UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGameplayDebuggerInputHandler Struct Reference

#include <GameplayDebuggerTypes.h>

Public Member Functions

 DECLARE_DELEGATE (FHandler)
 
 FGameplayDebuggerInputHandler ()
 
GAMEPLAYDEBUGGER_API bool IsValid () const
 
GAMEPLAYDEBUGGER_API FString ToString () const
 

Public Attributes

FName KeyName
 
FGameplayDebuggerInputModifier Modifier
 
FHandler Delegate
 
EGameplayDebuggerInputMode Mode
 

Constructor & Destructor Documentation

◆ FGameplayDebuggerInputHandler()

FGameplayDebuggerInputHandler::FGameplayDebuggerInputHandler ( )
inline

Member Function Documentation

◆ DECLARE_DELEGATE()

FGameplayDebuggerInputHandler::DECLARE_DELEGATE ( FHandler  )

◆ IsValid()

bool FGameplayDebuggerInputHandler::IsValid ( ) const

◆ ToString()

FString FGameplayDebuggerInputHandler::ToString ( ) const

Member Data Documentation

◆ Delegate

FHandler FGameplayDebuggerInputHandler::Delegate

◆ KeyName

FName FGameplayDebuggerInputHandler::KeyName

◆ Mode

EGameplayDebuggerInputMode FGameplayDebuggerInputHandler::Mode

◆ Modifier

FGameplayDebuggerInputModifier FGameplayDebuggerInputHandler::Modifier

The documentation for this struct was generated from the following files: