UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AServerStatReplicator Class Reference

#include <ServerStatReplicator.h>

+ Inheritance diagram for AServerStatReplicator:

Public Member Functions

virtual ENGINE_API void Tick (float DeltaSeconds) override
 
virtual ENGINE_API void BeginPlay () override
 
virtual ENGINE_API void Destroyed () override
 

Public Attributes

bool bUpdateStatNet
 
bool bOverwriteClientStats
 
uint32 Channels
 
uint32 InRate
 
uint32 OutRate
 
uint32 MaxPacketOverhead
 
uint32 InRateClientMax
 
uint32 InRateClientMin
 
uint32 InRateClientAvg
 
uint32 InPacketsClientMax
 
uint32 InPacketsClientMin
 
uint32 InPacketsClientAvg
 
uint32 OutRateClientMax
 
uint32 OutRateClientMin
 
uint32 OutRateClientAvg
 
uint32 OutPacketsClientMax
 
uint32 OutPacketsClientMin
 
uint32 OutPacketsClientAvg
 
uint32 NetNumClients
 
uint32 InPackets
 
uint32 OutPackets
 
uint32 InBunches
 
uint32 OutBunches
 
uint32 OutLoss
 
uint32 InLoss
 
uint32 VoiceBytesSent
 
uint32 VoiceBytesRecv
 
uint32 VoicePacketsSent
 
uint32 VoicePacketsRecv
 
uint32 PercentInVoice
 
uint32 PercentOutVoice
 
uint32 NumActorChannels
 
uint32 NumConsideredActors
 
uint32 PrioritizedActors
 
uint32 NumRelevantActors
 
uint32 NumRelevantDeletedActors
 
uint32 NumReplicatedActorAttempts
 
uint32 NumReplicatedActors
 
uint32 NumActors
 
uint32 NumNetActors
 
uint32 NumDormantActors
 
uint32 NumInitiallyDormantActors
 
uint32 NumNetGUIDsAckd
 
uint32 NumNetGUIDsPending
 
uint32 NumNetGUIDsUnAckd
 
uint32 ObjPathBytes
 
uint32 NetGUIDOutRate
 
uint32 NetGUIDInRate
 
uint32 NetSaturated
 

Detailed Description

Class used to replicate server "stat net" data over. For server only values, the client data is is overwritten when bUpdateStatNet == true. For data that both the client and server set, the server data will only overwrite if bUpdateStatNet == true && bOverwriteClientStats == true.

Member Function Documentation

◆ BeginPlay()

void AServerStatReplicator::BeginPlay ( )
overridevirtual

◆ Destroyed()

void AServerStatReplicator::Destroyed ( )
overridevirtual

◆ Tick()

void AServerStatReplicator::Tick ( float  DeltaSeconds)
overridevirtual

Member Data Documentation

◆ bOverwriteClientStats

bool AServerStatReplicator::bOverwriteClientStats

Whether to overwrite client data stat net with data from the server or not

◆ bUpdateStatNet

bool AServerStatReplicator::bUpdateStatNet

Whether to update stat net with data from the server or not

◆ Channels

uint32 AServerStatReplicator::Channels
See also
Network stats counters in EngineStats.h

◆ InBunches

uint32 AServerStatReplicator::InBunches
See also
Network stats counters in EngineStats.h

◆ InLoss

uint32 AServerStatReplicator::InLoss
See also
Network stats counters in EngineStats.h

◆ InPackets

uint32 AServerStatReplicator::InPackets
See also
Network stats counters in EngineStats.h

◆ InPacketsClientAvg

uint32 AServerStatReplicator::InPacketsClientAvg
See also
Network stats counters in EngineStats.h

◆ InPacketsClientMax

uint32 AServerStatReplicator::InPacketsClientMax
See also
Network stats counters in EngineStats.h

◆ InPacketsClientMin

uint32 AServerStatReplicator::InPacketsClientMin
See also
Network stats counters in EngineStats.h

◆ InRate

uint32 AServerStatReplicator::InRate
See also
Network stats counters in EngineStats.h

◆ InRateClientAvg

uint32 AServerStatReplicator::InRateClientAvg
See also
Network stats counters in EngineStats.h

◆ InRateClientMax

uint32 AServerStatReplicator::InRateClientMax
See also
Network stats counters in EngineStats.h

◆ InRateClientMin

uint32 AServerStatReplicator::InRateClientMin
See also
Network stats counters in EngineStats.h

◆ MaxPacketOverhead

uint32 AServerStatReplicator::MaxPacketOverhead
See also
Network stats counters in EngineStats.h

◆ NetGUIDInRate

uint32 AServerStatReplicator::NetGUIDInRate
See also
Network stats counters in EngineStats.h

◆ NetGUIDOutRate

uint32 AServerStatReplicator::NetGUIDOutRate
See also
Network stats counters in EngineStats.h

◆ NetNumClients

uint32 AServerStatReplicator::NetNumClients
See also
Network stats counters in EngineStats.h

◆ NetSaturated

uint32 AServerStatReplicator::NetSaturated
See also
Network stats counters in EngineStats.h

◆ NumActorChannels

uint32 AServerStatReplicator::NumActorChannels
See also
Network stats counters in EngineStats.h

◆ NumActors

uint32 AServerStatReplicator::NumActors
See also
Network stats counters in EngineStats.h

◆ NumConsideredActors

uint32 AServerStatReplicator::NumConsideredActors
See also
Network stats counters in EngineStats.h

◆ NumDormantActors

uint32 AServerStatReplicator::NumDormantActors
See also
Network stats counters in EngineStats.h

◆ NumInitiallyDormantActors

uint32 AServerStatReplicator::NumInitiallyDormantActors
See also
Network stats counters in EngineStats.h

◆ NumNetActors

uint32 AServerStatReplicator::NumNetActors
See also
Network stats counters in EngineStats.h

◆ NumNetGUIDsAckd

uint32 AServerStatReplicator::NumNetGUIDsAckd
See also
Network stats counters in EngineStats.h

◆ NumNetGUIDsPending

uint32 AServerStatReplicator::NumNetGUIDsPending
See also
Network stats counters in EngineStats.h

◆ NumNetGUIDsUnAckd

uint32 AServerStatReplicator::NumNetGUIDsUnAckd
See also
Network stats counters in EngineStats.h

◆ NumRelevantActors

uint32 AServerStatReplicator::NumRelevantActors
See also
Network stats counters in EngineStats.h

◆ NumRelevantDeletedActors

uint32 AServerStatReplicator::NumRelevantDeletedActors
See also
Network stats counters in EngineStats.h

◆ NumReplicatedActorAttempts

uint32 AServerStatReplicator::NumReplicatedActorAttempts
See also
Network stats counters in EngineStats.h

◆ NumReplicatedActors

uint32 AServerStatReplicator::NumReplicatedActors
See also
Network stats counters in EngineStats.h

◆ ObjPathBytes

uint32 AServerStatReplicator::ObjPathBytes
See also
Network stats counters in EngineStats.h

◆ OutBunches

uint32 AServerStatReplicator::OutBunches
See also
Network stats counters in EngineStats.h

◆ OutLoss

uint32 AServerStatReplicator::OutLoss
See also
Network stats counters in EngineStats.h

◆ OutPackets

uint32 AServerStatReplicator::OutPackets
See also
Network stats counters in EngineStats.h

◆ OutPacketsClientAvg

uint32 AServerStatReplicator::OutPacketsClientAvg
See also
Network stats counters in EngineStats.h

◆ OutPacketsClientMax

uint32 AServerStatReplicator::OutPacketsClientMax
See also
Network stats counters in EngineStats.h

◆ OutPacketsClientMin

uint32 AServerStatReplicator::OutPacketsClientMin
See also
Network stats counters in EngineStats.h

◆ OutRate

uint32 AServerStatReplicator::OutRate
See also
Network stats counters in EngineStats.h

◆ OutRateClientAvg

uint32 AServerStatReplicator::OutRateClientAvg
See also
Network stats counters in EngineStats.h

◆ OutRateClientMax

uint32 AServerStatReplicator::OutRateClientMax
See also
Network stats counters in EngineStats.h

◆ OutRateClientMin

uint32 AServerStatReplicator::OutRateClientMin
See also
Network stats counters in EngineStats.h

◆ PercentInVoice

uint32 AServerStatReplicator::PercentInVoice
See also
Network stats counters in EngineStats.h

◆ PercentOutVoice

uint32 AServerStatReplicator::PercentOutVoice
See also
Network stats counters in EngineStats.h

◆ PrioritizedActors

uint32 AServerStatReplicator::PrioritizedActors
See also
Network stats counters in EngineStats.h

◆ VoiceBytesRecv

uint32 AServerStatReplicator::VoiceBytesRecv
See also
Network stats counters in EngineStats.h

◆ VoiceBytesSent

uint32 AServerStatReplicator::VoiceBytesSent
See also
Network stats counters in EngineStats.h

◆ VoicePacketsRecv

uint32 AServerStatReplicator::VoicePacketsRecv
See also
Network stats counters in EngineStats.h

◆ VoicePacketsSent

uint32 AServerStatReplicator::VoicePacketsSent
See also
Network stats counters in EngineStats.h

The documentation for this class was generated from the following files: