UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGameplayDebuggerDataPackHeader Struct Reference

#include <GameplayDebuggerTypes.h>

Public Member Functions

 FGameplayDebuggerDataPackHeader ()
 
bool Equals (const FGameplayDebuggerDataPackHeader &Other) const
 
bool operator== (const FGameplayDebuggerDataPackHeader &Other) const
 
bool operator!= (const FGameplayDebuggerDataPackHeader &Other) const
 

Public Attributes

int16 DataVersion
 
int16 SyncCounter
 
int32 DataSize
 
int32 DataOffset
 
uint32 bIsCompressed: 1
 

Constructor & Destructor Documentation

◆ FGameplayDebuggerDataPackHeader()

FGameplayDebuggerDataPackHeader::FGameplayDebuggerDataPackHeader ( )
inline

Member Function Documentation

◆ Equals()

bool FGameplayDebuggerDataPackHeader::Equals ( const FGameplayDebuggerDataPackHeader Other) const
inline

◆ operator!=()

bool FGameplayDebuggerDataPackHeader::operator!= ( const FGameplayDebuggerDataPackHeader Other) const
inline

◆ operator==()

bool FGameplayDebuggerDataPackHeader::operator== ( const FGameplayDebuggerDataPackHeader Other) const
inline

Member Data Documentation

◆ bIsCompressed

uint32 FGameplayDebuggerDataPackHeader::bIsCompressed

is data compressed?

◆ DataOffset

int32 FGameplayDebuggerDataPackHeader::DataOffset

offset to currently replicated portion of data

◆ DataSize

int32 FGameplayDebuggerDataPackHeader::DataSize

size of Data array

◆ DataVersion

int16 FGameplayDebuggerDataPackHeader::DataVersion

version, increased every time new Data is requested

◆ SyncCounter

int16 FGameplayDebuggerDataPackHeader::SyncCounter

debug actor sync counter


The documentation for this struct was generated from the following file: