UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGameplayDebuggerShape Member List

This is the complete list of members for FGameplayDebuggerShape, including all inherited members.

ColorFGameplayDebuggerShape
DescriptionFGameplayDebuggerShape
Draw(UWorld *World, FGameplayDebuggerCanvasContext &Context)FGameplayDebuggerShape
FGameplayDebuggerShape()FGameplayDebuggerShapeinline
MakeArrow(const FVector &StartLocation, const FVector &EndLocation, const float HeadSize, const float Thickness, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakeBox(const FVector &Center, const FVector &Extent, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakeBox(const FVector &Center, const FVector &Extent, const float Thickness, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakeBox(const FVector &Center, const FRotator &Rotation, const FVector &Extent, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakeBox(const FVector &Center, const FRotator &Rotation, const FVector &Extent, const float Thickness, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakeCapsule(const FVector &Center, const float Radius, const float HalfHeight, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakeCapsule(const FVector &Center, const FRotator &Rotation, const float Radius, const float HalfHeight, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakeCircle(const FVector &Center, const FVector &Up, const float Radius, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakeCircle(const FVector &Center, const FVector &Up, const float Radius, const float Thickness, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakeCircle(const FVector &Center, const FVector &WidthAxis, const FVector &HeightAxis, const float Radius, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakeCircle(const FVector &Center, const FVector &WidthAxis, const FVector &HeightAxis, const float Radius, const float Thickness, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakeCone(const FVector &Location, const FVector &Direction, const float Length, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakeCylinder(const FVector &Center, const float Radius, const float HalfHeight, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakePoint(const FVector &Location, const float Radius, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakePolygon(TConstArrayView< FVector > Verts, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakePolyline(const TConstArrayView< FVector > Verts, const float Thickness, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakePolyline(const TConstArrayView< FVector > Verts, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakeRectangle(const FVector &Center, const FVector &WidthAxis, const FVector &HeightAxis, const float Width, const float Height, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakeRectangle(const FVector &Center, const FVector &WidthAxis, const FVector &HeightAxis, const float Width, const float Height, const float Thickness, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakeSegment(const FVector &StartLocation, const FVector &EndLocation, const float Thickness, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakeSegment(const FVector &StartLocation, const FVector &EndLocation, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakeSegmentList(const TConstArrayView< FVector > Verts, const float Thickness, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
MakeSegmentList(const TConstArrayView< FVector > Verts, const FColor &Color, const FString &Description=FString())FGameplayDebuggerShapestatic
operator==(const FGameplayDebuggerShape &Other) constFGameplayDebuggerShapeinline
ShapeDataFGameplayDebuggerShape
TypeFGameplayDebuggerShape