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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PhysicsAsset.h>
Public Member Functions | |
| ENGINE_API | FSolverIterations () |
Public Attributes | |
| int32 | SolverIterations |
| int32 | JointIterations |
| int32 | CollisionIterations |
| int32 | SolverPushOutIterations |
| int32 | JointPushOutIterations |
| int32 | CollisionPushOutIterations |
Solver settings for use by the Legacy RigidBody AnimNode (RBAN) solver. These settings are no longer used by default and will eventually be deprecated and then removed.
| FSolverIterations::FSolverIterations | ( | ) |
| int32 FSolverIterations::CollisionIterations |
The recommended number of collision sub-iterations. Increasing this can help with collision jitter.
| int32 FSolverIterations::CollisionPushOutIterations |
The recommended number of joint sub-push-out iterations. Increasing this can help with collision penetration problems.
| int32 FSolverIterations::JointIterations |
The recommended number of joint sub-iterations. Increasing this can help with chains of long-thin bodies.
| int32 FSolverIterations::JointPushOutIterations |
The recommended number of joint sub-push-out iterations.
| int32 FSolverIterations::SolverIterations |
The recommended number of solver iterations. Increase this if collision and joints are fighting, or joint chains are stretching.
| int32 FSolverIterations::SolverPushOutIterations |
The recommended number of solver push-out iterations. Increasing this can help with collision penetration problems. Increase this if bodies remain penetrating