13#include "SkeletalMeshLODSettings.generated.h"
19 Remove UMETA(DisplayName =
"Remove the joints specified and children"),
22 Keep UMETA(DisplayName =
"Only keep the joints specified and parents"),
61 , WeightOfPrioritization(1.f)
69 UE_DEPRECATED(4.20,
"Please use GetReductionSettings instead")
72 return GetReductionSettings();
106 UPROPERTY(EditAnywhere, Category =
Reduction, meta = (UIMin = "0.0", ClampMin = "0.0"))
107 float WeightOfPrioritization;
119 bool bAllowMeshDeformer =
true;
122UCLASS(config =
Engine, defaultconfig, BlueprintType, MinimalAPI)
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
EBoneFilterActionOption
Definition SkeletalMeshLODSettings.h:17
@ DisableBelowMinLodStripping
Definition Engine.Build.cs:7
Definition Archive.h:1208
Definition NameTypes.h:617
UE_REWRITE SizeType Num() const
Definition Array.h:1144
Definition AnimSequence.h:203
Definition DataAsset.h:21
Definition SkeletalMeshLODSettings.h:124
ENGINE_API bool SetLODSettingsToMesh(USkeletalMesh *InMesh, int32 LODIndex) const
Definition SkeletalMeshLODSettings.cpp:51
FPerQualityLevelInt MinQualityLevelLod
Definition SkeletalMeshLODSettings.h:129
FPerPlatformBool bSupportLODStreaming
Definition SkeletalMeshLODSettings.h:145
TArray< FSkeletalMeshLODGroupSettings > LODGroups
Definition SkeletalMeshLODSettings.h:156
ENGINE_API int32 SetLODSettingsFromMesh(USkeletalMesh *InMesh)
Definition SkeletalMeshLODSettings.cpp:228
ENGINE_API int32 GetNumberOfSettings() const
Definition SkeletalMeshLODSettings.cpp:46
const bool HasValidSettings() const
Definition SkeletalMeshLODSettings.h:164
bool bOverrideLODStreamingSettings
Definition SkeletalMeshLODSettings.h:141
friend class FSkeletalMeshReductionSettingsDetails
Definition SkeletalMeshLODSettings.h:158
ENGINE_API const FSkeletalMeshLODGroupSettings & GetSettingsForLODLevel(const int32 LODIndex) const
Definition SkeletalMeshLODSettings.cpp:30
Definition SkeletalMesh.h:440
@ false
Definition radaudio_common.h:23
Definition SkeletalMeshLODSettings.h:30
Definition PerQualityLevelProperties.h:233
Definition UnrealType.h:6865
Definition SkeletalMeshLODSettings.h:54
Definition SkeletalMeshReductionSettings.h:59
Definition ObjectPtr.h:488