#include <GameplayDebuggerTypes.h>
Customizable key binding used by FGameplayDebuggerAddonBase (both categories and extensions) Intended to use only from addon's constructor! Check example in FGameplayDebuggerExtension_Spectator::FGameplayDebuggerExtension_Spectator() for details
◆ FGameplayDebuggerInputHandlerConfig() [1/3]
| FGameplayDebuggerInputHandlerConfig::FGameplayDebuggerInputHandlerConfig |
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◆ FGameplayDebuggerInputHandlerConfig() [2/3]
| FGameplayDebuggerInputHandlerConfig::FGameplayDebuggerInputHandlerConfig |
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const FName |
ConfigName, |
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const FName |
DefaultKeyName |
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◆ FGameplayDebuggerInputHandlerConfig() [3/3]
◆ CurrentCategoryName
| FName FGameplayDebuggerInputHandlerConfig::CurrentCategoryName |
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◆ CurrentExtensionName
| FName FGameplayDebuggerInputHandlerConfig::CurrentExtensionName |
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◆ KeyName
| FName FGameplayDebuggerInputHandlerConfig::KeyName |
◆ Modifier
The documentation for this struct was generated from the following files: