UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGameplayDebuggerInputModifier Struct Reference

#include <GameplayDebuggerTypes.h>

Public Member Functions

 FGameplayDebuggerInputModifier ()
 
 FGameplayDebuggerInputModifier (bool bInShift, bool bInCtrl, bool bInAlt, bool bInCmd)
 
FGameplayDebuggerInputModifier operator+ (const FGameplayDebuggerInputModifier &Other) const
 

Public Attributes

uint32 bShift: 1
 
uint32 bCtrl: 1
 
uint32 bAlt: 1
 
uint32 bCmd: 1
 
uint32 bPressed: 1
 
uint32 bReleased: 1
 

Static Public Attributes

static GAMEPLAYDEBUGGER_API FGameplayDebuggerInputModifier Shift
 
static GAMEPLAYDEBUGGER_API FGameplayDebuggerInputModifier Ctrl
 
static GAMEPLAYDEBUGGER_API FGameplayDebuggerInputModifier Alt
 
static GAMEPLAYDEBUGGER_API FGameplayDebuggerInputModifier Cmd
 
static GAMEPLAYDEBUGGER_API FGameplayDebuggerInputModifier None
 

Constructor & Destructor Documentation

◆ FGameplayDebuggerInputModifier() [1/2]

FGameplayDebuggerInputModifier::FGameplayDebuggerInputModifier ( )
inline

◆ FGameplayDebuggerInputModifier() [2/2]

FGameplayDebuggerInputModifier::FGameplayDebuggerInputModifier ( bool  bInShift,
bool  bInCtrl,
bool  bInAlt,
bool  bInCmd 
)
inline

Member Function Documentation

◆ operator+()

FGameplayDebuggerInputModifier FGameplayDebuggerInputModifier::operator+ ( const FGameplayDebuggerInputModifier Other) const
inline

Member Data Documentation

◆ Alt

FGameplayDebuggerInputModifier FGameplayDebuggerInputModifier::Alt
static

◆ bAlt

uint32 FGameplayDebuggerInputModifier::bAlt

◆ bCmd

uint32 FGameplayDebuggerInputModifier::bCmd

◆ bCtrl

uint32 FGameplayDebuggerInputModifier::bCtrl

◆ bPressed

uint32 FGameplayDebuggerInputModifier::bPressed

◆ bReleased

uint32 FGameplayDebuggerInputModifier::bReleased

◆ bShift

uint32 FGameplayDebuggerInputModifier::bShift

◆ Cmd

FGameplayDebuggerInputModifier FGameplayDebuggerInputModifier::Cmd
static

◆ Ctrl

FGameplayDebuggerInputModifier FGameplayDebuggerInputModifier::Ctrl
static

◆ None

FGameplayDebuggerInputModifier FGameplayDebuggerInputModifier::None
static

◆ Shift

FGameplayDebuggerInputModifier FGameplayDebuggerInputModifier::Shift
static

The documentation for this struct was generated from the following files: