector &Extent, const float Thickness, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeBox (const FVector &Center, const FRotator &Rotation, const FVector &Extent, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeBox (const FVector &Center, const FRotator &Rotation, const FVector &Extent, const float Thickness, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeCone (const FVector &Location, const FVector &Direction, const float Length, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeCylinder (const FVector &Center, const float Radius, const float HalfHeight, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeCircle (const FVector &Center, const FVector &Up, const float Radius, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeCircle (const FVector &Center, const FVector &Up, const float Radius, const float Thickness, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeCircle (const FVector &Center, const FVector &WidthAxis, const FVector &HeightAxis, const float Radius, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeCircle (const FVector &Center, const FVector &WidthAxis, const FVector &HeightAxis, const float Radius, const float Thickness, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeRectangle (const FVector &Center, const FVector &WidthAxis, const FVector &HeightAxis, const float Width, const float Height, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeRectangle (const FVector &Center, const FVector &WidthAxis, const FVector &HeightAxis, const float Width, const float Height, const float Thickness, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeCapsule (const FVector &Center, const float Radius, const float HalfHeight, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeCapsule (const FVector &Center, const FRotator &Rotation, const float Radius, const float HalfHeight, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakePolygon (TConstArrayView< FVector > Verts, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakePolyline (const TConstArrayView< FVector > Verts, const float Thickness, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakePolyline (const TConstArrayView< FVector > Verts, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeSegmentList (const TConstArrayView< FVector > Verts, const float Thickness, const FColor &Color, const FString &Description=FString()) |
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| static GAMEPLAYDEBUGGER_API FGameplayDebuggerShape | MakeSegmentList (const TConstArrayView< FVector > Verts, const FColor &Color, const FString &Description=FString()) |
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