UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGameplayDebuggerInputHandlerConfig Struct Reference

#include <GameplayDebuggerTypes.h>

Public Member Functions

 FGameplayDebuggerInputHandlerConfig ()
 
GAMEPLAYDEBUGGER_API FGameplayDebuggerInputHandlerConfig (const FName ConfigName, const FName DefaultKeyName)
 
GAMEPLAYDEBUGGER_API FGameplayDebuggerInputHandlerConfig (const FName ConfigName, const FName DefaultKeyName, const FGameplayDebuggerInputModifier &DefaultModifier)
 

Public Attributes

FName KeyName
 
FGameplayDebuggerInputModifier Modifier
 

Static Public Attributes

static GAMEPLAYDEBUGGER_API FName CurrentCategoryName
 
static GAMEPLAYDEBUGGER_API FName CurrentExtensionName
 

Detailed Description

Customizable key binding used by FGameplayDebuggerAddonBase (both categories and extensions) Intended to use only from addon's constructor! Check example in FGameplayDebuggerExtension_Spectator::FGameplayDebuggerExtension_Spectator() for details

Constructor & Destructor Documentation

◆ FGameplayDebuggerInputHandlerConfig() [1/3]

FGameplayDebuggerInputHandlerConfig::FGameplayDebuggerInputHandlerConfig ( )
inline

◆ FGameplayDebuggerInputHandlerConfig() [2/3]

FGameplayDebuggerInputHandlerConfig::FGameplayDebuggerInputHandlerConfig ( const FName  ConfigName,
const FName  DefaultKeyName 
)

◆ FGameplayDebuggerInputHandlerConfig() [3/3]

FGameplayDebuggerInputHandlerConfig::FGameplayDebuggerInputHandlerConfig ( const FName  ConfigName,
const FName  DefaultKeyName,
const FGameplayDebuggerInputModifier DefaultModifier 
)

Member Data Documentation

◆ CurrentCategoryName

FName FGameplayDebuggerInputHandlerConfig::CurrentCategoryName
static

◆ CurrentExtensionName

FName FGameplayDebuggerInputHandlerConfig::CurrentExtensionName
static

◆ KeyName

FName FGameplayDebuggerInputHandlerConfig::KeyName

◆ Modifier

FGameplayDebuggerInputModifier FGameplayDebuggerInputHandlerConfig::Modifier

The documentation for this struct was generated from the following files: