UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
StreamableRenderAsset.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Misc/App.h"
#include "Engine/TextureStreamingTypes.h"
#include "Serialization/BulkData.h"
#include "Templates/RefCounting.h"
#include "Streaming/StreamableRenderResourceState.h"
#include "PerQualityLevelProperties.h"
#include "StreamableRenderAsset.generated.h"

Go to the source code of this file.

Classes

class  UStreamableRenderAsset
 
struct  UStreamableRenderAsset::FLODStreamingCallbackPayload
 

Namespaces

namespace  Nanite
 

Macros

#define STREAMABLERENDERASSET_NODEFAULT(FuncName)   LowLevelFatalError(TEXT("UStreamableRenderAsset::%s has no default implementation"), TEXT(#FuncName))
 
#define RENDER_ASSET_STREAMING_SLEEP_DT   (0.010f)
 

Enumerations

enum class  EStreamableRenderAssetType : uint8 {
  None , Texture , StaticMesh , SkeletalMesh ,
  UE_DEPRECATED =(5.1, "LandscapeMeshMobile is now deprecated and will be removed.") , NaniteCoarseMesh
}
 

Macro Definition Documentation

◆ RENDER_ASSET_STREAMING_SLEEP_DT

#define RENDER_ASSET_STREAMING_SLEEP_DT   (0.010f)

◆ STREAMABLERENDERASSET_NODEFAULT

#define STREAMABLERENDERASSET_NODEFAULT (   FuncName)    LowLevelFatalError(TEXT("UStreamableRenderAsset::%s has no default implementation"), TEXT(#FuncName))

Enumeration Type Documentation

◆ EStreamableRenderAssetType

Enumerator
None 
Texture 
StaticMesh 
SkeletalMesh 
UE_DEPRECATED 
NaniteCoarseMesh