UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SkeletalMeshReductionSettings.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "BoneContainer.h"
#include "SkeletalMeshReductionSettings.generated.h"

Go to the source code of this file.

Classes

struct  FSkeletalMeshOptimizationSettings
 

Enumerations

enum  SkeletalMeshTerminationCriterion : int {
  UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") ,
  UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.")
}
 
enum  SkeletalMeshOptimizationType : int { UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") }
 
enum  SkeletalMeshOptimizationImportance : int {
  UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") ,
  UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.") , UMETA =(DisplayName = "Triangles", ToolTip = "Triangle count criterion will be used for simplification.")
}
 

Functions

 DECLARE_DELEGATE_OneParam (FOnDeleteLODModelOverride, FSkeletalMeshLODModel *)
 

Enumeration Type Documentation

◆ SkeletalMeshOptimizationImportance

Enum specifying the importance of properties when simplifying skeletal meshes.

Enumerator
UMETA 
UMETA 
UMETA 
UMETA 
UMETA 
UMETA 
UMETA 

◆ SkeletalMeshOptimizationType

Enum specifying the reduction type to use when simplifying skeletal meshes with Simmplygon

Enumerator
UMETA 
UMETA 
UMETA 
UMETA 

◆ SkeletalMeshTerminationCriterion

Enum specifying the reduction type to use when simplifying skeletal meshes with internal tool

Enumerator
UMETA 
UMETA 
UMETA 
UMETA 
UMETA 
UMETA 
UMETA 

Function Documentation

◆ DECLARE_DELEGATE_OneParam()

DECLARE_DELEGATE_OneParam ( FOnDeleteLODModelOverride  ,
FSkeletalMeshLODModel  
)