UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UPhysicsAsset Class Reference

#include <PhysicsAsset.h>

+ Inheritance diagram for UPhysicsAsset:

Public Member Functions

virtual void Serialize (FArchive &Ar) override
 
virtual void PostLoad () override
 
virtual FString GetDesc () override
 
virtual void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const override
 
virtual void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const override
 
virtual void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize) override
 
ENGINE_API int32 FindControllingBodyIndex (const class USkeletalMesh *skelMesh, int32 BoneIndex) const
 
ENGINE_API int32 FindParentBodyIndex (const class USkeletalMesh *skelMesh, int32 StartBoneIndex) const
 
ENGINE_API int32 FindParentBodyIndex (const FReferenceSkeleton &RefSkeleton, const int32 StartBoneIndex) const
 
ENGINE_API int32 FindConstraintIndex (FName ConstraintName) const
 
ENGINE_API int32 FindConstraintIndex (FName Bone1Name, FName Bone2Name) const
 
FName FindConstraintBoneName (int32 ConstraintIndex) const
 
ENGINE_API int32 FindMirroredBone (const class USkeletalMesh *skelMesh, int32 BoneIndex) const
 
ENGINE_API void GetBodyIndicesBelow (TArray< int32 > &OutBodyIndices, FName InBoneName, const USkeletalMesh *InSkelMesh, bool bIncludeParent=true) const
 
ENGINE_API void GetBodyIndicesBelow (TArray< int32 > &OutBodyIndices, const FName InBoneName, const FReferenceSkeleton &RefSkeleton, const bool bIncludeParent=true) const
 
ENGINE_API void GetNearestBodyIndicesBelow (TArray< int32 > &OutBodyIndices, FName InBoneName, const USkeletalMesh *InSkelMesh) const
 
ENGINE_API FBox CalcAABB (const class USkinnedMeshComponent *MeshComponent, const FTransform &LocalToWorld) const
 
ENGINE_API void ClearAllPhysicsMeshes ()
 
void GetCollisionMesh (int32 ViewIndex, FMeshElementCollector &Collector, const FReferenceSkeleton &RefSkeleton, const TArray< FTransform > &SpaceBases, const FTransform &LocalToWorld, const FVector &Scale3D) const
 
void DrawConstraints (int32 ViewIndex, FMeshElementCollector &Collector, const FReferenceSkeleton &RefSkeleton, const TArray< FTransform > &SpaceBases, const FTransform &LocalToWorld, float Scale) const
 
ENGINE_API void GetUsedMaterials (TArray< UMaterialInterface * > &Materials)
 
ENGINE_API void DisableCollision (int32 BodyIndexA, int32 BodyIndexB)
 
ENGINE_API void EnableCollision (int32 BodyIndexA, int32 BodyIndexB)
 
ENGINE_API bool IsCollisionEnabled (int32 BodyIndexA, int32 BodyIndexB) const
 
ENGINE_API void SetPrimitiveCollision (int32 BodyIndex, EAggCollisionShape::Type PrimitiveType, int32 PrimitiveIndex, ECollisionEnabled::Type CollisionEnabled)
 
ENGINE_API ECollisionEnabled::Type GetPrimitiveCollision (int32 BodyIndex, EAggCollisionShape::Type PrimitiveType, int32 PrimitiveIndex) const
 
ENGINE_API void SetPrimitiveContributeToMass (int32 BodyIndex, EAggCollisionShape::Type PrimitiveType, int32 PrimitiveIndex, bool bContributesToMass)
 
ENGINE_API bool GetPrimitiveContributeToMass (int32 BodyIndex, EAggCollisionShape::Type PrimitiveType, int32 PrimitiveIndex) const
 
ENGINE_API void UpdateBoundsBodiesArray ()
 
ENGINE_API void UpdateBodySetupIndexMap ()
 
ENGINE_API int32 FindBodyIndex (FName BodyName) const
 
ENGINE_API void BodyFindConstraints (int32 BodyIndex, TArray< int32 > &Constraints)
 
 DECLARE_MULTICAST_DELEGATE_OneParam (FRefreshPhysicsAssetChangeDelegate, const UPhysicsAsset *)
 
virtual void SetPreviewMesh (USkeletalMesh *PreviewMesh, bool bMarkAsDirty=true)
 
virtual USkeletalMeshGetPreviewMesh () const
 
ENGINE_API void AddAssetUserData (UAssetUserData *InUserData) override
 
ENGINE_API void RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
 
ENGINE_API UAssetUserDataGetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
 
ENGINE_API const TArray< UAssetUserData * > * GetAssetUserDataArray () const override
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostInitProperties ()
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PreSave (FObjectPreSaveContext SaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual COREUOBJECT_API void BeginDestroy ()
 
virtual bool IsReadyForFinishDestroy ()
 
virtual COREUOBJECT_API void FinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 
- Public Member Functions inherited from IInterface_PreviewMeshProvider
virtual USkeletalMeshGetPreviewMesh (bool bFindIfNotSet=false)
 

Public Attributes

FPhysicsAssetSolverSettings SolverSettings
 
FSolverIterations SolverIterations
 
EPhysicsAssetSolverType SolverType
 
uint8 bNotForDedicatedServer:1
 
TMap< FName, int32BodySetupIndexMap
 
TMap< FRigidBodyIndexPair, boolCollisionDisableTable
 
TObjectPtr< class UThumbnailInfoThumbnailInfo
 

Static Public Attributes

static ENGINE_API FRefreshPhysicsAssetChangeDelegate OnRefreshPhysicsAssetChange
 

Additional Inherited Members

- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Detailed Description

PhysicsAsset contains a set of rigid bodies and constraints that make up a single ragdoll. The asset is not limited to human ragdolls, and can be used for any physical simulation using bodies and constraints. A SkeletalMesh has a single PhysicsAsset, which allows for easily turning ragdoll physics on or off for many SkeletalMeshComponents The asset can be configured inside the Physics Asset Editor.

See also
https://docs.unrealengine.com/InteractiveExperiences/Physics/PhysicsAssetEditor
USkeletalMesh

Member Function Documentation

◆ AddAssetUserData()

void UPhysicsAsset::AddAssetUserData ( UAssetUserData InUserData)
overridevirtual

Reimplemented from IInterface_AssetUserData.

◆ BodyFindConstraints()

void UPhysicsAsset::BodyFindConstraints ( int32  BodyIndex,
TArray< int32 > &  Constraints 
)

Find all the constraints that are connected to a particular body.

Parameters
BodyIndexThe index of the body to find the constraints for
ConstraintsReturns the found constraints

◆ CalcAABB()

FBox UPhysicsAsset::CalcAABB ( const class USkinnedMeshComponent MeshComponent,
const FTransform LocalToWorld 
) const

◆ ClearAllPhysicsMeshes()

void UPhysicsAsset::ClearAllPhysicsMeshes ( )

Clears physics meshes from all bodies

◆ DECLARE_MULTICAST_DELEGATE_OneParam()

UPhysicsAsset::DECLARE_MULTICAST_DELEGATE_OneParam ( FRefreshPhysicsAssetChangeDelegate  ,
const UPhysicsAsset  
)

Delegate fired when physics asset changes

◆ DisableCollision()

void UPhysicsAsset::DisableCollision ( int32  BodyIndexA,
int32  BodyIndexB 
)

◆ DrawConstraints()

void UPhysicsAsset::DrawConstraints ( int32  ViewIndex,
FMeshElementCollector Collector,
const FReferenceSkeleton RefSkeleton,
const TArray< FTransform > &  SpaceBases,
const FTransform LocalToWorld,
float  Scale 
) const

◆ EnableCollision()

void UPhysicsAsset::EnableCollision ( int32  BodyIndexA,
int32  BodyIndexB 
)

◆ FindBodyIndex()

int32 UPhysicsAsset::FindBodyIndex ( FName  BodyName) const

◆ FindConstraintBoneName()

FName UPhysicsAsset::FindConstraintBoneName ( int32  ConstraintIndex) const

◆ FindConstraintIndex() [1/2]

int32 UPhysicsAsset::FindConstraintIndex ( FName  Bone1Name,
FName  Bone2Name 
) const

◆ FindConstraintIndex() [2/2]

int32 UPhysicsAsset::FindConstraintIndex ( FName  ConstraintName) const

◆ FindControllingBodyIndex()

int32 UPhysicsAsset::FindControllingBodyIndex ( const class USkeletalMesh skelMesh,
int32  BoneIndex 
) const

◆ FindMirroredBone()

int32 UPhysicsAsset::FindMirroredBone ( const class USkeletalMesh skelMesh,
int32  BoneIndex 
) const

◆ FindParentBodyIndex() [1/2]

int32 UPhysicsAsset::FindParentBodyIndex ( const class USkeletalMesh skelMesh,
int32  StartBoneIndex 
) const

◆ FindParentBodyIndex() [2/2]

int32 UPhysicsAsset::FindParentBodyIndex ( const FReferenceSkeleton RefSkeleton,
const int32  StartBoneIndex 
) const

◆ GetAssetRegistryTags() [1/2]

void UPhysicsAsset::GetAssetRegistryTags ( FAssetRegistryTagsContext  Context) const
overridevirtual

Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects

Parameters
OutTagsA list of key-value pairs associated with this object and their types

Reimplemented from UObject.

◆ GetAssetRegistryTags() [2/2]

void UPhysicsAsset::GetAssetRegistryTags ( TArray< FAssetRegistryTag > &  OutTags) const
overridevirtual

Reimplemented from UObject.

◆ GetAssetUserDataArray()

const TArray< UAssetUserData * > * UPhysicsAsset::GetAssetUserDataArray ( ) const
overridevirtual

Reimplemented from IInterface_AssetUserData.

◆ GetAssetUserDataOfClass()

UAssetUserData * UPhysicsAsset::GetAssetUserDataOfClass ( TSubclassOf< UAssetUserData InUserDataClass)
overridevirtual

Returns an instance of the provided AssetUserData class if it's contained in the target asset.

Parameters
InUserDataClassUAssetUserData sub class to get
Returns
The instance of the UAssetUserData class contained, or null if it doesn't exist

Reimplemented from IInterface_AssetUserData.

◆ GetBodyIndicesBelow() [1/2]

void UPhysicsAsset::GetBodyIndicesBelow ( TArray< int32 > &  OutBodyIndices,
const FName  InBoneName,
const FReferenceSkeleton RefSkeleton,
const bool  bIncludeParent = true 
) const

◆ GetBodyIndicesBelow() [2/2]

void UPhysicsAsset::GetBodyIndicesBelow ( TArray< int32 > &  OutBodyIndices,
FName  InBoneName,
const USkeletalMesh InSkelMesh,
bool  bIncludeParent = true 
) const

Utility for getting indices of all bodies below (and including) the one with the supplied name.

◆ GetCollisionMesh()

void UPhysicsAsset::GetCollisionMesh ( int32  ViewIndex,
FMeshElementCollector Collector,
const FReferenceSkeleton RefSkeleton,
const TArray< FTransform > &  SpaceBases,
const FTransform LocalToWorld,
const FVector Scale3D 
) const

◆ GetDesc()

FString UPhysicsAsset::GetDesc ( void  )
overridevirtual

Returns a one line description of an object for viewing in the thumbnail view of the generic browser

Reimplemented from UObject.

◆ GetNearestBodyIndicesBelow()

void UPhysicsAsset::GetNearestBodyIndicesBelow ( TArray< int32 > &  OutBodyIndices,
FName  InBoneName,
const USkeletalMesh InSkelMesh 
) const

◆ GetPreviewMesh()

USkeletalMesh * UPhysicsAsset::GetPreviewMesh ( ) const
virtual

Get the preview mesh for this asset

Implements IInterface_PreviewMeshProvider.

◆ GetPrimitiveCollision()

ECollisionEnabled::Type UPhysicsAsset::GetPrimitiveCollision ( int32  BodyIndex,
EAggCollisionShape::Type  PrimitiveType,
int32  PrimitiveIndex 
) const

◆ GetPrimitiveContributeToMass()

bool UPhysicsAsset::GetPrimitiveContributeToMass ( int32  BodyIndex,
EAggCollisionShape::Type  PrimitiveType,
int32  PrimitiveIndex 
) const

◆ GetResourceSizeEx()

void UPhysicsAsset::GetResourceSizeEx ( FResourceSizeEx CumulativeResourceSize)
overridevirtual

Get the size of the object/resource for use in memory tools or to display to artists/LDs in the Editor This is the extended version which separates up the used memory into different memory regions (the actual definition of which may be platform specific).

Parameters
CumulativeResourceSizeStruct used to count up the cumulative size of the resource as to be displayed to artists/LDs in the Editor.

Reimplemented from UObject.

◆ GetUsedMaterials()

void UPhysicsAsset::GetUsedMaterials ( TArray< UMaterialInterface * > &  Materials)

◆ IsCollisionEnabled()

bool UPhysicsAsset::IsCollisionEnabled ( int32  BodyIndexA,
int32  BodyIndexB 
) const

◆ PostLoad()

void UPhysicsAsset::PostLoad ( )
overridevirtual

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.

Reimplemented from UObject.

◆ RemoveUserDataOfClass()

void UPhysicsAsset::RemoveUserDataOfClass ( TSubclassOf< UAssetUserData InUserDataClass)
overridevirtual

Reimplemented from IInterface_AssetUserData.

◆ Serialize()

void UPhysicsAsset::Serialize ( FArchive Ar)
overridevirtual

Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.

Reimplemented from UObject.

◆ SetPreviewMesh()

void UPhysicsAsset::SetPreviewMesh ( USkeletalMesh PreviewMesh,
bool  bMarkAsDirty = true 
)
virtual

IPreviewMeshProviderInterface interface

Implements IInterface_PreviewMeshProvider.

◆ SetPrimitiveCollision()

void UPhysicsAsset::SetPrimitiveCollision ( int32  BodyIndex,
EAggCollisionShape::Type  PrimitiveType,
int32  PrimitiveIndex,
ECollisionEnabled::Type  CollisionEnabled 
)

◆ SetPrimitiveContributeToMass()

void UPhysicsAsset::SetPrimitiveContributeToMass ( int32  BodyIndex,
EAggCollisionShape::Type  PrimitiveType,
int32  PrimitiveIndex,
bool  bContributesToMass 
)

◆ UpdateBodySetupIndexMap()

void UPhysicsAsset::UpdateBodySetupIndexMap ( )

Update the BodySetup Array Index Map.

◆ UpdateBoundsBodiesArray()

void UPhysicsAsset::UpdateBoundsBodiesArray ( )

Update the BoundsBodies array and cache the indices of bodies marked with bConsiderForBounds to BoundsBodies array.

Member Data Documentation

◆ bNotForDedicatedServer

uint8 UPhysicsAsset::bNotForDedicatedServer

If true, we skip instancing bodies for this PhysicsAsset on dedicated servers

◆ BodySetupIndexMap

TMap<FName, int32> UPhysicsAsset::BodySetupIndexMap

This caches the BodySetup Index by BodyName to speed up FindBodyIndex

◆ CollisionDisableTable

TMap<FRigidBodyIndexPair,bool> UPhysicsAsset::CollisionDisableTable

Table indicating which pairs of bodies have collision disabled between them. Used internally. Note, this is accessed from within physics engine, so is not safe to change while physics is running

◆ OnRefreshPhysicsAssetChange

ENGINE_API FRefreshPhysicsAssetChangeDelegate UPhysicsAsset::OnRefreshPhysicsAssetChange
static

◆ SolverIterations

FSolverIterations UPhysicsAsset::SolverIterations

Old solver settings shown for reference. These will be removed at some point. When you open an old asset you should see that the settings were transferred to "SolverSettings" above. You should usually see: SolverSettings.PositionIterations = OldSettings.SolverIterations * OldSetting.JointIterations; SolverSettings.VelocityIterations = 1; SolverSettings.ProjectionIterations = 1;

◆ SolverSettings

FPhysicsAssetSolverSettings UPhysicsAsset::SolverSettings

Solver settings when the asset is used with a RigidBody Anim Node (RBAN).

◆ SolverType

EPhysicsAssetSolverType UPhysicsAsset::SolverType

Solver type used in physics asset editor. This can be used to make what you see in the asset editor more closely resembles what you see in game (though there will be differences owing to framerate variation etc). If your asset will primarily be used as a ragdoll select "World", but if it will be used in the AnimGraph select "RBAN".

◆ ThumbnailInfo

TObjectPtr<class UThumbnailInfo> UPhysicsAsset::ThumbnailInfo

Information for thumbnail rendering


The documentation for this class was generated from the following files: