UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UStreamableRenderAsset Class Reference

#include <StreamableRenderAsset.h>

+ Inheritance diagram for UStreamableRenderAsset:

Classes

struct  FLODStreamingCallbackPayload
 

Public Member Functions

virtual ENGINE_API ~UStreamableRenderAsset ()
 
virtual int32 GetLODGroupForStreaming () const
 
virtual int32 CalcCumulativeLODSize (int32 NumLODs) const
 
virtual FIoFilenameHash GetMipIoFilenameHash (const int32 MipIndex) const
 
virtual bool DoesMipDataExist (const int32 MipIndex) const
 
ENGINE_API void CancelPendingStreamingRequest ()
 
ENGINE_API bool HasPendingInitOrStreaming (bool bWaitForLODTransition=false) const
 
bool IsPendingStreamingRequestLocked () const
 
virtual bool StreamOut (int32 NewMipCount)
 
virtual bool StreamIn (int32 NewMipCount, bool bHighPrio)
 
virtual void InvalidateLastRenderTimeForStreaming ()
 
virtual float GetLastRenderTimeForStreaming () const
 
virtual bool ShouldMipLevelsBeForcedResident () const
 
ENGINE_API void RegisterMipLevelChangeCallback (UPrimitiveComponent *Component, int32 LODIdx, float TimeoutSecs, bool bOnStreamIn, FLODStreamingCallback &&Callback)
 
ENGINE_API void RegisterMipLevelChangeCallback (UPrimitiveComponent *Component, float TimeoutStartSecs, FLODStreamingCallback &&CallbackStreamingStart, float TimeoutDoneSecs, FLODStreamingCallback &&CallbackStreamingDone)
 
ENGINE_API void RemoveMipLevelChangeCallback (UPrimitiveComponent *Component)
 
ENGINE_API void RemoveAllMipLevelChangeCallbacks ()
 
ENGINE_API void TickMipLevelChangeCallbacks (TArray< UStreamableRenderAsset * > *DeferredTickCBAssets)
 
ENGINE_API void SetForceMipLevelsToBeResident (float Seconds, int32 CinematicLODGroupMask=0)
 
virtual int32 GetCachedLODBias () const
 
const FStreamableRenderResourceStateGetStreamableResourceState () const
 
bool RenderResourceSupportsStreaming () const
 
bool IsStreamable () const
 
ENGINE_API void LinkStreaming ()
 
ENGINE_API void UnlinkStreaming ()
 
ENGINE_API bool IsFullyStreamedIn ()
 
int32 GetStreamingIndex () const
 
ENGINE_API void WaitForPendingInitOrStreaming (bool bWaitForLODTransition=false, bool bSendCompletionEvents=false)
 
ENGINE_API void WaitForStreaming (bool bWaitForLODTransition=false, bool bSendCompletionEvents=false)
 
void TickStreaming (bool bSendCompletionEvents=false, TArray< UStreamableRenderAsset * > *DeferredTickCBAssets=nullptr)
 
virtual EStreamableRenderAssetType GetRenderAssetType () const
 
virtual ENGINE_API void BeginDestroy () override
 
virtual ENGINE_API bool IsReadyForFinishDestroy () override
 
const FPerQualityLevelIntGetNoRefStreamingLODBias () const
 
void SetNoRefStreamingLODBias (FPerQualityLevelInt NewValue)
 
ENGINE_API int32 GetCurrentNoRefStreamingLODBias () const
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostInitProperties ()
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PreSave (FObjectPreSaveContext SaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoad ()
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual COREUOBJECT_API void FinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FArchive &Ar)
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
virtual COREUOBJECT_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize)
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 

Public Attributes

int32 NumCinematicMipLevels
 
uint8 NeverStream: 1
 
uint8 bGlobalForceMipLevelsToBeResident: 1
 
uint8 bHasStreamingUpdatePending: 1
 
uint8 bForceMiplevelsToBeResident: 1
 
uint8 bIgnoreStreamingMipBias: 1
 
uint8 bMarkAsEditorStreamingPool: 1
 

Protected Member Functions

virtual bool HasPendingRenderResourceInitialization () const
 
virtual bool HasPendingLODTransition () const
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Protected Attributes

TArray< FLODStreamingCallbackPayloadMipChangeCallbacks
 
TRefCountPtr< class FRenderAssetUpdatePendingUpdate
 
double ForceMipLevelsToBeResidentTimestamp
 
FPerQualityLevelInt NoRefStreamingLODBias
 
int32 StreamingIndex = INDEX_NONE
 
TSharedPtr< int32, ESPMode::ThreadSafeSimpleStreamableAssetManagerIndex = MakeShared<int32, ESPMode::ThreadSafe>(INDEX_NONE)
 
uint8 bUseCinematicMipLevels: 1
 
FStreamableRenderResourceState CachedSRRState
 

Friends

class FAsyncRenderAssetStreamingData
 
class FSimpleStreamableAssetManager
 
struct FRenderAssetStreamingManager
 
struct FStreamingRenderAsset
 
class Nanite::FCoarseMeshStreamingManager
 

Additional Inherited Members

- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 

Constructor & Destructor Documentation

◆ ~UStreamableRenderAsset()

UStreamableRenderAsset::~UStreamableRenderAsset ( )
virtualdefault

Destructor

Member Function Documentation

◆ BeginDestroy()

void UStreamableRenderAsset::BeginDestroy ( )
overridevirtual

Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.

Reimplemented from UObject.

Reimplemented in USkeletalMesh, UStaticMesh, UTexture, UTexture2D, UMediaTexture, and UWebBrowserTexture.

◆ CalcCumulativeLODSize()

virtual int32 UStreamableRenderAsset::CalcCumulativeLODSize ( int32  NumLODs) const
inlinevirtual

◆ CancelPendingStreamingRequest()

void UStreamableRenderAsset::CancelPendingStreamingRequest ( )

Tries to cancel a pending LOD change request. Requests cannot be canceled if they are in the finalization phase.

◆ DoesMipDataExist()

virtual bool UStreamableRenderAsset::DoesMipDataExist ( const int32  MipIndex) const
inlinevirtual

Reimplemented in UStaticMesh, UTexture, and USkeletalMesh.

◆ GetCachedLODBias()

virtual int32 UStreamableRenderAsset::GetCachedLODBias ( ) const
inlinevirtual

Returns the combined LOD bias based on texture LOD group and LOD bias. Function name is legacy and incorrect, it is no longer cached

Returns
LOD bias

Reimplemented in UTexture.

◆ GetCurrentNoRefStreamingLODBias()

int32 UStreamableRenderAsset::GetCurrentNoRefStreamingLODBias ( ) const

◆ GetLastRenderTimeForStreaming()

virtual float UStreamableRenderAsset::GetLastRenderTimeForStreaming ( ) const
inlinevirtual

Get the per-asset last render time. FLT_MAX means never use UnknownRefHeuristic and the asset will only keep non-streamable LODs when there is no instance/reference in the scene

Reimplemented in UTexture.

◆ GetLODGroupForStreaming()

virtual int32 UStreamableRenderAsset::GetLODGroupForStreaming ( ) const
inlinevirtual

Get an integer representation of the LOD group

Reimplemented in UTexture.

◆ GetMipIoFilenameHash()

virtual FIoFilenameHash UStreamableRenderAsset::GetMipIoFilenameHash ( const int32  MipIndex) const
inlinevirtual

Reimplemented in UStaticMesh, UTexture, and USkeletalMesh.

◆ GetNoRefStreamingLODBias()

const FPerQualityLevelInt & UStreamableRenderAsset::GetNoRefStreamingLODBias ( ) const
inline

◆ GetRenderAssetType()

virtual EStreamableRenderAssetType UStreamableRenderAsset::GetRenderAssetType ( ) const
inlinevirtual

Reimplemented in USkeletalMesh, UStaticMesh, and UTexture.

◆ GetStreamableResourceState()

const FStreamableRenderResourceState & UStreamableRenderAsset::GetStreamableResourceState ( ) const
inline

Return the streaming state of the render resources. Mirrors the state and lowers cache misses. Cleared if there are no resources.

◆ GetStreamingIndex()

int32 UStreamableRenderAsset::GetStreamingIndex ( ) const
inline

◆ HasPendingInitOrStreaming()

bool UStreamableRenderAsset::HasPendingInitOrStreaming ( bool  bWaitForLODTransition = false) const

Whether a stream in / out request is pending. Only one request can exists at anytime for a streamable asset. This also includes the resource initialization!

◆ HasPendingLODTransition()

virtual bool UStreamableRenderAsset::HasPendingLODTransition ( ) const
inlineprotectedvirtual

Reimplemented in UTexture.

◆ HasPendingRenderResourceInitialization()

virtual bool UStreamableRenderAsset::HasPendingRenderResourceInitialization ( ) const
inlineprotectedvirtual

Reimplemented in USkeletalMesh, UStaticMesh, and UTexture.

◆ InvalidateLastRenderTimeForStreaming()

virtual void UStreamableRenderAsset::InvalidateLastRenderTimeForStreaming ( )
inlinevirtual

Invalidates per-asset last render time. Mainly used to opt in UnknownRefHeuristic during LOD index calculation. See FStreamingRenderAsset::bUseUnknownRefHeuristic

Reimplemented in UTexture.

◆ IsFullyStreamedIn()

bool UStreamableRenderAsset::IsFullyStreamedIn ( )

Whether all miplevels of this texture have been fully streamed in, LOD settings permitting. Note that if optional mips are not mounted it will always return false.

◆ IsPendingStreamingRequestLocked()

bool UStreamableRenderAsset::IsPendingStreamingRequestLocked ( ) const

Whether there is a pending update and it is locked within an update step. Used to prevent dealocks in SuspendRenderAssetStreaming().

◆ IsReadyForFinishDestroy()

bool UStreamableRenderAsset::IsReadyForFinishDestroy ( )
overridevirtual

Called to check if the object is ready for FinishDestroy. This is called after BeginDestroy to check the completion of the potentially asynchronous object cleanup.

Returns
True if the object's asynchronous cleanup has completed and it is ready for FinishDestroy to be called.

Reimplemented from UObject.

Reimplemented in USkeletalMesh, UStaticMesh, and UTexture.

◆ IsStreamable()

bool UStreamableRenderAsset::IsStreamable ( ) const
inline

Whether the current asset render resource is streamable from a gamethread timeline.

◆ LinkStreaming()

void UStreamableRenderAsset::LinkStreaming ( )

Links texture to the texture streaming manager.

◆ RegisterMipLevelChangeCallback() [1/2]

void UStreamableRenderAsset::RegisterMipLevelChangeCallback ( UPrimitiveComponent *  Component,
float  TimeoutStartSecs,
FLODStreamingCallback &&  CallbackStreamingStart,
float  TimeoutDoneSecs,
FLODStreamingCallback &&  CallbackStreamingDone 
)

Register a set of callbacks to get notified when new mips/LODs start streaming in and when streaming is complete. If the target mips/LODs are already streamed in, CallbackStreamingDone is called immediately and CallbackStreamingStart is not called.

Parameters
ComponentThe context component
TimeoutStartSecsTimeout in seconds for streaming to start
CallbackStreamingStartThe callback to call when the streamer begins changing LOD/mip target. This callback will not be called if the asset is not streamable, or is already streamed in
TimeoutDoneSecsTimeout in seconds for streaming to be done
CallbackStreamingDoneThe callback to call when the desired mip/LOD level has been streamed in or when the timeout period has elapsed. This callback will not be called if the start timeout has expired.

◆ RegisterMipLevelChangeCallback() [2/2]

void UStreamableRenderAsset::RegisterMipLevelChangeCallback ( UPrimitiveComponent *  Component,
int32  LODIdx,
float  TimeoutSecs,
bool  bOnStreamIn,
FLODStreamingCallback &&  Callback 
)

Register a callback to get notified when a certain mip or LOD is resident or evicted.

Parameters
ComponentThe context component
LODIdxThe mip or LOD level to wait for
TimeoutSecsTimeout in seconds
bOnStreamInWhether to get notified when the specified level is resident or evicted
CallbackThe callback to call

◆ RemoveAllMipLevelChangeCallbacks()

void UStreamableRenderAsset::RemoveAllMipLevelChangeCallbacks ( )

Not thread safe and must be called on GT timeline but not necessarily on GT (e.g. ParallelFor called from GT).

◆ RemoveMipLevelChangeCallback()

void UStreamableRenderAsset::RemoveMipLevelChangeCallback ( UPrimitiveComponent *  Component)

Remove mip level change callbacks registered by a component.

Parameters
ComponentThe context component

◆ RenderResourceSupportsStreaming()

bool UStreamableRenderAsset::RenderResourceSupportsStreaming ( ) const
inline

Whether the current asset render resource is streamable from a gamethread timeline.

◆ SetForceMipLevelsToBeResident()

void UStreamableRenderAsset::SetForceMipLevelsToBeResident ( float  Seconds,
int32  CinematicLODGroupMask = 0 
)

Tells the streaming system that it should force all mip-levels to be resident for a number of seconds.

Parameters
SecondsDuration in seconds
CinematicTextureGroupsBitfield indicating which texture groups that use extra high-resolution mips

◆ SetNoRefStreamingLODBias()

void UStreamableRenderAsset::SetNoRefStreamingLODBias ( FPerQualityLevelInt  NewValue)
inline

◆ ShouldMipLevelsBeForcedResident()

virtual bool UStreamableRenderAsset::ShouldMipLevelsBeForcedResident ( ) const
inlinevirtual

Returns whether miplevels should be forced resident.

Returns
true if either transient or serialized override requests miplevels to be resident, false otherwise

Reimplemented in UTexture.

◆ StreamIn()

virtual bool UStreamableRenderAsset::StreamIn ( int32  NewMipCount,
bool  bHighPrio 
)
inlinevirtual

Loads mips from disk to memory. Only usable if the asset is streamable.

Parameters
NewMipCount- The desired mip count after the mips are loaded.
bHighPrio- true if the load request is of high priority and must be issued before other asset requests.
Returns
Whether any mips were resquested to be loaded.

Reimplemented in UStaticMesh, UTexture2D, UTexture2DArray, UVolumeTexture, and USkeletalMesh.

◆ StreamOut()

virtual bool UStreamableRenderAsset::StreamOut ( int32  NewMipCount)
inlinevirtual

Unload some mips from memory. Only usable if the asset is streamable.

Parameters
NewMipCount- The desired mip count after the mips are unloaded.
Returns
Whether any mips were requested to be unloaded.

Reimplemented in UStaticMesh, UTexture2D, UTexture2DArray, UVolumeTexture, and USkeletalMesh.

◆ TickMipLevelChangeCallbacks()

void UStreamableRenderAsset::TickMipLevelChangeCallbacks ( TArray< UStreamableRenderAsset * > *  DeferredTickCBAssets)

Invoke registered mip level change callbacks.

Parameters
DeferredTickCBAssetsNon-null if not called on GT. An array that collects assets with CBs that need to be called later on GT

◆ TickStreaming()

void UStreamableRenderAsset::TickStreaming ( bool  bSendCompletionEvents = false,
TArray< UStreamableRenderAsset * > *  DeferredTickCBAssets = nullptr 
)

◆ UnlinkStreaming()

void UStreamableRenderAsset::UnlinkStreaming ( )

Unlinks texture from the texture streaming manager.

◆ WaitForPendingInitOrStreaming()

void UStreamableRenderAsset::WaitForPendingInitOrStreaming ( bool  bWaitForLODTransition = false,
bool  bSendCompletionEvents = false 
)

Wait for any pending operation (like InitResource and Streaming) to complete.

◆ WaitForStreaming()

void UStreamableRenderAsset::WaitForStreaming ( bool  bWaitForLODTransition = false,
bool  bSendCompletionEvents = false 
)

Wait for any pending operation and make sure that the asset streamer has performed requested ops on this asset.

Friends And Related Symbol Documentation

◆ FAsyncRenderAssetStreamingData

◆ FRenderAssetStreamingManager

◆ FSimpleStreamableAssetManager

◆ FStreamingRenderAsset

◆ Nanite::FCoarseMeshStreamingManager

Member Data Documentation

◆ bForceMiplevelsToBeResident

uint8 UStreamableRenderAsset::bForceMiplevelsToBeResident

Override whether to fully stream even if texture hasn't been rendered.

◆ bGlobalForceMipLevelsToBeResident

uint8 UStreamableRenderAsset::bGlobalForceMipLevelsToBeResident

Global and serialized version of ForceMiplevelsToBeResident.

◆ bHasStreamingUpdatePending

uint8 UStreamableRenderAsset::bHasStreamingUpdatePending

Whether some mips might be streamed soon. If false, the texture is not planned resolution will be stable.

◆ bIgnoreStreamingMipBias

uint8 UStreamableRenderAsset::bIgnoreStreamingMipBias

When forced fully resident, ignores the streaming mip bias used to accommodate memory constraints.

◆ bMarkAsEditorStreamingPool

uint8 UStreamableRenderAsset::bMarkAsEditorStreamingPool

Object marked as being part of Editors Pool

◆ bUseCinematicMipLevels

uint8 UStreamableRenderAsset::bUseCinematicMipLevels
protected

Whether to use the extra cinematic quality mip-levels, when we're forcing mip-levels to be resident.

◆ CachedSRRState

FStreamableRenderResourceState UStreamableRenderAsset::CachedSRRState
protected

Gamethread coherent state of the resource. Updated whenever graphic resources would from enqueued render commands.

◆ ForceMipLevelsToBeResidentTimestamp

double UStreamableRenderAsset::ForceMipLevelsToBeResidentTimestamp
protected

WorldSettings timestamp that tells the streamer to force all miplevels to be resident up until that time.

◆ MipChangeCallbacks

TArray<FLODStreamingCallbackPayload> UStreamableRenderAsset::MipChangeCallbacks
protected

◆ NeverStream

uint8 UStreamableRenderAsset::NeverStream

◆ NoRefStreamingLODBias

FPerQualityLevelInt UStreamableRenderAsset::NoRefStreamingLODBias
protected

◆ NumCinematicMipLevels

int32 UStreamableRenderAsset::NumCinematicMipLevels

Number of mip-levels to use for cinematic quality.

◆ PendingUpdate

TRefCountPtr<class FRenderAssetUpdate> UStreamableRenderAsset::PendingUpdate
protected

An update structure used to handle streaming strategy.

◆ SimpleStreamableAssetManagerIndex

TSharedPtr<int32, ESPMode::ThreadSafe> UStreamableRenderAsset::SimpleStreamableAssetManagerIndex = MakeShared<int32, ESPMode::ThreadSafe>(INDEX_NONE)
protected

◆ StreamingIndex

int32 UStreamableRenderAsset::StreamingIndex = INDEX_NONE
protected

FStreamingRenderAsset index used by the texture streaming system.


The documentation for this class was generated from the following files: