|
| | FGameplayDebuggerCanvasContext () |
| |
| GAMEPLAYDEBUGGER_API | FGameplayDebuggerCanvasContext (UCanvas *InCanvas, UFont *InFont) |
| |
| GAMEPLAYDEBUGGER_API void | Print (const FString &String) |
| |
| GAMEPLAYDEBUGGER_API void | Print (const FColor &Color, const FString &String) |
| |
| GAMEPLAYDEBUGGER_API void | Print (const FColor &Color, const float Alpha, const FString &String) |
| |
| GAMEPLAYDEBUGGER_API void | PrintAt (float PosX, float PosY, const FString &String) |
| |
| GAMEPLAYDEBUGGER_API void | PrintAt (float PosX, float PosY, const FColor &Color, const FString &String) |
| |
| GAMEPLAYDEBUGGER_API void | PrintAt (float PosX, float PosY, const FColor &Color, const float Alpha, const FString &String) |
| |
| template<typename FmtType , typename... Types> |
| void | Printf (const FmtType &Fmt, Types... Args) |
| |
| template<typename FmtType , typename... Types> |
| void | Printf (const FColor &Color, const FmtType &Fmt, Types... Args) |
| |
| template<typename FmtType , typename... Types> |
| void | Printf (const FColor &Color, const float Alpha, const FmtType &Fmt, Types... Args) |
| |
| template<typename FmtType , typename... Types> |
| void | PrintfAt (float PosX, float PosY, const FmtType &Fmt, Types... Args) |
| |
| template<typename FmtType , typename... Types> |
| void | PrintfAt (float PosX, float PosY, const FColor &Color, const FmtType &Fmt, Types... Args) |
| |
| template<typename FmtType , typename... Types> |
| void | PrintfAt (float PosX, float PosY, const FColor &Color, const float Alpha, const FmtType &Fmt, Types... Args) |
| |
| GAMEPLAYDEBUGGER_API void | MoveToNewLine () |
| |
| GAMEPLAYDEBUGGER_API void | MeasureString (const FString &String, float &OutSizeX, float &OutSizeY) const |
| |
| GAMEPLAYDEBUGGER_API float | GetLineHeight () const |
| |
| GAMEPLAYDEBUGGER_API FVector2D | ProjectLocation (const FVector &Location) const |
| |
| GAMEPLAYDEBUGGER_API bool | IsLocationVisible (const FVector &Location) const |
| |
| GAMEPLAYDEBUGGER_API void | DrawItem (FCanvasItem &Item, float PosX, float PosY) |
| |
| GAMEPLAYDEBUGGER_API void | DrawIcon (const FColor &Color, const FCanvasIcon &Icon, float PosX, float PosY, float Scale=1.f) |
| |
| GAMEPLAYDEBUGGER_API UWorld * | GetWorld () const |
| |