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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "UObject/ObjectMacros.h"#include "Engine/StreamableRenderAsset.h"#include "Interfaces/Interface_AsyncCompilation.h"#include "ReferenceSkeleton.h"#include "UObject/PerPlatformProperties.h"#include "SkinnedAsset.generated.h"Go to the source code of this file.
Classes | |
| class | USkinnedAsset |
Typedefs | |
| typedef TArray< FPSOPrecacheVertexFactoryDataPerMaterialIndex, TInlineAllocator< 4 > > | FPSOPrecacheVertexFactoryDataPerMaterialIndexList |
Enumerations | |
| enum class | ESkinnedAssetAsyncPropertyLockType { None = 0 , ReadOnly = 1 , WriteOnly = 2 , ReadWrite = 3 } |
Functions | |
| ENUM_CLASS_FLAGS (ESkinnedAssetAsyncPropertyLockType) | |
| typedef TArray<FPSOPrecacheVertexFactoryDataPerMaterialIndex, TInlineAllocator<4> > FPSOPrecacheVertexFactoryDataPerMaterialIndexList |
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strong |
| ENUM_CLASS_FLAGS | ( | ESkinnedAssetAsyncPropertyLockType | ) |