#include <GameplayDebuggerTypes.h>
◆ FGameplayDebuggerDataPackHeader()
| FGameplayDebuggerDataPackHeader::FGameplayDebuggerDataPackHeader |
( |
| ) |
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inline |
◆ Equals()
◆ operator!=()
◆ operator==()
◆ bIsCompressed
| uint32 FGameplayDebuggerDataPackHeader::bIsCompressed |
◆ DataOffset
| int32 FGameplayDebuggerDataPackHeader::DataOffset |
offset to currently replicated portion of data
◆ DataSize
| int32 FGameplayDebuggerDataPackHeader::DataSize |
◆ DataVersion
| int16 FGameplayDebuggerDataPackHeader::DataVersion |
version, increased every time new Data is requested
◆ SyncCounter
| int16 FGameplayDebuggerDataPackHeader::SyncCounter |
The documentation for this struct was generated from the following file: