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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "UObject/ObjectMacros.h"#include "BoneContainer.h"#include "SkeletalMeshReductionSettings.generated.h"Go to the source code of this file.
Classes | |
| struct | FSkeletalMeshOptimizationSettings |
Enumerations | |
| enum | SkeletalMeshTerminationCriterion : int { UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") } |
| enum | SkeletalMeshOptimizationType : int { UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") } |
| enum | SkeletalMeshOptimizationImportance : int { UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") } |
Functions | |
| DECLARE_DELEGATE_OneParam (FOnDeleteLODModelOverride, FSkeletalMeshLODModel *) | |
| DECLARE_DELEGATE_OneParam | ( | FOnDeleteLODModelOverride | , |
| FSkeletalMeshLODModel * | |||
| ) |