![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
This is the complete list of members for FGameplayDebuggerShape, including all inherited members.
| Color | FGameplayDebuggerShape | |
| Description | FGameplayDebuggerShape | |
| Draw(UWorld *World, FGameplayDebuggerCanvasContext &Context) | FGameplayDebuggerShape | |
| FGameplayDebuggerShape() | FGameplayDebuggerShape | inline |
| MakeArrow(const FVector &StartLocation, const FVector &EndLocation, const float HeadSize, const float Thickness, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakeBox(const FVector &Center, const FVector &Extent, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakeBox(const FVector &Center, const FVector &Extent, const float Thickness, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakeBox(const FVector &Center, const FRotator &Rotation, const FVector &Extent, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakeBox(const FVector &Center, const FRotator &Rotation, const FVector &Extent, const float Thickness, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakeCapsule(const FVector &Center, const float Radius, const float HalfHeight, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakeCapsule(const FVector &Center, const FRotator &Rotation, const float Radius, const float HalfHeight, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakeCircle(const FVector &Center, const FVector &Up, const float Radius, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakeCircle(const FVector &Center, const FVector &Up, const float Radius, const float Thickness, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakeCircle(const FVector &Center, const FVector &WidthAxis, const FVector &HeightAxis, const float Radius, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakeCircle(const FVector &Center, const FVector &WidthAxis, const FVector &HeightAxis, const float Radius, const float Thickness, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakeCone(const FVector &Location, const FVector &Direction, const float Length, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakeCylinder(const FVector &Center, const float Radius, const float HalfHeight, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakePoint(const FVector &Location, const float Radius, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakePolygon(TConstArrayView< FVector > Verts, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakePolyline(const TConstArrayView< FVector > Verts, const float Thickness, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakePolyline(const TConstArrayView< FVector > Verts, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakeRectangle(const FVector &Center, const FVector &WidthAxis, const FVector &HeightAxis, const float Width, const float Height, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakeRectangle(const FVector &Center, const FVector &WidthAxis, const FVector &HeightAxis, const float Width, const float Height, const float Thickness, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakeSegment(const FVector &StartLocation, const FVector &EndLocation, const float Thickness, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakeSegment(const FVector &StartLocation, const FVector &EndLocation, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakeSegmentList(const TConstArrayView< FVector > Verts, const float Thickness, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| MakeSegmentList(const TConstArrayView< FVector > Verts, const FColor &Color, const FString &Description=FString()) | FGameplayDebuggerShape | static |
| operator==(const FGameplayDebuggerShape &Other) const | FGameplayDebuggerShape | inline |
| ShapeData | FGameplayDebuggerShape | |
| Type | FGameplayDebuggerShape |