![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "CoreMinimal.h"#include "UObject/ObjectMacros.h"#include "UObject/Object.h"#include "Misc/App.h"#include "Engine/TextureStreamingTypes.h"#include "Serialization/BulkData.h"#include "Templates/RefCounting.h"#include "Streaming/StreamableRenderResourceState.h"#include "PerQualityLevelProperties.h"#include "StreamableRenderAsset.generated.h"Go to the source code of this file.
Classes | |
| class | UStreamableRenderAsset |
| struct | UStreamableRenderAsset::FLODStreamingCallbackPayload |
Namespaces | |
| namespace | Nanite |
Macros | |
| #define | STREAMABLERENDERASSET_NODEFAULT(FuncName) LowLevelFatalError(TEXT("UStreamableRenderAsset::%s has no default implementation"), TEXT(#FuncName)) |
| #define | RENDER_ASSET_STREAMING_SLEEP_DT (0.010f) |
Enumerations | |
| enum class | EStreamableRenderAssetType : uint8 { None , Texture , StaticMesh , SkeletalMesh , UE_DEPRECATED =(5.1, "LandscapeMeshMobile is now deprecated and will be removed.") , NaniteCoarseMesh } |
| #define RENDER_ASSET_STREAMING_SLEEP_DT (0.010f) |
| #define STREAMABLERENDERASSET_NODEFAULT | ( | FuncName | ) | LowLevelFatalError(TEXT("UStreamableRenderAsset::%s has no default implementation"), TEXT(#FuncName)) |
|
strong |