10#include "PhysicsAsset.generated.h"
40 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = SolverSettings)
47 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = SolverSettings)
57 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = SolverSettings)
64 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = SolverSettings, meta = (ClampMin = 0))
70 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = SolverSettings, meta = (ClampMin = 0))
71 float MaxDepenetrationVelocity;
78 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = SolverSettings, meta = (ClampMin = 0))
87 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = SolverSettings)
88 bool bUseLinearJointSolver;
115 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = SolverSettings, meta = (ClampMax = 50))
121 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = SolverSettings, meta = (ClampMax = 50))
127 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = SolverSettings, meta = (ClampMax = 50))
134 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = SolverSettings, meta = (ClampMax = 50))
140 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = SolverSettings, meta = (ClampMax = 50))
146 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = SolverSettings, meta = (ClampMax = 50))
175#if WITH_EDITORONLY_DATA
227 UPROPERTY(EditAnywhere, Category = SolverSettings, Config)
246 UPROPERTY(EditAnywhere, Category = SolverSettings)
264 UPROPERTY(VisibleAnywhere, Instanced, Category = Thumbnail)
270#if WITH_EDITORONLY_DATA
273 virtual FString
GetDesc()
override;
275 UE_DEPRECATED(5.4,
"Implement the version that takes FAssetRegistryTagsContext instead.")
303 FName FindConstraintBoneName(
int32 ConstraintIndex)
const;
391 UFUNCTION(BlueprintCallable, Category =
"Physics|Constraints")
415#if WITH_EDITORONLY_DATA
433 UPROPERTY(EditAnywhere, AdvancedDisplay, Instanced, Category = UserData)
438#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
EPhysicsAssetSolverType
Definition PhysicsAsset.h:155
EDataValidationResult
Definition UObjectGlobals.h:4225
Definition Constraints.Build.cs:6
Definition Archive.h:1208
Definition AssetRegistryTagsContext.h:98
Definition DataValidation.h:40
Definition MeshElementCollector.h:26
Definition NameTypes.h:617
Definition UnrealType.h:174
Definition Interface_AssetUserData.h:20
Definition Interface_PreviewMeshProvider.h:20
Definition UnrealString.h.inl:34
Definition SubclassOf.h:30
Definition AssetUserData.h:18
virtual void GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize) override
Definition BodySetup.cpp:1635
Definition MaterialInterface.h:296
virtual COREUOBJECT_API void GetAssetRegistryTags(FAssetRegistryTagsContext Context) const
Definition Obj.cpp:2423
virtual FString GetDesc()
Definition Object.h:704
Definition PhysicsAsset.h:172
static ENGINE_API FRefreshPhysicsAssetChangeDelegate OnRefreshPhysicsAssetChange
Definition PhysicsAsset.h:381
DECLARE_MULTICAST_DELEGATE_OneParam(FRefreshPhysicsAssetChangeDelegate, const UPhysicsAsset *)
Definition SkeletalBodySetup.h:26
Definition SkeletalMesh.h:440
Definition SkinnedMeshComponent.h:258
Definition ThumbnailInfo.h:16
Definition PhysicsAsset.h:13
Type
Definition ShapeElem.h:17
Definition EngineTypes.h:1571
Type
Definition EngineTypes.h:1573
const FName EnableCollision("EnableCollision")
int
Definition TestServer.py:515
U16 Index
Definition radfft.cpp:71
Definition ConstraintInstance.h:1238
Definition ConstraintInstance.h:255
Definition PhysicsAsset.h:31
Definition UnrealType.h:6865
Definition ReferenceSkeleton.h:100
Definition ResourceSize.h:31
Definition RigidBodyIndexPair.h:11
Definition PhysicsAsset.h:107
Definition ObjectPtr.h:488
Definition SoftObjectPtr.h:174