UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
USkeletalMesh Class Reference

#include <SkeletalMesh.h>

+ Inheritance diagram for USkeletalMesh:

Public Member Functions

ENGINE_API FSkeletalMeshSourceModelAddSourceModel (const bool bAutoGenerated=false)
 
ENGINE_API void SetNumSourceModels (const int32 InNumSourceModels)
 
ENGINE_API void RemoveSourceModel (const int32 InLODIndex)
 
ENGINE_API int32 GetNumSourceModels () const
 
ENGINE_API bool IsSourceModelValid (const int32 InLODIndex) const
 
ENGINE_API TConstArrayView< FSkeletalMeshSourceModelGetAllSourceModels () const
 
ENGINE_API TArrayView< FSkeletalMeshSourceModelGetAllSourceModels ()
 
ENGINE_API const FSkeletalMeshSourceModelGetSourceModel (const int32 InLODIndex) const
 
ENGINE_API FSkeletalMeshSourceModelGetSourceModel (const int32 InLODIndex)
 
virtual ENGINE_API FSkeletalMeshRenderDataGetResourceForRendering () const override
 
 UE_DEPRECATED (4.27, "Please do not access this member directly; use USkeletalMesh::GetSkeleton() or USkeletalMesh::SetSkeleton().") TObjectPtr< USkeleton > Skeleton
 
virtual USkeletonGetSkeleton () override
 
virtual const USkeletonGetSkeleton () const override
 
void SetSkeleton (USkeleton *InSkeleton)
 
virtual ENGINE_API FBoxSphereBounds GetBounds () const override
 
ENGINE_API FBoxSphereBounds GetImportedBounds () const
 
ENGINE_API void SetImportedBounds (const FBoxSphereBounds &InBounds)
 
ENGINE_API void SetPositiveBoundsExtension (const FVector &InExtension)
 
const FVectorGetPositiveBoundsExtension () const
 
ENGINE_API void SetNegativeBoundsExtension (const FVector &InExtension)
 
const FVectorGetNegativeBoundsExtension () const
 
ENGINE_API void CalculateExtendedBounds ()
 
ENGINE_API void ValidateBoundsExtension ()
 
 UE_DEPRECATED (4.27, "Please do not access this member directly; use USkeletalMesh::GetMaterials() or USkeletalMesh::SetMaterials().") TArray< FSkeletalMaterial > Materials
 
virtual TArray< FSkeletalMaterial > & GetMaterials () override
 
virtual const TArray< FSkeletalMaterial > & GetMaterials () const override
 
ENGINE_API void SetMaterials (const TArray< FSkeletalMaterial > &InMaterials)
 
 UFUNCTION (BlueprintCallable, Category=StaticMesh, Meta=(ToolTip="Allow to override min lod quality levels on a skeletalMesh and it Default value (-1 value for Default dont override its value).")) void SetMinLODForQualityLevels(const TMap< EPerQualityLevels
 
virtual ENGINE_API int32 GetPlatformMinLODIdx (const ITargetPlatform *TargetPlatform) const override
 
virtual ENGINE_API void SetSkinWeightProfilesData (int32 LODIndex, FSkinWeightProfilesData &SkinWeightProfilesData) override
 
virtual ENGINE_API FSkinWeightProfilesDataGetSkinWeightProfilesData (int32 LODIndex) override
 
virtual ENGINE_API int32 GetMinLodIdx (bool bForceLowestLODIdx=false) const override
 
virtual ENGINE_API int32 GetDefaultMinLod () const override
 
ENGINE_API void SetMinLodIdx (int32 InMinLOD)
 
 UE_DEPRECATED (4.27, "Please do not access this member directly; use USkeletalMesh::GetMinLod() or USkeletalMesh::SetMinLod().") FPerPlatformInt MinLod
 
virtual const FPerPlatformIntGetMinLod () const override
 
void SetMinLod (FPerPlatformInt InMinLod)
 
 UE_DEPRECATED (4.27, "Please do not access this member directly; use USkeletalMesh::GetDisableBelowMinLodStripping() or USkeletalMesh::SetDisableBelowMinLodStripping().") FPerPlatformBool DisableBelowMinLodStripping
 
virtual const FPerPlatformBoolGetDisableBelowMinLodStripping () const override
 
void SetDisableBelowMinLodStripping (FPerPlatformBool InDisableBelowMinLodStripping)
 
USkeletalMeshLODSettingsGetLODSettings ()
 
const USkeletalMeshLODSettingsGetLODSettings () const
 
ENGINE_API void SetLODSettings (USkeletalMeshLODSettings *InLODSettings)
 
ENGINE_API void SetDefaultAnimatingRig (TSoftObjectPtr< UObject > InAnimatingRig)
 
ENGINE_API TSoftObjectPtr< UObjectGetDefaultAnimatingRig () const
 
bool GetHasBeenSimplified () const
 
virtual bool GetHasVertexColors () const override
 
void SetHasVertexColors (bool InbHasVertexColors)
 
void SetHasActiveClothingAssets (const bool InbHasActiveClothingAssets)
 
bool GetEnablePerPolyCollision () const
 
void SetEnablePerPolyCollision (bool bInEnablePerPolyCollision)
 
 UE_DEPRECATED (4.27, "Please do not access this member directly; use USkeletalMesh::GetBodySetup() or USkeletalMesh::SetBodySetup().") TObjectPtr< class UBodySetup > BodySetup
 
class UBodySetupGetBodySetup () const
 
void SetBodySetup (class UBodySetup *InBodySetup)
 
 UE_DEPRECATED (4.27, "Please do not access this member directly; use USkeletalMesh::GetPhysicsAsset() or USkeletalMesh::SetPhysicsAsset().") TObjectPtr< class UPhysicsAsset > PhysicsAsset
 
virtual class UPhysicsAssetGetPhysicsAsset () const override
 
void SetPhysicsAsset (class UPhysicsAsset *InPhysicsAsset)
 
 UE_DEPRECATED (4.27, "Please do not access this member directly; use USkeletalMesh::GetShadowPhysicsAsset() or USkeletalMesh::SetShadowPhysicsAsset().") TObjectPtr< class UPhysicsAsset > ShadowPhysicsAsset
 
virtual class UPhysicsAssetGetShadowPhysicsAsset () const override
 
void SetShadowPhysicsAsset (class UPhysicsAsset *InShadowPhysicsAsset)
 
 UE_DEPRECATED (4.27, "Please do not access this member directly; use USkeletalMesh::GetNodeMappingData() or USkeletalMesh::SetNodeMappingData().") TArray< TObjectPtr< class UNodeMappingContainer > > NodeMappingData
 
TArray< TObjectPtr< class UNodeMappingContainer > > & GetNodeMappingData ()
 
const TArray< class UNodeMappingContainer * > & GetNodeMappingData () const
 
void SetNodeMappingData (const TArray< class UNodeMappingContainer * > &InNodeMappingData)
 
ENGINE_API class UNodeMappingContainerGetNodeMappingContainer (class UBlueprint *SourceAsset) const
 
virtual bool GetSupportRayTracing () const override
 
void SetSupportRayTracing (bool InSupportRayTracing)
 
virtual int32 GetRayTracingMinLOD () const override
 
void SetRayTracingMinLOD (int32 InRayTracingMinLOD)
 
EClothLODBiasMode GetClothLODBiasMode () const
 
void SetClothLODBiasMode (EClothLODBiasMode InClothLODBiasMode)
 
 UE_DEPRECATED (4.27, "Please do not access this member directly; use USkeletalMesh::GetMorphTargets() or USkeletalMesh::SetMorphTargets().") TArray< TObjectPtr< UMorphTarget > > MorphTargets
 
virtual TArray< TObjectPtr< UMorphTarget > > & GetMorphTargets () override
 
virtual const TArray< TObjectPtr< UMorphTarget > > & GetMorphTargets () const override
 
TArray< UMorphTarget * > GetMorphTargetsPtrConv () const
 
void SetMorphTargets (const TArray< UMorphTarget * > &InMorphTargets)
 
ENGINE_API TArray< FString > K2_GetAllMorphTargetNames () const
 
 UE_DEPRECATED (4.27, "Please do not access this member directly; use USkeletalMesh::GetRefSkeleton() or USkeletalMesh::SetRefSkeleton().") FReferenceSkeleton RefSkeleton
 
virtual FReferenceSkeletonGetRefSkeleton () override
 
virtual const FReferenceSkeletonGetRefSkeleton () const override
 
void SetRefSkeleton (const FReferenceSkeleton &InRefSkeleton)
 
 UE_DEPRECATED (4.27, "Please do not access this member directly; use USkeletalMesh::GetMorphTargetIndexMap() or USkeletalMesh::SetMorphTargetIndexMap().") TMap< FName
 
TMap< FName, int32 > & GetMorphTargetIndexMap ()
 
const TMap< FName, int32 > & GetMorphTargetIndexMap () const
 
void SetMorphTargetIndexMap (const TMap< FName, int32 > &InMorphTargetIndexMap)
 
 UE_DEPRECATED (4.27, "Please do not access this member directly; use USkeletalMesh::GetRefBasesInvMatrix() or USkeletalMesh::SetRefBasesInvMatrix().") TArray< FMatrix44f > RefBasesInvMatrix
 
virtual TArray< FMatrix44f > & GetRefBasesInvMatrix () override
 
virtual const TArray< FMatrix44f > & GetRefBasesInvMatrix () const override
 
void SetRefBasesInvMatrix (const TArray< FMatrix44f > &InRefBasesInvMatrix)
 
 UE_DEPRECATED (4.27, "Please do not access this member directly; use USkeletalMesh::GetPostProcessAnimBlueprint() or USkeletalMesh::SetPostProcessAnimBlueprint().") TSubclassOf< UAnimInstance > PostProcessAnimBlueprint
 
int32 GetPostProcessAnimBPLODThreshold () const
 
void SetPostProcessAnimBPLODThreshold (int32 InPostProcessAnimBPLODThreshold)
 
bool ShouldEvaluatePostProcessAnimBP (int32 LODLevel) const
 
ENGINE_API int32 GetPostProcessAnimGraphLODThreshold () const
 
ENGINE_API void SetPostProcessAnimGraphLODThreshold (int32 LODThreshold)
 
ENGINE_API bool ShouldEvaluatePostProcessAnimGraph (int32 LODLevel) const
 
TSubclassOf< UAnimInstanceGetPostProcessAnimBlueprint () const
 
void SetPostProcessAnimBlueprint (TSubclassOf< UAnimInstance > InPostProcessAnimBlueprint)
 
ENGINE_API UClothingAssetBaseGetSectionClothingAsset (int32 InLodIndex, int32 InSectionIndex)
 
ENGINE_API const UClothingAssetBaseGetSectionClothingAsset (int32 InLodIndex, int32 InSectionIndex) const
 
 UE_DEPRECATED (4.27, "Please do not access this member directly; use USkeletalMesh::GetMeshClothingAssets() or USkeletalMesh::SetMeshClothingAssets().") TArray< TObjectPtr< UClothingAssetBase > > MeshClothingAssets
 
TArray< TObjectPtr< UClothingAssetBase > > & GetMeshClothingAssets ()
 
const TArray< UClothingAssetBase * > & GetMeshClothingAssets () const
 
void SetMeshClothingAssets (const TArray< UClothingAssetBase * > &InMeshClothingAssets)
 
ENGINE_API UClothingAssetBaseGetClothingAsset (const FGuid &InAssetGuid) const
 
ENGINE_API int32 GetClothingAssetIndex (UClothingAssetBase *InAsset) const
 
ENGINE_API int32 GetClothingAssetIndex (const FGuid &InAssetGuid) const
 
ENGINE_API bool HasActiveClothingAssets () const
 
ENGINE_API bool HasActiveClothingAssetsForLOD (int32 LODIndex) const
 
ENGINE_API bool ComputeActiveClothingAssets () const
 
ENGINE_API void GetClothingAssetsInUse (TArray< UClothingAssetBase * > &OutClothingAssets) const
 
ENGINE_API void AddClothingAsset (UClothingAssetBase *InNewAsset)
 
const FSkeletalMeshSamplingInfoGetSamplingInfo () const
 
virtual ENGINE_API bool NeedCPUData (int32 LODIndex) const override
 
ENGINE_API void InitResources ()
 
ENGINE_API void ReleaseResources ()
 
ENGINE_API void FlushRenderState ()
 
ENGINE_API void ReleaseCPUResources ()
 
ENGINE_API void AllocateResourceForRendering ()
 
virtual ENGINE_API const FMeshUVChannelInfoGetUVChannelData (int32 MaterialIndex) const override
 
virtual ENGINE_API void BeginDestroy () override
 
virtual ENGINE_API bool IsReadyForFinishDestroy () override
 
virtual ENGINE_API void PreSave (FObjectPreSaveContext ObjectSaveContext) override
 
virtual ENGINE_API void Serialize (FArchive &Ar) override
 
virtual ENGINE_API void PostInitProperties () override
 
virtual ENGINE_API void PostLoad () override
 
virtual ENGINE_API bool IsPostLoadThreadSafe () const override
 
virtual ENGINE_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const override
 
virtual ENGINE_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const override
 
virtual ENGINE_API FString GetDesc () override
 
virtual ENGINE_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize) override
 
virtual ENGINE_API void GetPreloadDependencies (TArray< UObject * > &OutDeps) override
 
virtual ENGINE_API int32 CalcCumulativeLODSize (int32 NumLODs) const override
 
virtual ENGINE_API FIoFilenameHash GetMipIoFilenameHash (const int32 MipIndex) const override
 
virtual ENGINE_API bool DoesMipDataExist (const int32 MipIndex) const override
 
virtual ENGINE_API bool StreamOut (int32 NewMipCount) override
 
virtual ENGINE_API bool StreamIn (int32 NewMipCount, bool bHighPrio) override
 
virtual ENGINE_API bool HasPendingRenderResourceInitialization () const
 
virtual EStreamableRenderAssetType GetRenderAssetType () const final override
 
ENGINE_API void CalculateInvRefMatrices ()
 
virtual ENGINE_API USkeletalMeshSocketFindSocket (FName InSocketName) const override
 
ENGINE_API USkeletalMeshSocketFindSocketAndIndex (FName InSocketName, int32 &OutIndex) const
 
virtual ENGINE_API USkeletalMeshSocketFindSocketInfo (FName InSocketName, FTransform &OutTransform, int32 &OutBoneIndex, int32 &OutIndex) const override
 
ENGINE_API int32 NumSockets () const
 
ENGINE_API USkeletalMeshSocketGetSocketByIndex (int32 Index) const
 
ENGINE_API TMap< FVector3f, FColorGetVertexColorData (const uint32 PaintingMeshLODIndex=0) const
 
ENGINE_API void RebuildSocketMap ()
 
ENGINE_API FMatrix GetRefPoseMatrix (int32 BoneIndex) const
 
virtual ENGINE_API FMatrix GetComposedRefPoseMatrix (FName InBoneName) const override
 
virtual ENGINE_API FMatrix GetComposedRefPoseMatrix (int32 InBoneIndex) const override
 
ENGINE_API TArray< TObjectPtr< USkeletalMeshSocket > > & GetMeshOnlySocketList ()
 
ENGINE_API const TArray< USkeletalMeshSocket * > & GetMeshOnlySocketList () const
 
virtual ENGINE_API TArray< USkeletalMeshSocket * > GetActiveSocketList () const override
 
ENGINE_API void DebugVerifySkeletalMeshLOD ()
 
virtual ENGINE_API UMorphTargetFindMorphTarget (FName MorphTargetName) const override
 
ENGINE_API UMorphTargetFindMorphTargetAndIndex (FName MorphTargetName, int32 &OutIndex) const
 
ENGINE_API void InitMorphTargetsAndRebuildRenderData ()
 
ENGINE_API bool RegisterMorphTarget (UMorphTarget *MorphTarget, bool bInvalidateRenderData=true)
 
ENGINE_API void UnregisterMorphTarget (UMorphTarget *MorphTarget, bool bInvalidateRenderData=true)
 
ENGINE_API void UnregisterAllMorphTarget ()
 
ENGINE_API void InitMorphTargets (bool bInKeepEmptyMorphTargets=false)
 
ENGINE_API bool IsSectionUsingCloth (int32 InSectionIndex, bool bCheckCorrespondingSections=true) const
 
ENGINE_API void CreateBodySetup ()
 
virtual ENGINE_API bool GetPhysicsTriMeshData (struct FTriMeshCollisionData *CollisionData, bool InUseAllTriData) override
 
virtual ENGINE_API bool GetTriMeshSizeEstimates (struct FTriMeshCollisionDataEstimates &OutTriMeshEstimates, bool bInUseAllTriData) const override
 
virtual ENGINE_API bool ContainsPhysicsTriMeshData (bool InUseAllTriData) const override
 
virtual bool WantsNegXTriMesh () override
 
virtual void GetMeshId (FString &OutMeshId) override
 
virtual ENGINE_API void AddAssetUserData (UAssetUserData *InUserData) override
 
virtual ENGINE_API void RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
 
virtual ENGINE_API UAssetUserDataGetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
 
virtual ENGINE_API const TArray< UAssetUserData * > * GetAssetUserDataArray () const override
 
ENGINE_API FSkeletalMeshLODInfoAddLODInfo ()
 
ENGINE_API int32 AddLODInfo (const FSkeletalMeshLODInfo &NewLODInfo)
 
ENGINE_API void RemoveLODInfo (int32 Index)
 
ENGINE_API void ResetLODInfo ()
 
virtual ENGINE_API TArray< FSkeletalMeshLODInfo > & GetLODInfoArray () override
 
virtual ENGINE_API const TArray< FSkeletalMeshLODInfo > & GetLODInfoArray () const override
 
virtual ENGINE_API FSkeletalMeshLODInfoGetLODInfo (int32 Index) override
 
virtual ENGINE_API const FSkeletalMeshLODInfoGetLODInfo (int32 Index) const override
 
ENGINE_API const UAnimSequenceGetBakePose (int32 LODIndex) const
 
ENGINE_API const USkeletalMeshLODSettingsGetDefaultLODSetting () const
 
virtual ENGINE_API bool IsValidLODIndex (int32 Index) const override
 
virtual ENGINE_API int32 GetLODNum () const override
 
ENGINE_API int32 GetNumNaniteVertices () const
 
ENGINE_API int32 GetNumNaniteTriangles () const
 
virtual ENGINE_API bool IsMaterialUsed (int32 MaterialIndex) const override
 
const TArray< FSkinWeightProfileInfo > & GetSkinWeightProfiles () const
 
TArray< FSkinWeightProfileInfo > & GetSkinWeightProfiles ()
 
ENGINE_API void AddSkinWeightProfile (const FSkinWeightProfileInfo &Profile)
 
int32 GetNumSkinWeightProfiles () const
 
ENGINE_API void ReleaseSkinWeightProfileResources ()
 
ENGINE_API TArray< FString > K2_GetAllSkinWeightProfileNames () const
 
void SetDefaultMeshDeformer (UMeshDeformer *InMeshDeformer)
 
virtual UMeshDeformerGetDefaultMeshDeformer () const override
 
void SetTargetMeshDeformers (UMeshDeformerCollection *InMeshDeformerCollection)
 
virtual UMeshDeformerCollectionGetTargetMeshDeformers () const override
 
virtual ENGINE_API bool HasHalfEdgeBuffer (int32 LODIndex) const override
 
virtual class UMaterialInterfaceGetOverlayMaterial () const override
 
void SetOverlayMaterial (class UMaterialInterface *NewOverlayMaterial)
 
virtual float GetOverlayMaterialMaxDrawDistance () const override
 
void SetOverlayMaterialMaxDrawDistance (float InMaxDrawDistance)
 
TEnumAsByte< EAxis::TypeGetForwardAxis () const
 
void SetForwardAxis (TEnumAsByte< EAxis::Type > InForwardAxis)
 
- Public Member Functions inherited from USkinnedAsset
ENGINE_API USkinnedAsset (const FObjectInitializer &ObjectInitializer)
 
virtual ENGINE_API ~USkinnedAsset ()
 
virtual ENGINE_API bool IsValidMaterialIndex (int32 Index) const
 
virtual ENGINE_API int32 GetNumMaterials () const
 
virtual bool IsMinLodQualityLevelEnable () const
 
virtual ENGINE_API ESkeletalMeshVertexFlags GetVertexBufferFlags () const
 
ENGINE_API void FillComponentSpaceTransforms (const TArray< FTransform > &InBoneSpaceTransforms, const TArray< FBoneIndexType > &InFillComponentSpaceTransformsRequiredBones, TArray< FTransform > &OutComponentSpaceTransforms) const
 
virtual FString GetDetailedInfoInternal () const override
 
ENGINE_API void GetVertexFactoryTypesPerMaterialIndex (FPSOPrecacheVertexFactoryDataPerMaterialIndexList &OutList, USkinnedMeshComponent *SkinnedMeshComponent, int32 MinLODIndex, bool bCPUSkin, ERHIFeatureLevel::Type FeatureLevel)
 
bool IsCompiling () const
 
ENGINE_API void UpdateUVChannelData (bool bResetOverrides)
 
- Public Member Functions inherited from UStreamableRenderAsset
virtual ENGINE_API ~UStreamableRenderAsset ()
 
virtual int32 GetLODGroupForStreaming () const
 
ENGINE_API void CancelPendingStreamingRequest ()
 
ENGINE_API bool HasPendingInitOrStreaming (bool bWaitForLODTransition=false) const
 
bool IsPendingStreamingRequestLocked () const
 
virtual void InvalidateLastRenderTimeForStreaming ()
 
virtual float GetLastRenderTimeForStreaming () const
 
virtual bool ShouldMipLevelsBeForcedResident () const
 
ENGINE_API void RegisterMipLevelChangeCallback (UPrimitiveComponent *Component, int32 LODIdx, float TimeoutSecs, bool bOnStreamIn, FLODStreamingCallback &&Callback)
 
ENGINE_API void RegisterMipLevelChangeCallback (UPrimitiveComponent *Component, float TimeoutStartSecs, FLODStreamingCallback &&CallbackStreamingStart, float TimeoutDoneSecs, FLODStreamingCallback &&CallbackStreamingDone)
 
ENGINE_API void RemoveMipLevelChangeCallback (UPrimitiveComponent *Component)
 
ENGINE_API void RemoveAllMipLevelChangeCallbacks ()
 
ENGINE_API void TickMipLevelChangeCallbacks (TArray< UStreamableRenderAsset * > *DeferredTickCBAssets)
 
ENGINE_API void SetForceMipLevelsToBeResident (float Seconds, int32 CinematicLODGroupMask=0)
 
virtual int32 GetCachedLODBias () const
 
const FStreamableRenderResourceStateGetStreamableResourceState () const
 
bool RenderResourceSupportsStreaming () const
 
bool IsStreamable () const
 
ENGINE_API void LinkStreaming ()
 
ENGINE_API void UnlinkStreaming ()
 
ENGINE_API bool IsFullyStreamedIn ()
 
int32 GetStreamingIndex () const
 
ENGINE_API void WaitForPendingInitOrStreaming (bool bWaitForLODTransition=false, bool bSendCompletionEvents=false)
 
ENGINE_API void WaitForStreaming (bool bWaitForLODTransition=false, bool bSendCompletionEvents=false)
 
void TickStreaming (bool bSendCompletionEvents=false, TArray< UStreamableRenderAsset * > *DeferredTickCBAssets=nullptr)
 
const FPerQualityLevelIntGetNoRefStreamingLODBias () const
 
void SetNoRefStreamingLODBias (FPerQualityLevelInt NewValue)
 
ENGINE_API int32 GetCurrentNoRefStreamingLODBias () const
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual COREUOBJECT_API void FinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 

Static Public Member Functions

static FName GetSkeletonMemberName ()
 
static FName GetMaterialsMemberName ()
 
static ENGINE_API void OnLodStrippingQualityLevelChanged (IConsoleVariable *Variable)
 
static FName GetMinLodMemberName ()
 
static FName GetDisableBelowMinLodStrippingMemberName ()
 
static FName GetHasBeenSimplifiedMemberName ()
 
static void SetHasBeenSimplified (bool bInHasBeenSimplified)
 
static UE_DEPRECATED(4.27, "Please do not access this member directly; use USkeletalMesh::GetHasVertexColors() or USkeletalMesh::SetHasVertexColors().") uint8 bHasVertexColors FName GetbHasVertexColorsMemberName ()
 
static UE_DEPRECATED(4.27, "Please do not access this member directly; use USkeletalMesh::HasActiveClothingAssets() or USkeletalMesh::SetHasActiveClothingAssets().") uint8 bHasActiveClothingAssets FName GetHasActiveClothingAssetsMemberName ()
 
static UE_DEPRECATED(4.27, "Please do not access this member directly; use USkeletalMesh::GetEnablePerPolyCollision() or USkeletalMesh::SetEnablePerPolyCollision().") uint8 bEnablePerPolyCollision FName GetEnablePerPolyCollisionMemberName ()
 
static FName GetBodySetupMemberName ()
 
static FName GetPhysicsAssetMemberName ()
 
static FName GetShadowPhysicsAssetMemberName ()
 
static FName GetNodeMappingDataMemberName ()
 
static FName GetMorphTargetsMemberName ()
 
static FName GetRefSkeletonMemberName ()
 
static FName GetMorphTargetIndexMapMemberName ()
 
static FName GetRefBasesInvMatrixMemberName ()
 
static FName GetPostProcessAnimBlueprintMemberName ()
 
static FName GetMeshClothingAssetsMemberName ()
 
static FName GetSamplingInfoMemberName ()
 
static ENGINE_API void CancelAllPendingStreamingActions ()
 
- Static Public Member Functions inherited from USkinnedAsset
static ENGINE_API FString GetLODPathName (const USkinnedAsset *Mesh, int32 LODIndex)
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 

Public Attributes

FPerQualityLevelInt MinQualityLevelLOD
 
int32QualityLevelMinimumLODs
 
int32 int32 Default
 
uint8 bUseFullPrecisionUVs_DEPRECATED:1
 
uint8 bUseHighPrecisionTangentBasis_DEPRECATED: 1
 
uint8 bSupportRayTracing: 1
 
int32 RayTracingMinLOD
 
EClothLODBiasMode ClothLODBiasMode
 
FRenderCommandFence ReleaseResourcesFence
 
int32 MorphTargetIndexMap
 
- Public Attributes inherited from USkinnedAsset
virtual struct FReferenceSkeleton &GetRefSkeleton() PURE_VIRTUAL(USkinnedAsset return Dummy
 
virtual const struct FReferenceSkeleton &GetRefSkeleton() const PURE_VIRTUAL(USkinnedAsset return Dummy
 
virtual FSkeletalMeshLODInfoGetLODInfo (int32 Index) PURE_VIRTUAL(USkinnedAsset
 
virtual const FSkeletalMeshLODInfoGetLODInfo (int32 Index) const PURE_VIRTUAL(USkinnedAsset
 
virtual UPhysicsAssetGetShadowPhysicsAsset () const PURE_VIRTUAL(USkinnedAsset
 
virtual FMatrix GetComposedRefPoseMatrix (FName InBoneName) const PURE_VIRTUAL(USkinnedAsset
 
virtual const FMeshUVChannelInfoGetUVChannelData (int32 MaterialIndex) const PURE_VIRTUAL(USkinnedAsset
 
virtual bool GetSupportRayTracing () const PURE_VIRTUAL(USkinnedAsset
 
virtual int32 GetRayTracingMinLOD () const PURE_VIRTUAL(USkinnedAsset
 
virtual TArray< FMatrix44f > &GetRefBasesInvMatrix() PURE_VIRTUAL(USkinnedAsset return Dummy
 
virtual const TArray< FMatrix44f > &GetRefBasesInvMatrix() const PURE_VIRTUAL(USkinnedAsset return Dummy
 
virtual TArray< FSkeletalMeshLODInfo > & GetLODInfoArray () PURE_VIRTUAL(USkinnedAsset
 
virtual const TArray< FSkeletalMeshLODInfo > & GetLODInfoArray () const PURE_VIRTUAL(USkinnedAsset
 
virtual class FSkeletalMeshRenderDataGetResourceForRendering () const PURE_VIRTUAL(USkinnedAsset
 
virtual int32 GetDefaultMinLod () const PURE_VIRTUAL(USkinnedAsset
 
virtual const FPerPlatformInt &GetMinLod() const PURE_VIRTUAL(USkinnedAsset return Dummy
 
virtual UPhysicsAssetGetPhysicsAsset () const PURE_VIRTUAL(USkinnedAsset
 
virtual TArray< FSkeletalMaterial > & GetMaterials () PURE_VIRTUAL(USkinnedAsset
 
virtual const TArray< FSkeletalMaterial > & GetMaterials () const PURE_VIRTUAL(USkinnedAsset
 
virtual int32 GetLODNum () const PURE_VIRTUAL(USkinnedAsset
 
virtual bool IsMaterialUsed (int32 MaterialIndex) const PURE_VIRTUAL(USkinnedAsset
 
virtual FBoxSphereBounds GetBounds () const PURE_VIRTUAL(USkinnedAsset
 
virtual TArray< class USkeletalMeshSocket * > GetActiveSocketList() const PURE_VIRTUAL(USkinnedAsset return Dummy
 
virtual USkeletalMeshSocketFindSocket (FName InSocketName) const PURE_VIRTUAL(USkinnedAsset
 
virtual USkeletalMeshSocketFindSocketInfo (FName InSocketName, FTransform &OutTransform, int32 &OutBoneIndex, int32 &OutIndex) const PURE_VIRTUAL(USkinnedAsset
 
virtual USkeletonGetSkeleton () PURE_VIRTUAL(USkinnedAsset
 
virtual const USkeletonGetSkeleton () const PURE_VIRTUAL(USkinnedAsset
 
virtual void virtual SetSkeleton(USkeleton *InSkeleton) PURE_VIRTUAL(USkinnedAsset UMeshDeformer GetDefaultMeshDeformer )() const PURE_VIRTUAL(USkinnedAsset
 
virtual UMeshDeformerCollectionGetTargetMeshDeformers () const PURE_VIRTUAL(USkinnedAsset
 
virtual bool HasHalfEdgeBuffer (int32 LODIndex) const PURE_VIRTUAL(USkinnedAsset
 
virtual class UMaterialInterfaceGetOverlayMaterial () const PURE_VIRTUAL(USkinnedAsset
 
virtual float GetOverlayMaterialMaxDrawDistance () const PURE_VIRTUAL(USkinnedAsset
 
virtual bool IsValidLODIndex (int32 Index) const PURE_VIRTUAL(USkinnedAsset
 
virtual int32 GetMinLodIdx (bool bForceLowestLODIdx=false) const PURE_VIRTUAL(USkinnedAsset
 
virtual bool NeedCPUData (int32 LODIndex) const PURE_VIRTUAL(USkinnedAsset
 
virtual bool GetHasVertexColors () const PURE_VIRTUAL(USkinnedAsset
 
virtual int32 GetPlatformMinLODIdx (const ITargetPlatform *TargetPlatform) const PURE_VIRTUAL(USkinnedAsset
 
virtual const FPerPlatformBool &GetDisableBelowMinLodStripping() const PURE_VIRTUAL(USkinnedAsset return Dummy
 
- Public Attributes inherited from UStreamableRenderAsset
int32 NumCinematicMipLevels
 
uint8 NeverStream: 1
 
uint8 bGlobalForceMipLevelsToBeResident: 1
 
uint8 bHasStreamingUpdatePending: 1
 
uint8 bForceMiplevelsToBeResident: 1
 
uint8 bIgnoreStreamingMipBias: 1
 
uint8 bMarkAsEditorStreamingPool: 1
 

Static Protected Member Functions

static FName GetPositiveBoundsExtensionMemberName ()
 
static FName GetNegativeBoundsExtensionMemberName ()
 

Protected Attributes

FVector PositiveBoundsExtension
 
FVector NegativeBoundsExtension
 
FSkeletalMeshSamplingInfo SamplingInfo
 
TArray< TObjectPtr< UAssetUserData > > AssetUserData
 
TArray< FSkinWeightProfileInfoSkinWeightProfiles
 
TObjectPtr< UMeshDeformerDefaultMeshDeformer
 
TObjectPtr< UMeshDeformerCollectionTargetMeshDeformers
 
TObjectPtr< UMaterialInterfaceOverlayMaterial
 
float OverlayMaterialMaxDrawDistance
 
TEnumAsByte< EAxis::TypeForwardAxis = EAxis::Y
 
- Protected Attributes inherited from UStreamableRenderAsset
TArray< FLODStreamingCallbackPayloadMipChangeCallbacks
 
TRefCountPtr< class FRenderAssetUpdatePendingUpdate
 
double ForceMipLevelsToBeResidentTimestamp
 
FPerQualityLevelInt NoRefStreamingLODBias
 
int32 StreamingIndex = INDEX_NONE
 
TSharedPtr< int32, ESPMode::ThreadSafeSimpleStreamableAssetManagerIndex = MakeShared<int32, ESPMode::ThreadSafe>(INDEX_NONE)
 
uint8 bUseCinematicMipLevels: 1
 
FStreamableRenderResourceState CachedSRRState
 

Friends

struct FSkeletalMeshUpdateContext
 
class FSkeletalMeshUpdate
 

Additional Inherited Members

- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 
- Protected Member Functions inherited from USkinnedAsset
ENGINE_API void AcquireAsyncProperty (uint64 AsyncProperties=MAX_uint64, ESkinnedAssetAsyncPropertyLockType LockType=ESkinnedAssetAsyncPropertyLockType::ReadWrite)
 
ENGINE_API void ReleaseAsyncProperty (uint64 AsyncProperties=MAX_uint64, ESkinnedAssetAsyncPropertyLockType LockType=ESkinnedAssetAsyncPropertyLockType::ReadWrite)
 
ENGINE_API void WaitUntilAsyncPropertyReleasedInternal (uint64 AsyncProperties, ESkinnedAssetAsyncPropertyLockType LockType=ESkinnedAssetAsyncPropertyLockType::ReadWrite) const
 
- Protected Member Functions inherited from UStreamableRenderAsset
virtual bool HasPendingLODTransition () const
 
- Protected Member Functions inherited from UObject
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Detailed Description

SkeletalMesh is geometry bound to a hierarchical skeleton of bones which can be animated for the purpose of deforming the mesh. Skeletal Meshes are built up of two parts; a set of polygons composed to make up the surface of the mesh, and a hierarchical skeleton which can be used to animate the polygons. The 3D models, rigging, and animations are created in an external modeling and animation application (3DSMax, Maya, Softimage, etc).

See also
https://docs.unrealengine.com/latest/INT/Engine/Content/Types/SkeletalMeshes/

Member Function Documentation

◆ AddAssetUserData()

void USkeletalMesh::AddAssetUserData ( UAssetUserData InUserData)
overridevirtual

Reimplemented from IInterface_AssetUserData.

◆ AddClothingAsset()

void USkeletalMesh::AddClothingAsset ( UClothingAssetBase InNewAsset)

Adds an asset to this mesh with validation and event broadcast

◆ AddLODInfo() [1/2]

FSkeletalMeshLODInfo & USkeletalMesh::AddLODInfo ( )

◆ AddLODInfo() [2/2]

int32 USkeletalMesh::AddLODInfo ( const FSkeletalMeshLODInfo NewLODInfo)

◆ AddSkinWeightProfile()

void USkeletalMesh::AddSkinWeightProfile ( const FSkinWeightProfileInfo Profile)

◆ AddSourceModel()

FSkeletalMeshSourceModel & USkeletalMesh::AddSourceModel ( const bool  bAutoGenerated = false)

Add a new source model and set the reduction setting according to the state of the bAutoGenerated argument.

Parameters
bAutoGeneratedIf set to true, the reduction settings are updated to point to a previous LOD with editable data and the triangle reduction set to 50% for each LOD between the two (e.g. if this adds LOD 2, and the first non-autogenerated LOD is 0, then the reduction settings will be at 25%).
Returns
The newly created source model.

◆ AllocateResourceForRendering()

void USkeletalMesh::AllocateResourceForRendering ( )

Allocate a new FSkeletalMeshRenderData and assign to SkeletalMeshRenderData member.

◆ BeginDestroy()

void USkeletalMesh::BeginDestroy ( )
overridevirtual

Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.

Reimplemented from UStreamableRenderAsset.

◆ CalcCumulativeLODSize()

int32 USkeletalMesh::CalcCumulativeLODSize ( int32  NumLODs) const
overridevirtual

Reimplemented from UStreamableRenderAsset.

◆ CalculateExtendedBounds()

void USkeletalMesh::CalculateExtendedBounds ( )

Calculate the extended bounds based on the imported bounds and the extension values

◆ CalculateInvRefMatrices()

void USkeletalMesh::CalculateInvRefMatrices ( )

Setup-only routines - not concerned with the instance.

◆ CancelAllPendingStreamingActions()

void USkeletalMesh::CancelAllPendingStreamingActions ( )
static

Cancels any pending static mesh streaming actions if possible. Returns when no more async loading requests are in flight.

◆ ComputeActiveClothingAssets()

bool USkeletalMesh::ComputeActiveClothingAssets ( ) const

◆ ContainsPhysicsTriMeshData()

bool USkeletalMesh::ContainsPhysicsTriMeshData ( bool  InUseAllTriData) const
overridevirtual

Interface for checking if the implementing objects contains triangle mesh collision data

Returns
true if the implementing object contains triangle mesh data, false otherwise

Reimplemented from IInterface_CollisionDataProvider.

◆ CreateBodySetup()

void USkeletalMesh::CreateBodySetup ( )

◆ DebugVerifySkeletalMeshLOD()

void USkeletalMesh::DebugVerifySkeletalMeshLOD ( )

Verify SkeletalMeshLOD is set up correctly

◆ DoesMipDataExist()

bool USkeletalMesh::DoesMipDataExist ( const int32  MipIndex) const
overridevirtual

Reimplemented from UStreamableRenderAsset.

◆ FindMorphTarget()

UMorphTarget * USkeletalMesh::FindMorphTarget ( FName  MorphTargetName) const
overridevirtual

Find a named MorphTarget from the MorphSets array in the SkinnedMeshComponent. This searches the array in the same way as FindAnimSequence. USkinnedAsset interface.

Parameters
MorphTargetNameName of MorphTarget to look for.
Returns
Pointer to found MorphTarget. Returns NULL if could not find target with that name.

Reimplemented from USkinnedAsset.

◆ FindMorphTargetAndIndex()

UMorphTarget * USkeletalMesh::FindMorphTargetAndIndex ( FName  MorphTargetName,
int32 OutIndex 
) const

◆ FindSocket()

USkeletalMeshSocket * USkeletalMesh::FindSocket ( FName  InSocketName) const
overridevirtual

Find a socket object in this SkeletalMesh by name. Entering NAME_None will return NULL. If there are multiple sockets with the same name, will return the first one.

◆ FindSocketAndIndex()

USkeletalMeshSocket * USkeletalMesh::FindSocketAndIndex ( FName  InSocketName,
int32 OutIndex 
) const

Find a socket object in this SkeletalMesh by name. Entering NAME_None will return NULL. If there are multiple sockets with the same name, will return the first one. Also returns the index for the socket allowing for future fast access via GetSocketByIndex()

◆ FindSocketInfo()

USkeletalMeshSocket * USkeletalMesh::FindSocketInfo ( FName  InSocketName,
FTransform OutTransform,
int32 OutBoneIndex,
int32 OutIndex 
) const
overridevirtual

Find a socket object and asscociated info in this SkeletalMesh by name. Entering NAME_None will return NULL. If there are multiple sockets with the same name, will return the first one. Also returns the index for the socket allowing for future fast access via GetSocketByIndex() Also rteturns the socket loca transform and the bone index (if any)

◆ FlushRenderState()

void USkeletalMesh::FlushRenderState ( )

Flush current render state

◆ GetActiveSocketList()

TArray< USkeletalMeshSocket * > USkeletalMesh::GetActiveSocketList ( ) const
overridevirtual

Returns the "active" socket list - all sockets from this mesh plus all non-duplicates from the skeleton Const ref return value as this cannot be modified externally. USkinnedAsset interface.

◆ GetAllSourceModels() [1/2]

TArrayView< FSkeletalMeshSourceModel > USkeletalMesh::GetAllSourceModels ( )

Returns all source models. See GetSourceModel for description of what each source model contains.

Returns
The list of all source models.

◆ GetAllSourceModels() [2/2]

TConstArrayView< FSkeletalMeshSourceModel > USkeletalMesh::GetAllSourceModels ( ) const

Returns all source models as immutable. See GetSourceModel for description of what each source model contains.

Returns
The list of all source models.

◆ GetAssetRegistryTags() [1/2]

void USkeletalMesh::GetAssetRegistryTags ( FAssetRegistryTagsContext  Context) const
overridevirtual

Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects

Parameters
OutTagsA list of key-value pairs associated with this object and their types

Reimplemented from UObject.

◆ GetAssetRegistryTags() [2/2]

void USkeletalMesh::GetAssetRegistryTags ( TArray< FAssetRegistryTag > &  OutTags) const
overridevirtual

Reimplemented from UObject.

◆ GetAssetUserDataArray()

const TArray< UAssetUserData * > * USkeletalMesh::GetAssetUserDataArray ( ) const
overridevirtual

Reimplemented from IInterface_AssetUserData.

◆ GetAssetUserDataOfClass()

UAssetUserData * USkeletalMesh::GetAssetUserDataOfClass ( TSubclassOf< UAssetUserData InUserDataClass)
overridevirtual

Returns an instance of the provided AssetUserData class if it's contained in the target asset.

Parameters
InUserDataClassUAssetUserData sub class to get
Returns
The instance of the UAssetUserData class contained, or null if it doesn't exist

Reimplemented from IInterface_AssetUserData.

◆ GetBakePose()

const UAnimSequence * USkeletalMesh::GetBakePose ( int32  LODIndex) const

Get BakePose for the given LOD

◆ GetbHasVertexColorsMemberName()

static UE_DEPRECATED(4.27, "Please do not access this member directly; use USkeletalMesh::GetHasVertexColors() or USkeletalMesh::SetHasVertexColors().") uint8 bHasVertexColors FName USkeletalMesh::GetbHasVertexColorsMemberName ( )
inlinestatic

Whether or not the mesh has vertex colors

◆ GetBodySetup()

class UBodySetup * USkeletalMesh::GetBodySetup ( ) const
inline

◆ GetBodySetupMemberName()

static FName USkeletalMesh::GetBodySetupMemberName ( )
inlinestatic

◆ GetBounds()

FBoxSphereBounds USkeletalMesh::GetBounds ( ) const
overridevirtual

Get the extended bounds of this mesh (imported bounds plus bounds extension). USkinnedAsset interface.

◆ GetClothingAsset()

UClothingAssetBase * USkeletalMesh::GetClothingAsset ( const FGuid InAssetGuid) const

Get a clothing asset from its associated GUID (returns nullptr if no match is found)

◆ GetClothingAssetIndex() [1/2]

int32 USkeletalMesh::GetClothingAssetIndex ( const FGuid InAssetGuid) const

◆ GetClothingAssetIndex() [2/2]

int32 USkeletalMesh::GetClothingAssetIndex ( UClothingAssetBase InAsset) const

◆ GetClothingAssetsInUse()

void USkeletalMesh::GetClothingAssetsInUse ( TArray< UClothingAssetBase * > &  OutClothingAssets) const

Populates OutClothingAssets with all clothing assets that are mapped to sections in the mesh.

◆ GetClothLODBiasMode()

EClothLODBiasMode USkeletalMesh::GetClothLODBiasMode ( ) const
inline

◆ GetComposedRefPoseMatrix() [1/2]

FMatrix USkeletalMesh::GetComposedRefPoseMatrix ( FName  InBoneName) const
overridevirtual

Get the component orientation of a bone or socket. Transforms by parent bones. USkinnedAsset interface.

◆ GetComposedRefPoseMatrix() [2/2]

FMatrix USkeletalMesh::GetComposedRefPoseMatrix ( int32  InBoneIndex) const
overridevirtual

◆ GetDefaultAnimatingRig()

TSoftObjectPtr< UObject > USkeletalMesh::GetDefaultAnimatingRig ( ) const

◆ GetDefaultLODSetting()

const USkeletalMeshLODSettings * USkeletalMesh::GetDefaultLODSetting ( ) const

◆ GetDefaultMeshDeformer()

virtual UMeshDeformer * USkeletalMesh::GetDefaultMeshDeformer ( ) const
inlineoverridevirtual

Get the default mesh deformer used by this mesh. A mesh deformer is used to deform the skeletal mesh at runtime

◆ GetDefaultMinLod()

int32 USkeletalMesh::GetDefaultMinLod ( ) const
overridevirtual

◆ GetDesc()

FString USkeletalMesh::GetDesc ( void  )
overridevirtual

Returns a one line description of an object for viewing in the thumbnail view of the generic browser

Reimplemented from UObject.

◆ GetDisableBelowMinLodStripping()

virtual const FPerPlatformBool & USkeletalMesh::GetDisableBelowMinLodStripping ( ) const
inlineoverridevirtual

USkinnedAsset interface.

◆ GetDisableBelowMinLodStrippingMemberName()

static FName USkeletalMesh::GetDisableBelowMinLodStrippingMemberName ( )
inlinestatic

◆ GetEnablePerPolyCollision()

bool USkeletalMesh::GetEnablePerPolyCollision ( ) const
inline

◆ GetEnablePerPolyCollisionMemberName()

static UE_DEPRECATED(4.27, "Please do not access this member directly; use USkeletalMesh::GetEnablePerPolyCollision() or USkeletalMesh::SetEnablePerPolyCollision().") uint8 bEnablePerPolyCollision FName USkeletalMesh::GetEnablePerPolyCollisionMemberName ( )
inlinestatic

Uses skinned data for collision data. Per poly collision cannot be used for simulation, in most cases you are better off using the physics asset

◆ GetForwardAxis()

TEnumAsByte< EAxis::Type > USkeletalMesh::GetForwardAxis ( ) const
inline

Get the forward axis used by this mesh

◆ GetHasActiveClothingAssetsMemberName()

static UE_DEPRECATED(4.27, "Please do not access this member directly; use USkeletalMesh::HasActiveClothingAssets() or USkeletalMesh::SetHasActiveClothingAssets().") uint8 bHasActiveClothingAssets FName USkeletalMesh::GetHasActiveClothingAssetsMemberName ( )
inlinestatic

◆ GetHasBeenSimplified()

bool USkeletalMesh::GetHasBeenSimplified ( ) const

◆ GetHasBeenSimplifiedMemberName()

static FName USkeletalMesh::GetHasBeenSimplifiedMemberName ( )
inlinestatic

◆ GetHasVertexColors()

virtual bool USkeletalMesh::GetHasVertexColors ( ) const
inlineoverridevirtual

Return whether the mesh has vertex colors. USkinnedAsset interface.

◆ GetImportedBounds()

FBoxSphereBounds USkeletalMesh::GetImportedBounds ( ) const

Get the original imported bounds of the skel mesh

◆ GetLODInfo() [1/2]

const FSkeletalMeshLODInfo * USkeletalMesh::GetLODInfo ( int32  Index) const
overridevirtual

◆ GetLODInfo() [2/2]

FSkeletalMeshLODInfo * USkeletalMesh::GetLODInfo ( int32  Index)
overridevirtual

◆ GetLODInfoArray() [1/2]

const TArray< FSkeletalMeshLODInfo > & USkeletalMesh::GetLODInfoArray ( ) const
overridevirtual

◆ GetLODInfoArray() [2/2]

TArray< FSkeletalMeshLODInfo > & USkeletalMesh::GetLODInfoArray ( )
overridevirtual

◆ GetLODNum()

int32 USkeletalMesh::GetLODNum ( ) const
overridevirtual

◆ GetLODSettings() [1/2]

USkeletalMeshLODSettings * USkeletalMesh::GetLODSettings ( )
inline

◆ GetLODSettings() [2/2]

const USkeletalMeshLODSettings * USkeletalMesh::GetLODSettings ( ) const
inline

◆ GetMaterials() [1/2]

virtual const TArray< FSkeletalMaterial > & USkeletalMesh::GetMaterials ( ) const
inlineoverridevirtual

USkinnedAsset interface.

◆ GetMaterials() [2/2]

virtual TArray< FSkeletalMaterial > & USkeletalMesh::GetMaterials ( )
inlineoverridevirtual

USkinnedAsset interface.

◆ GetMaterialsMemberName()

static FName USkeletalMesh::GetMaterialsMemberName ( )
inlinestatic

◆ GetMeshClothingAssets() [1/2]

TArray< TObjectPtr< UClothingAssetBase > > & USkeletalMesh::GetMeshClothingAssets ( )
inline

◆ GetMeshClothingAssets() [2/2]

const TArray< UClothingAssetBase * > & USkeletalMesh::GetMeshClothingAssets ( ) const
inline

◆ GetMeshClothingAssetsMemberName()

static FName USkeletalMesh::GetMeshClothingAssetsMemberName ( )
inlinestatic

◆ GetMeshId()

virtual void USkeletalMesh::GetMeshId ( FString &  OutMeshId)
inlineoverridevirtual

An optional string identifying the mesh data.

Reimplemented from IInterface_CollisionDataProvider.

◆ GetMeshOnlySocketList() [1/2]

TArray< TObjectPtr< USkeletalMeshSocket > > & USkeletalMesh::GetMeshOnlySocketList ( )

Returns the mesh only socket list - this ignores any sockets in the skeleton Return value is a non-const reference so the socket list can be changed

◆ GetMeshOnlySocketList() [2/2]

const TArray< USkeletalMeshSocket * > & USkeletalMesh::GetMeshOnlySocketList ( ) const

Const version Returns the mesh only socket list - this ignores any sockets in the skeleton Return value is a non-const reference so the socket list can be changed

◆ GetMinLod()

virtual const FPerPlatformInt & USkeletalMesh::GetMinLod ( ) const
inlineoverridevirtual

USkinnedAsset interface.

◆ GetMinLodIdx()

int32 USkeletalMesh::GetMinLodIdx ( bool  bForceLowestLODIdx = false) const
overridevirtual

◆ GetMinLodMemberName()

static FName USkeletalMesh::GetMinLodMemberName ( )
inlinestatic

◆ GetMipIoFilenameHash()

FIoFilenameHash USkeletalMesh::GetMipIoFilenameHash ( const int32  MipIndex) const
overridevirtual

Reimplemented from UStreamableRenderAsset.

◆ GetMorphTargetIndexMap() [1/2]

TMap< FName, int32 > & USkeletalMesh::GetMorphTargetIndexMap ( )
inline

◆ GetMorphTargetIndexMap() [2/2]

const TMap< FName, int32 > & USkeletalMesh::GetMorphTargetIndexMap ( ) const
inline

◆ GetMorphTargetIndexMapMemberName()

static FName USkeletalMesh::GetMorphTargetIndexMapMemberName ( )
inlinestatic

◆ GetMorphTargets() [1/2]

virtual const TArray< TObjectPtr< UMorphTarget > > & USkeletalMesh::GetMorphTargets ( ) const
inlineoverridevirtual

USkinnedAsset interface.

Reimplemented from USkinnedAsset.

◆ GetMorphTargets() [2/2]

virtual TArray< TObjectPtr< UMorphTarget > > & USkeletalMesh::GetMorphTargets ( )
inlineoverridevirtual

USkinnedAsset interface.

Reimplemented from USkinnedAsset.

◆ GetMorphTargetsMemberName()

static FName USkeletalMesh::GetMorphTargetsMemberName ( )
inlinestatic

◆ GetMorphTargetsPtrConv()

TArray< UMorphTarget * > USkeletalMesh::GetMorphTargetsPtrConv ( ) const
inline

◆ GetNegativeBoundsExtension()

const FVector & USkeletalMesh::GetNegativeBoundsExtension ( ) const
inline

Get bound extension values in the negative direction of XYZ

◆ GetNegativeBoundsExtensionMemberName()

static FName USkeletalMesh::GetNegativeBoundsExtensionMemberName ( )
inlinestaticprotected

◆ GetNodeMappingContainer()

class UNodeMappingContainer * USkeletalMesh::GetNodeMappingContainer ( class UBlueprint SourceAsset) const

◆ GetNodeMappingData() [1/2]

TArray< TObjectPtr< class UNodeMappingContainer > > & USkeletalMesh::GetNodeMappingData ( )
inline

◆ GetNodeMappingData() [2/2]

const TArray< class UNodeMappingContainer * > & USkeletalMesh::GetNodeMappingData ( ) const
inline

◆ GetNodeMappingDataMemberName()

static FName USkeletalMesh::GetNodeMappingDataMemberName ( )
inlinestatic

◆ GetNumNaniteTriangles()

int32 USkeletalMesh::GetNumNaniteTriangles ( ) const

Returns the number of triangles of the Nanite representation of this mesh.

◆ GetNumNaniteVertices()

int32 USkeletalMesh::GetNumNaniteVertices ( ) const

Returns the number of vertices of the Nanite representation of this mesh.

◆ GetNumSkinWeightProfiles()

int32 USkeletalMesh::GetNumSkinWeightProfiles ( ) const
inline

◆ GetNumSourceModels()

int32 USkeletalMesh::GetNumSourceModels ( ) const

Returns the number of source models.

◆ GetOverlayMaterial()

virtual class UMaterialInterface * USkeletalMesh::GetOverlayMaterial ( ) const
inlineoverridevirtual

Get the default overlay material used by this mesh

◆ GetOverlayMaterialMaxDrawDistance()

virtual float USkeletalMesh::GetOverlayMaterialMaxDrawDistance ( ) const
inlineoverridevirtual

Get the default overlay material max draw distance used by this mesh

◆ GetPhysicsAsset()

virtual class UPhysicsAsset * USkeletalMesh::GetPhysicsAsset ( ) const
inlineoverridevirtual

USkinnedAsset interface.

◆ GetPhysicsAssetMemberName()

static FName USkeletalMesh::GetPhysicsAssetMemberName ( )
inlinestatic

◆ GetPhysicsTriMeshData()

bool USkeletalMesh::GetPhysicsTriMeshData ( struct FTriMeshCollisionData CollisionData,
bool  InUseAllTriData 
)
overridevirtual

Interface for retrieving triangle mesh collision data from the implementing object

Parameters
CollisionData- structure given by the caller to be filled with tri mesh collision data
Returns
true if successful, false if unable to successfully fill in data structure

Reimplemented from IInterface_CollisionDataProvider.

◆ GetPlatformMinLODIdx()

int32 USkeletalMesh::GetPlatformMinLODIdx ( const ITargetPlatform TargetPlatform) const
overridevirtual

USkinnedAsset interface

◆ GetPositiveBoundsExtension()

const FVector & USkeletalMesh::GetPositiveBoundsExtension ( ) const
inline

Get bound extension values in the positive direction of XYZ

◆ GetPositiveBoundsExtensionMemberName()

static FName USkeletalMesh::GetPositiveBoundsExtensionMemberName ( )
inlinestaticprotected

◆ GetPostProcessAnimBlueprint()

TSubclassOf< UAnimInstance > USkeletalMesh::GetPostProcessAnimBlueprint ( ) const
inline

◆ GetPostProcessAnimBlueprintMemberName()

static FName USkeletalMesh::GetPostProcessAnimBlueprintMemberName ( )
inlinestatic

◆ GetPostProcessAnimBPLODThreshold()

int32 USkeletalMesh::GetPostProcessAnimBPLODThreshold ( ) const
inline

◆ GetPostProcessAnimGraphLODThreshold()

int32 USkeletalMesh::GetPostProcessAnimGraphLODThreshold ( ) const

◆ GetPreloadDependencies()

void USkeletalMesh::GetPreloadDependencies ( TArray< UObject * > &  OutDeps)
overridevirtual

Called during cooking. Must return all objects that will be Preload()ed when this is serialized at load time. Only used by the EDL.

Parameters
OutDepsall objects that will be preloaded when this is serialized at load time

Reimplemented from UObject.

◆ GetRayTracingMinLOD()

virtual int32 USkeletalMesh::GetRayTracingMinLOD ( ) const
inlineoverridevirtual

USkinnedAsset interface.

◆ GetRefBasesInvMatrix() [1/2]

virtual const TArray< FMatrix44f > & USkeletalMesh::GetRefBasesInvMatrix ( ) const
inlineoverridevirtual

USkinnedAsset interface.

◆ GetRefBasesInvMatrix() [2/2]

virtual TArray< FMatrix44f > & USkeletalMesh::GetRefBasesInvMatrix ( )
inlineoverridevirtual

USkinnedAsset interface.

◆ GetRefBasesInvMatrixMemberName()

static FName USkeletalMesh::GetRefBasesInvMatrixMemberName ( )
inlinestatic

◆ GetRefPoseMatrix()

FMatrix USkeletalMesh::GetRefPoseMatrix ( int32  BoneIndex) const

◆ GetRefSkeleton() [1/2]

virtual const FReferenceSkeleton & USkeletalMesh::GetRefSkeleton ( ) const
inlineoverridevirtual

USkinnedAsset interface.

◆ GetRefSkeleton() [2/2]

virtual FReferenceSkeleton & USkeletalMesh::GetRefSkeleton ( )
inlineoverridevirtual

USkinnedAsset interface.

◆ GetRefSkeletonMemberName()

static FName USkeletalMesh::GetRefSkeletonMemberName ( )
inlinestatic

◆ GetRenderAssetType()

virtual EStreamableRenderAssetType USkeletalMesh::GetRenderAssetType ( ) const
inlinefinaloverridevirtual

Reimplemented from UStreamableRenderAsset.

◆ GetResourceForRendering()

FSkeletalMeshRenderData * USkeletalMesh::GetResourceForRendering ( ) const
overridevirtual

Get the data to use for rendering. USkinnedAsset interface.

◆ GetResourceSizeEx()

void USkeletalMesh::GetResourceSizeEx ( FResourceSizeEx CumulativeResourceSize)
overridevirtual

Get the size of the object/resource for use in memory tools or to display to artists/LDs in the Editor This is the extended version which separates up the used memory into different memory regions (the actual definition of which may be platform specific).

Parameters
CumulativeResourceSizeStruct used to count up the cumulative size of the resource as to be displayed to artists/LDs in the Editor.

Reimplemented from UObject.

◆ GetSamplingInfo()

const FSkeletalMeshSamplingInfo & USkeletalMesh::GetSamplingInfo ( ) const
inline

◆ GetSamplingInfoMemberName()

static FName USkeletalMesh::GetSamplingInfoMemberName ( )
inlinestatic

◆ GetSectionClothingAsset() [1/2]

UClothingAssetBase * USkeletalMesh::GetSectionClothingAsset ( int32  InLodIndex,
int32  InSectionIndex 
)

Given an LOD and section index, retrieve a clothing asset bound to that section. If no clothing asset is in use, returns nullptr

◆ GetSectionClothingAsset() [2/2]

const UClothingAssetBase * USkeletalMesh::GetSectionClothingAsset ( int32  InLodIndex,
int32  InSectionIndex 
) const

◆ GetShadowPhysicsAsset()

virtual class UPhysicsAsset * USkeletalMesh::GetShadowPhysicsAsset ( ) const
inlineoverridevirtual

USkinnedAsset interface.

◆ GetShadowPhysicsAssetMemberName()

static FName USkeletalMesh::GetShadowPhysicsAssetMemberName ( )
inlinestatic

◆ GetSkeleton() [1/2]

virtual const USkeleton * USkeletalMesh::GetSkeleton ( ) const
inlineoverridevirtual

USkinnedAsset interface.

◆ GetSkeleton() [2/2]

virtual USkeleton * USkeletalMesh::GetSkeleton ( )
inlineoverridevirtual

USkinnedAsset interface.

◆ GetSkeletonMemberName()

static FName USkeletalMesh::GetSkeletonMemberName ( )
inlinestatic

◆ GetSkinWeightProfiles() [1/2]

TArray< FSkinWeightProfileInfo > & USkeletalMesh::GetSkinWeightProfiles ( )
inline

◆ GetSkinWeightProfiles() [2/2]

const TArray< FSkinWeightProfileInfo > & USkeletalMesh::GetSkinWeightProfiles ( ) const
inline

◆ GetSkinWeightProfilesData()

FSkinWeightProfilesData * USkeletalMesh::GetSkinWeightProfilesData ( int32  LODIndex)
overridevirtual

Reimplemented from USkinnedAsset.

◆ GetSocketByIndex()

USkeletalMeshSocket * USkeletalMesh::GetSocketByIndex ( int32  Index) const

Returns a socket by index. Max index is NumSockets(). The meshes sockets are accessed first, then the skeletons.

◆ GetSourceModel() [1/2]

FSkeletalMeshSourceModel & USkeletalMesh::GetSourceModel ( const int32  InLODIndex)

Returns the source model object for the skeletal mesh of a given LOD. This source models stores an optional mesh description that the renderable data is generated from. If there is no mesh description object, then the geometry of this LOD is automatically generated from an earlier LOD.

Parameters
InLODIndexThe LOD index to retrieve a FSkeletalMeshSourceModel object for.

◆ GetSourceModel() [2/2]

const FSkeletalMeshSourceModel & USkeletalMesh::GetSourceModel ( const int32  InLODIndex) const

Returns the source model object for the skeletal mesh of a given LOD. This source models stores an optional mesh description that the renderable data is generated from. If there is no mesh description object, then the geometry of this LOD is automatically generated from an earlier LOD.

Parameters
InLODIndexThe LOD index to retrieve a FSkeletalMeshSourceModel object for.

◆ GetSupportRayTracing()

virtual bool USkeletalMesh::GetSupportRayTracing ( ) const
inlineoverridevirtual

USkinnedAsset interface.

◆ GetTargetMeshDeformers()

virtual UMeshDeformerCollection * USkeletalMesh::GetTargetMeshDeformers ( ) const
inlineoverridevirtual

Set the collection of mesh deformers that may be applied to this mesh. Skeletal Mesh use these deformers to determined if any extra data needs to be cooked

◆ GetTriMeshSizeEstimates()

bool USkeletalMesh::GetTriMeshSizeEstimates ( struct FTriMeshCollisionDataEstimates OutTriMeshEstimates,
bool  bInUseAllTriData 
) const
overridevirtual

Returns an estimate of how much data would be retrieved by GetPhysicsTriMeshData.

Parameters
OutTriMeshEstimates- structure given by the caller to be filled with tri mesh estimate data
Returns
true if successful, false if unable to successfully fill in data structure

Reimplemented from IInterface_CollisionDataProvider.

◆ GetUVChannelData()

const FMeshUVChannelInfo * USkeletalMesh::GetUVChannelData ( int32  MaterialIndex) const
overridevirtual

Returns the UV channel data for a given material index. Used by the texture streamer. This data applies to all lod-section using the same material. USkinnedAsset interface.

Parameters
MaterialIndexthe material index for which to get the data for.
Returns
the data, or null if none exists.

◆ GetVertexColorData()

TMap< FVector3f, FColor > USkeletalMesh::GetVertexColorData ( const uint32  PaintingMeshLODIndex = 0) const

Returns vertex color data by position. For matching to reimported meshes that may have changed or copying vertex paint data from mesh to mesh.

Returns
VertexColorData Returns a map of vertex position and their associated color.

◆ HasActiveClothingAssets()

bool USkeletalMesh::HasActiveClothingAssets ( ) const

◆ HasActiveClothingAssetsForLOD()

bool USkeletalMesh::HasActiveClothingAssetsForLOD ( int32  LODIndex) const

◆ HasHalfEdgeBuffer()

bool USkeletalMesh::HasHalfEdgeBuffer ( int32  LODIndex) const
overridevirtual

True if this mesh LOD builds the half edge buffer. USkinnedAsset interface.

◆ HasPendingRenderResourceInitialization()

bool USkeletalMesh::HasPendingRenderResourceInitialization ( ) const
virtual

Reimplemented from UStreamableRenderAsset.

◆ InitMorphTargets()

void USkeletalMesh::InitMorphTargets ( bool  bInKeepEmptyMorphTargets = false)

Initialize MorphSets look up table : MorphTargetIndexMap

◆ InitMorphTargetsAndRebuildRenderData()

void USkeletalMesh::InitMorphTargetsAndRebuildRenderData ( )

◆ InitResources()

void USkeletalMesh::InitResources ( )

Initialize the mesh's render resources.

◆ IsMaterialUsed()

bool USkeletalMesh::IsMaterialUsed ( int32  MaterialIndex) const
overridevirtual

USkinnedAsset interface.

◆ IsPostLoadThreadSafe()

bool USkeletalMesh::IsPostLoadThreadSafe ( ) const
overridevirtual

Called during async load to determine if PostLoad can be called on the loading thread.

Returns
true if this object's PostLoad is thread safe

Reimplemented from UObject.

◆ IsReadyForFinishDestroy()

bool USkeletalMesh::IsReadyForFinishDestroy ( )
overridevirtual

Called to check if the object is ready for FinishDestroy. This is called after BeginDestroy to check the completion of the potentially asynchronous object cleanup.

Returns
True if the object's asynchronous cleanup has completed and it is ready for FinishDestroy to be called.

Reimplemented from UStreamableRenderAsset.

◆ IsSectionUsingCloth()

bool USkeletalMesh::IsSectionUsingCloth ( int32  InSectionIndex,
bool  bCheckCorrespondingSections = true 
) const

Checks whether the provided section is using APEX cloth. if bCheckCorrespondingSections is true disabled sections will defer to correspond sections to see if they use cloth (non-cloth sections are disabled and another section added when cloth is enabled, using this flag allows for a check on the original section to succeed)

Parameters
InSectionIndexIndex to check
bCheckCorrespondingSectionsWhether to check corresponding sections for disabled sections

◆ IsSourceModelValid()

bool USkeletalMesh::IsSourceModelValid ( const int32  InLODIndex) const

Returns a boolean indicating whether the given LOD index is valid or not.

Parameters
InLODIndexThe potential LOD index to check for validity.
Returns
true if the given LOD index in InLODIndex is valid.

◆ IsValidLODIndex()

bool USkeletalMesh::IsValidLODIndex ( int32  Index) const
overridevirtual

◆ K2_GetAllMorphTargetNames()

TArray< FString > USkeletalMesh::K2_GetAllMorphTargetNames ( ) const

Returns the list of all morph targets of this skeletal mesh

Returns
The list of morph targets

◆ K2_GetAllSkinWeightProfileNames()

TArray< FString > USkeletalMesh::K2_GetAllSkinWeightProfileNames ( ) const

Returns the list of the names of all the skin weight profile on this skeletal mesh

Returns
The list of skin weight profiles.

◆ NeedCPUData()

bool USkeletalMesh::NeedCPUData ( int32  LODIndex) const
overridevirtual

True if this mesh LOD needs to keep it's data on CPU. USkinnedAsset interface.

◆ NumSockets()

int32 USkeletalMesh::NumSockets ( ) const

Returns the number of sockets available. Both on this mesh and it's skeleton.

◆ OnLodStrippingQualityLevelChanged()

void USkeletalMesh::OnLodStrippingQualityLevelChanged ( IConsoleVariable Variable)
static

◆ PostInitProperties()

void USkeletalMesh::PostInitProperties ( )
overridevirtual

Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.

Reimplemented from UObject.

◆ PostLoad()

void USkeletalMesh::PostLoad ( )
overridevirtual

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.

Reimplemented from USkinnedAsset.

◆ PreSave()

void USkeletalMesh::PreSave ( FObjectPreSaveContext  SaveContext)
overridevirtual

Presave function. Gets called once before an object gets serialized for saving. This function is necessary for save time computation as Serialize gets called three times per object from within SavePackage.

Warning
: Objects created from within PreSave will NOT have PreSave called on them!!!

Reimplemented from UObject.

◆ RebuildSocketMap()

void USkeletalMesh::RebuildSocketMap ( )

Called to rebuild an out-of-date or invalid socket map

◆ RegisterMorphTarget()

bool USkeletalMesh::RegisterMorphTarget ( UMorphTarget MorphTarget,
bool  bInvalidateRenderData = true 
)

if name conflicts, it will overwrite the reference

◆ ReleaseCPUResources()

void USkeletalMesh::ReleaseCPUResources ( )

Release CPU access version of buffer

◆ ReleaseResources()

void USkeletalMesh::ReleaseResources ( )

Releases the mesh's render resources.

◆ ReleaseSkinWeightProfileResources()

void USkeletalMesh::ReleaseSkinWeightProfileResources ( )

Releases all allocated Skin Weight Profile resources, assumes none are currently in use

◆ RemoveLODInfo()

void USkeletalMesh::RemoveLODInfo ( int32  Index)

◆ RemoveSourceModel()

void USkeletalMesh::RemoveSourceModel ( const int32  InLODIndex)

Remove the source model for the given LOD. LODs above it will be adjusted down.

◆ RemoveUserDataOfClass()

void USkeletalMesh::RemoveUserDataOfClass ( TSubclassOf< UAssetUserData InUserDataClass)
overridevirtual

Reimplemented from IInterface_AssetUserData.

◆ ResetLODInfo()

void USkeletalMesh::ResetLODInfo ( )

◆ Serialize()

void USkeletalMesh::Serialize ( FArchive Ar)
overridevirtual

Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.

Reimplemented from UObject.

◆ SetBodySetup()

void USkeletalMesh::SetBodySetup ( class UBodySetup InBodySetup)
inline

◆ SetClothLODBiasMode()

void USkeletalMesh::SetClothLODBiasMode ( EClothLODBiasMode  InClothLODBiasMode)
inline

◆ SetDefaultAnimatingRig()

void USkeletalMesh::SetDefaultAnimatingRig ( TSoftObjectPtr< UObject InAnimatingRig)

◆ SetDefaultMeshDeformer()

void USkeletalMesh::SetDefaultMeshDeformer ( UMeshDeformer InMeshDeformer)
inline

Set the default mesh deformer used by this mesh. A mesh deformer is used to deform the skeletal mesh at runtime. The default deformer can be overridden by the USkinnedMeshComponent object.

◆ SetDisableBelowMinLodStripping()

void USkeletalMesh::SetDisableBelowMinLodStripping ( FPerPlatformBool  InDisableBelowMinLodStripping)
inline

◆ SetEnablePerPolyCollision()

void USkeletalMesh::SetEnablePerPolyCollision ( bool  bInEnablePerPolyCollision)
inline

◆ SetForwardAxis()

void USkeletalMesh::SetForwardAxis ( TEnumAsByte< EAxis::Type InForwardAxis)
inline

Set the forward axis used by this mesh

◆ SetHasActiveClothingAssets()

void USkeletalMesh::SetHasActiveClothingAssets ( const bool  InbHasActiveClothingAssets)
inline

◆ SetHasBeenSimplified()

static void USkeletalMesh::SetHasBeenSimplified ( bool  bInHasBeenSimplified)
inlinestatic

◆ SetHasVertexColors()

void USkeletalMesh::SetHasVertexColors ( bool  InbHasVertexColors)
inline

◆ SetImportedBounds()

void USkeletalMesh::SetImportedBounds ( const FBoxSphereBounds InBounds)

Set the original imported bounds of the skel mesh, will recalculate extended bounds

◆ SetLODSettings()

void USkeletalMesh::SetLODSettings ( USkeletalMeshLODSettings InLODSettings)

◆ SetMaterials()

void USkeletalMesh::SetMaterials ( const TArray< FSkeletalMaterial > &  InMaterials)

◆ SetMeshClothingAssets()

void USkeletalMesh::SetMeshClothingAssets ( const TArray< UClothingAssetBase * > &  InMeshClothingAssets)
inline

◆ SetMinLod()

void USkeletalMesh::SetMinLod ( FPerPlatformInt  InMinLod)
inline

◆ SetMinLodIdx()

void USkeletalMesh::SetMinLodIdx ( int32  InMinLOD)

◆ SetMorphTargetIndexMap()

void USkeletalMesh::SetMorphTargetIndexMap ( const TMap< FName, int32 > &  InMorphTargetIndexMap)
inline

◆ SetMorphTargets()

void USkeletalMesh::SetMorphTargets ( const TArray< UMorphTarget * > &  InMorphTargets)
inline

◆ SetNegativeBoundsExtension()

void USkeletalMesh::SetNegativeBoundsExtension ( const FVector InExtension)

Set bound extension values in the negative direction of XYZ, positive value increases bound size

◆ SetNodeMappingData()

void USkeletalMesh::SetNodeMappingData ( const TArray< class UNodeMappingContainer * > &  InNodeMappingData)
inline

◆ SetNumSourceModels()

void USkeletalMesh::SetNumSourceModels ( const int32  InNumSourceModels)

Set the number of source models. If adding more LODs than currently exist, empty LODs will be created to fill in the gap. If the new size is smaller than the existing LODs, the source geometry for LODs at and higher than the number given will be thrown away.

◆ SetOverlayMaterial()

void USkeletalMesh::SetOverlayMaterial ( class UMaterialInterface NewOverlayMaterial)
inline

Change the default overlay material used by this mesh

◆ SetOverlayMaterialMaxDrawDistance()

void USkeletalMesh::SetOverlayMaterialMaxDrawDistance ( float  InMaxDrawDistance)
inline

Change the default overlay material max draw distance used by this mesh

◆ SetPhysicsAsset()

void USkeletalMesh::SetPhysicsAsset ( class UPhysicsAsset InPhysicsAsset)
inline

◆ SetPositiveBoundsExtension()

void USkeletalMesh::SetPositiveBoundsExtension ( const FVector InExtension)

Set bound extension values in the positive direction of XYZ, positive value increases bound size

◆ SetPostProcessAnimBlueprint()

void USkeletalMesh::SetPostProcessAnimBlueprint ( TSubclassOf< UAnimInstance InPostProcessAnimBlueprint)
inline

◆ SetPostProcessAnimBPLODThreshold()

void USkeletalMesh::SetPostProcessAnimBPLODThreshold ( int32  InPostProcessAnimBPLODThreshold)
inline

◆ SetPostProcessAnimGraphLODThreshold()

void USkeletalMesh::SetPostProcessAnimGraphLODThreshold ( int32  LODThreshold)

◆ SetRayTracingMinLOD()

void USkeletalMesh::SetRayTracingMinLOD ( int32  InRayTracingMinLOD)
inline

◆ SetRefBasesInvMatrix()

void USkeletalMesh::SetRefBasesInvMatrix ( const TArray< FMatrix44f > &  InRefBasesInvMatrix)
inline

◆ SetRefSkeleton()

void USkeletalMesh::SetRefSkeleton ( const FReferenceSkeleton InRefSkeleton)
inline

◆ SetShadowPhysicsAsset()

void USkeletalMesh::SetShadowPhysicsAsset ( class UPhysicsAsset InShadowPhysicsAsset)
inline

◆ SetSkeleton()

void USkeletalMesh::SetSkeleton ( USkeleton InSkeleton)
inline

◆ SetSkinWeightProfilesData()

void USkeletalMesh::SetSkinWeightProfilesData ( int32  LODIndex,
FSkinWeightProfilesData SkinWeightProfilesData 
)
overridevirtual

Reimplemented from USkinnedAsset.

◆ SetSupportRayTracing()

void USkeletalMesh::SetSupportRayTracing ( bool  InSupportRayTracing)
inline

◆ SetTargetMeshDeformers()

void USkeletalMesh::SetTargetMeshDeformers ( UMeshDeformerCollection InMeshDeformerCollection)
inline

Set the collection of mesh deformers that may be applied to this mesh. Skeletal Mesh use these deformers to determined if any extra data needs to be cooked

◆ ShouldEvaluatePostProcessAnimBP()

bool USkeletalMesh::ShouldEvaluatePostProcessAnimBP ( int32  LODLevel) const
inline

◆ ShouldEvaluatePostProcessAnimGraph()

bool USkeletalMesh::ShouldEvaluatePostProcessAnimGraph ( int32  LODLevel) const

◆ StreamIn()

bool USkeletalMesh::StreamIn ( int32  NewMipCount,
bool  bHighPrio 
)
overridevirtual

Loads mips from disk to memory. Only usable if the asset is streamable.

Parameters
NewMipCount- The desired mip count after the mips are loaded.
bHighPrio- true if the load request is of high priority and must be issued before other asset requests.
Returns
Whether any mips were resquested to be loaded.

Reimplemented from UStreamableRenderAsset.

◆ StreamOut()

bool USkeletalMesh::StreamOut ( int32  NewMipCount)
overridevirtual

Unload some mips from memory. Only usable if the asset is streamable.

Parameters
NewMipCount- The desired mip count after the mips are unloaded.
Returns
Whether any mips were requested to be unloaded.

Reimplemented from UStreamableRenderAsset.

◆ UE_DEPRECATED() [1/14]

USkeletalMesh::UE_DEPRECATED ( 4.  27,
"Please do not access this member directly; use USkeletalMesh::GetBodySetup() or USkeletalMesh::SetBodySetup()."   
)

◆ UE_DEPRECATED() [2/14]

USkeletalMesh::UE_DEPRECATED ( 4.  27,
"Please do not access this member directly; use USkeletalMesh::GetDisableBelowMinLodStripping() or USkeletalMesh::SetDisableBelowMinLodStripping()."   
)

when true all lods below minlod will still be cooked

◆ UE_DEPRECATED() [3/14]

USkeletalMesh::UE_DEPRECATED ( 4.  27,
"Please do not access this member directly; use USkeletalMesh::GetMaterials() or USkeletalMesh::SetMaterials()."   
)

List of materials applied to this mesh.

◆ UE_DEPRECATED() [4/14]

USkeletalMesh::UE_DEPRECATED ( 4.  27,
"Please do not access this member directly; use USkeletalMesh::GetMeshClothingAssets() or USkeletalMesh::SetMeshClothingAssets()."   
)

Clothing assets imported to this mesh. May or may not be in use currently on the mesh. Ordering not guaranteed, use the provided getters to access elements in this array whenever possible

◆ UE_DEPRECATED() [5/14]

USkeletalMesh::UE_DEPRECATED ( 4.  27,
"Please do not access this member directly; use USkeletalMesh::GetMinLod() or USkeletalMesh::SetMinLod()."   
)

Minimum LOD to render. Can be overridden per component as well as set here for all mesh instances here

◆ UE_DEPRECATED() [6/14]

USkeletalMesh::UE_DEPRECATED ( 4.  27,
"Please do not access this member directly; use USkeletalMesh::GetMorphTargetIndexMap() or USkeletalMesh::SetMorphTargetIndexMap()."   
)

Map of morph target name to index into USkeletalMesh::MorphTargets

◆ UE_DEPRECATED() [7/14]

USkeletalMesh::UE_DEPRECATED ( 4.  27,
"Please do not access this member directly; use USkeletalMesh::GetMorphTargets() or USkeletalMesh::SetMorphTargets()."   
)

◆ UE_DEPRECATED() [8/14]

USkeletalMesh::UE_DEPRECATED ( 4.  27,
"Please do not access this member directly; use USkeletalMesh::GetNodeMappingData() or USkeletalMesh::SetNodeMappingData()."   
)

Mapping data that is saved

◆ UE_DEPRECATED() [9/14]

USkeletalMesh::UE_DEPRECATED ( 4.  27,
"Please do not access this member directly; use USkeletalMesh::GetPhysicsAsset() or USkeletalMesh::SetPhysicsAsset()."   
)

Physics and collision information used for this USkeletalMesh, set up in Physics Asset Editor. This is used for per-bone hit detection, accurate bounding box calculation and ragdoll physics for example.

◆ UE_DEPRECATED() [10/14]

USkeletalMesh::UE_DEPRECATED ( 4.  27,
"Please do not access this member directly; use USkeletalMesh::GetPostProcessAnimBlueprint() or USkeletalMesh::SetPostProcessAnimBlueprint()."   
)

Animation Blueprint class to run as a post process for this mesh. This blueprint will be ran before physics, but after the main anim instance for any skeletal mesh component using this mesh.

◆ UE_DEPRECATED() [11/14]

USkeletalMesh::UE_DEPRECATED ( 4.  27,
"Please do not access this member directly; use USkeletalMesh::GetRefBasesInvMatrix() or USkeletalMesh::SetRefBasesInvMatrix()."   
)

Reference skeleton precomputed bases.

◆ UE_DEPRECATED() [12/14]

USkeletalMesh::UE_DEPRECATED ( 4.  27,
"Please do not access this member directly; use USkeletalMesh::GetRefSkeleton() or USkeletalMesh::SetRefSkeleton()."   
)

New Reference skeleton type

◆ UE_DEPRECATED() [13/14]

USkeletalMesh::UE_DEPRECATED ( 4.  27,
"Please do not access this member directly; use USkeletalMesh::GetShadowPhysicsAsset() or USkeletalMesh::SetShadowPhysicsAsset()."   
)

Physics asset whose shapes will be used for shadowing when components have bCastCharacterCapsuleDirectShadow or bCastCharacterCapsuleIndirectShadow enabled. Only spheres and sphyl shapes in the physics asset can be supported. The more shapes used, the higher the cost of the capsule shadows will be.

◆ UE_DEPRECATED() [14/14]

USkeletalMesh::UE_DEPRECATED ( 4.  27,
"Please do not access this member directly; use USkeletalMesh::GetSkeleton() or USkeletalMesh::SetSkeleton()."   
)

Skeleton of this skeletal mesh

◆ UFUNCTION()

USkeletalMesh::UFUNCTION ( BlueprintCallable  ,
Category  = StaticMesh,
Meta  = (ToolTip = "Allow to override min lod quality levels on a skeletalMesh and it Default value (-1 value for Default dont override its value).") 
) const

◆ UnregisterAllMorphTarget()

void USkeletalMesh::UnregisterAllMorphTarget ( )

◆ UnregisterMorphTarget()

void USkeletalMesh::UnregisterMorphTarget ( UMorphTarget MorphTarget,
bool  bInvalidateRenderData = true 
)

◆ ValidateBoundsExtension()

void USkeletalMesh::ValidateBoundsExtension ( )

Alters the bounds extension values to fit correctly into the current bounds (so negative values never extend the bounds etc.)

◆ WantsNegXTriMesh()

virtual bool USkeletalMesh::WantsNegXTriMesh ( )
inlineoverridevirtual

Do we want to create a negative version of this mesh

Reimplemented from IInterface_CollisionDataProvider.

Friends And Related Symbol Documentation

◆ FSkeletalMeshUpdate

◆ FSkeletalMeshUpdateContext

friend struct FSkeletalMeshUpdateContext
friend

Member Data Documentation

◆ AssetUserData

TArray<TObjectPtr<UAssetUserData> > USkeletalMesh::AssetUserData
protected

Array of user data stored with the asset

◆ bSupportRayTracing

uint8 USkeletalMesh::bSupportRayTracing

If true, a ray tracing acceleration structure will be built for this mesh and it may be used in ray tracing effects

◆ bUseFullPrecisionUVs_DEPRECATED

uint8 USkeletalMesh::bUseFullPrecisionUVs_DEPRECATED

If true, use 32 bit UVs. If false, use 16 bit UVs to save memory

◆ bUseHighPrecisionTangentBasis_DEPRECATED

uint8 USkeletalMesh::bUseHighPrecisionTangentBasis_DEPRECATED

If true, tangents will be stored at 16 bit vs 8 bit precision

◆ ClothLODBiasMode

EClothLODBiasMode USkeletalMesh::ClothLODBiasMode

Set the strategy used for storing the additional cloth deformer mappings depending on the desired use of Raytracing LOD bias. This parameter is only used in relation to raytracing of the cloth sections.

◆ Default

int32 int32 USkeletalMesh::Default

◆ DefaultMeshDeformer

TObjectPtr<UMeshDeformer> USkeletalMesh::DefaultMeshDeformer
protected

Default mesh deformer to use with this mesh.

◆ ForwardAxis

TEnumAsByte<EAxis::Type> USkeletalMesh::ForwardAxis = EAxis::Y
protected

Axis that the skeletal mesh is facing. Default is the Y axis. The facing axis represents the MeshDescription's orientation and is set on import. Therefore, if this property is modified elsewhere, the associated MeshDescription should be appropriately modified to reflect the new orientation.

◆ MinQualityLevelLOD

FPerQualityLevelInt USkeletalMesh::MinQualityLevelLOD

◆ MorphTargetIndexMap

int32 USkeletalMesh::MorphTargetIndexMap

◆ NegativeBoundsExtension

FVector USkeletalMesh::NegativeBoundsExtension
protected

Bound extension values in addition to imported bound in the negative direction of XYZ, positive value increases bound size and negative value decreases bound size. The final bound would be from [Imported Bound - Negative Bound] to [Imported Bound + Positive Bound].

◆ OverlayMaterial

TObjectPtr<UMaterialInterface> USkeletalMesh::OverlayMaterial
protected

Default translucent material to blend on top of this mesh. Mesh will be rendered twice - once with a base material and once with overlay material

◆ OverlayMaterialMaxDrawDistance

float USkeletalMesh::OverlayMaterialMaxDrawDistance
protected

Default max draw distance for overlay material. A distance of 0 indicates that overlay will be culled using primitive max distance.

◆ PositiveBoundsExtension

FVector USkeletalMesh::PositiveBoundsExtension
protected

Bound extension values in addition to imported bound in the positive direction of XYZ, positive value increases bound size and negative value decreases bound size. The final bound would be from [Imported Bound - Negative Bound] to [Imported Bound + Positive Bound].

◆ QualityLevelMinimumLODs

int32& USkeletalMesh::QualityLevelMinimumLODs

◆ RayTracingMinLOD

int32 USkeletalMesh::RayTracingMinLOD

LOD bias for ray tracing. When non-zero, a different LOD level other than the predicted LOD level will be used for ray tracing. Advanced features like morph targets and cloth simulation may not work properly.

◆ ReleaseResourcesFence

FRenderCommandFence USkeletalMesh::ReleaseResourcesFence

A fence which is used to keep track of the rendering thread releasing the static mesh resources.

◆ SamplingInfo

FSkeletalMeshSamplingInfo USkeletalMesh::SamplingInfo
protected

Defines if and how to generate a set of precomputed data allowing targeted and fast sampling of this mesh on the CPU.

◆ SkinWeightProfiles

TArray<FSkinWeightProfileInfo> USkeletalMesh::SkinWeightProfiles
protected

Set of skin weight profiles associated with this mesh

◆ TargetMeshDeformers

TObjectPtr<UMeshDeformerCollection> USkeletalMesh::TargetMeshDeformers
protected

Skeletal Mesh needs this collection of deformers to make sure it cooks any extra data required by these deformers


The documentation for this class was generated from the following files: