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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "GameplayDebuggerTypes.h"#include "InputCoreTypes.h"#include "Misc/Compression.h"#include "SceneView.h"#include "Serialization/MemoryWriter.h"#include "Serialization/MemoryReader.h"#include "GameplayDebuggerConfig.h"#include "DrawDebugHelpers.h"#include "CanvasItem.h"#include "Containers/StringFwd.h"#include "Engine/Canvas.h"#include "Engine/World.h"#include "GameFramework/PlayerController.h"Classes | |
| class | FTaggedStringParser |
| struct | FTaggedStringParser::FNode |
Namespaces | |
| namespace | FGameplayDebuggerUtils |
Enumerations | |
| enum class | EStringParserToken : uint8 { OpenTag , CloseTag , NewLine , EndOfString , RegularChar , Tab } |
Functions | |
| DEFINE_LOG_CATEGORY (LogGameplayDebug) | |
| bool | FGameplayDebuggerUtils::IsAuthority (UWorld *World) |
| FArchive & | operator<< (FArchive &Ar, FGameplayDebuggerShape &Shape) |
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strong |
| DEFINE_LOG_CATEGORY | ( | LogGameplayDebug | ) |
| FArchive & operator<< | ( | FArchive & | Ar, |
| FGameplayDebuggerShape & | Shape | ||
| ) |