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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ServerStatReplicator.h>
Inheritance diagram for AServerStatReplicator:Public Member Functions | |
| virtual ENGINE_API void | Tick (float DeltaSeconds) override |
| virtual ENGINE_API void | BeginPlay () override |
| virtual ENGINE_API void | Destroyed () override |
Class used to replicate server "stat net" data over. For server only values, the client data is is overwritten when bUpdateStatNet == true. For data that both the client and server set, the server data will only overwrite if bUpdateStatNet == true && bOverwriteClientStats == true.
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overridevirtual |
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overridevirtual |
| bool AServerStatReplicator::bOverwriteClientStats |
Whether to overwrite client data stat net with data from the server or not
| bool AServerStatReplicator::bUpdateStatNet |
Whether to update stat net with data from the server or not
| uint32 AServerStatReplicator::Channels |
| uint32 AServerStatReplicator::InBunches |
| uint32 AServerStatReplicator::InLoss |
| uint32 AServerStatReplicator::InPackets |
| uint32 AServerStatReplicator::InPacketsClientAvg |
| uint32 AServerStatReplicator::InPacketsClientMax |
| uint32 AServerStatReplicator::InPacketsClientMin |
| uint32 AServerStatReplicator::InRate |
| uint32 AServerStatReplicator::InRateClientAvg |
| uint32 AServerStatReplicator::InRateClientMax |
| uint32 AServerStatReplicator::InRateClientMin |
| uint32 AServerStatReplicator::MaxPacketOverhead |
| uint32 AServerStatReplicator::NetGUIDInRate |
| uint32 AServerStatReplicator::NetGUIDOutRate |
| uint32 AServerStatReplicator::NetNumClients |
| uint32 AServerStatReplicator::NetSaturated |
| uint32 AServerStatReplicator::NumActorChannels |
| uint32 AServerStatReplicator::NumActors |
| uint32 AServerStatReplicator::NumConsideredActors |
| uint32 AServerStatReplicator::NumDormantActors |
| uint32 AServerStatReplicator::NumInitiallyDormantActors |
| uint32 AServerStatReplicator::NumNetActors |
| uint32 AServerStatReplicator::NumNetGUIDsAckd |
| uint32 AServerStatReplicator::NumNetGUIDsPending |
| uint32 AServerStatReplicator::NumNetGUIDsUnAckd |
| uint32 AServerStatReplicator::NumRelevantActors |
| uint32 AServerStatReplicator::NumRelevantDeletedActors |
| uint32 AServerStatReplicator::NumReplicatedActorAttempts |
| uint32 AServerStatReplicator::NumReplicatedActors |
| uint32 AServerStatReplicator::ObjPathBytes |
| uint32 AServerStatReplicator::OutBunches |
| uint32 AServerStatReplicator::OutLoss |
| uint32 AServerStatReplicator::OutPackets |
| uint32 AServerStatReplicator::OutPacketsClientAvg |
| uint32 AServerStatReplicator::OutPacketsClientMax |
| uint32 AServerStatReplicator::OutPacketsClientMin |
| uint32 AServerStatReplicator::OutRate |
| uint32 AServerStatReplicator::OutRateClientAvg |
| uint32 AServerStatReplicator::OutRateClientMax |
| uint32 AServerStatReplicator::OutRateClientMin |
| uint32 AServerStatReplicator::PercentInVoice |
| uint32 AServerStatReplicator::PercentOutVoice |
| uint32 AServerStatReplicator::PrioritizedActors |
| uint32 AServerStatReplicator::VoiceBytesRecv |
| uint32 AServerStatReplicator::VoiceBytesSent |
| uint32 AServerStatReplicator::VoicePacketsRecv |
| uint32 AServerStatReplicator::VoicePacketsSent |