#include <ReferenceSkeleton.h>
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| | FReferenceSkeleton (bool bInOnlyOneRootAllowed=true) |
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| ENGINE_API void | RebuildRefSkeleton (const USkeleton *Skeleton, bool bRebuildNameMap) |
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| int32 | GetNum () const |
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| int32 | GetRawBoneNum () const |
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| const TArray< FBoneIndexType > & | GetRequiredVirtualBones () const |
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| const TArray< FVirtualBoneRefData > & | GetVirtualBoneRefData () const |
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| const TArray< FMeshBoneInfo > & | GetRefBoneInfo () const |
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| const TArray< FTransform > & | GetRefBonePose () const |
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| const TArray< FMeshBoneInfo > & | GetRawRefBoneInfo () const |
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| const TArray< FTransform > & | GetRawRefBonePose () const |
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| const TMap< FName, int32 > & | GetRawNameToIndexMap () const |
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| TArray< FName > | GetRawRefBoneNames () const |
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| void | Empty (int32 Size=0) |
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| int32 | FindBoneIndex (const FName &BoneName) const |
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| int32 | FindRawBoneIndex (const FName &BoneName) const |
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| FName | GetBoneName (const int32 BoneIndex) const |
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| int32 | GetParentIndex (const int32 BoneIndex) const |
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| int32 | GetRawParentIndex (const int32 BoneIndex) const |
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| bool | IsValidIndex (int32 Index) const |
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| bool | IsValidRawIndex (int32 Index) const |
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| int32 | GetDepthBetweenBones (const int32 BoneIndex, const int32 ParentBoneIndex) const |
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| bool | BoneIsChildOf (const int32 ChildBoneIndex, const int32 ParentBoneIndex) const |
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| void | RemoveDuplicateBones (const UObject *Requester, TArray< FBoneIndexType > &DuplicateBones) |
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| TArray< int32 > | RemoveBonesByName (USkeleton *Skeleton, const TArray< FName > &BonesToRemove) |
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| void | RebuildNameToIndexMap () |
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| ENGINE_API void | EnsureParentsExist (TArray< FBoneIndexType > &InOutBoneSortedArray) const |
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| ENGINE_API void | EnsureParentsExistAndSort (TArray< FBoneIndexType > &InOutBoneUnsortedArray) const |
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| SIZE_T | GetDataSize () const |
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| ENGINE_API void | GetRawBoneAbsoluteTransforms (TArray< FTransform > &OutAbsoluteTransforms) const |
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| ENGINE_API void | GetBoneAbsoluteTransforms (TArray< FTransform > &OutAbsoluteTransforms) const |
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| ENGINE_API FTransform | GetRawBoneAbsoluteTransform (const int32 InRawBoneIndex) const |
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| ENGINE_API FTransform | GetBoneAbsoluteTransform (const int32 InBoneIndex) const |
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| void | GetRawChildrenIndicesCached (const int32 BoneIndex, TArray< int32 > &OutChildren) const |
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| void | GetRawChildrenIndicesRecursiveCached (const int32 BoneIndex, TArray< int32 > &OutChildren) const |
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| ENGINE_API int32 | GetDirectChildBones (int32 ParentBoneIndex, TArray< int32 > &Children) const |
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| ENGINE_API int32 | GetRawDirectChildBones (int32 ParentBoneIndex, TArray< int32 > &Children) const |
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◆ FReferenceSkeleton()
| FReferenceSkeleton::FReferenceSkeleton |
( |
bool |
bInOnlyOneRootAllowed = true | ) |
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inline |
◆ BoneIsChildOf()
| bool FReferenceSkeleton::BoneIsChildOf |
( |
const int32 |
ChildBoneIndex, |
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const int32 |
ParentBoneIndex |
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) |
| const |
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inline |
◆ Empty()
| void FReferenceSkeleton::Empty |
( |
int32 |
Size = 0 | ) |
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inline |
◆ EnsureParentsExist()
Ensure parent exists in the given input sorted array. Insert parent to the array. The result should be sorted.
◆ EnsureParentsExistAndSort()
Ensure parent exists in the given input array. Insert parent to the array. The result should be sorted.
◆ FindBoneIndex()
| int32 FReferenceSkeleton::FindBoneIndex |
( |
const FName & |
BoneName | ) |
const |
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inline |
Find Bone Index from BoneName. Precache as much as possible in speed critical sections!
◆ FindRawBoneIndex()
| int32 FReferenceSkeleton::FindRawBoneIndex |
( |
const FName & |
BoneName | ) |
const |
|
inline |
Find Bone Index from BoneName. Precache as much as possible in speed critical sections!
◆ GetBoneAbsoluteTransform()
| FTransform FReferenceSkeleton::GetBoneAbsoluteTransform |
( |
const int32 |
InBoneIndex | ) |
const |
Return a single bone's pose as absolute transform (i.e. relative to the origin, rather than the parent bone).
◆ GetBoneAbsoluteTransforms()
| void FReferenceSkeleton::GetBoneAbsoluteTransforms |
( |
TArray< FTransform > & |
OutAbsoluteTransforms | ) |
const |
Return all the bone poses as absolute transforms (i.e. relative to the origin, rather than the parent bone). This function will resize the array to store the transforms, with no re-allocation if shrinking
◆ GetBoneName()
| FName FReferenceSkeleton::GetBoneName |
( |
const int32 |
BoneIndex | ) |
const |
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inline |
◆ GetDataSize()
| SIZE_T FReferenceSkeleton::GetDataSize |
( |
| ) |
const |
◆ GetDepthBetweenBones()
| int32 FReferenceSkeleton::GetDepthBetweenBones |
( |
const int32 |
BoneIndex, |
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const int32 |
ParentBoneIndex |
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) |
| const |
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inline |
Returns # of Depth from BoneIndex to ParentBoneIndex This will return 0 if BoneIndex == ParentBoneIndex; This will return -1 if BoneIndex isn't child of ParentBoneIndex
◆ GetDirectChildBones()
| int32 FReferenceSkeleton::GetDirectChildBones |
( |
int32 |
ParentBoneIndex, |
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|
TArray< int32 > & |
Children |
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) |
| const |
◆ GetNum()
| int32 FReferenceSkeleton::GetNum |
( |
| ) |
const |
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inline |
Returns number of bones in Skeleton.
◆ GetParentIndex()
| int32 FReferenceSkeleton::GetParentIndex |
( |
const int32 |
BoneIndex | ) |
const |
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inline |
◆ GetRawBoneAbsoluteTransform()
| FTransform FReferenceSkeleton::GetRawBoneAbsoluteTransform |
( |
const int32 |
InRawBoneIndex | ) |
const |
Return a single non-virtual bone's pose as absolute transform (i.e. relative to the origin, rather than the parent bone).
◆ GetRawBoneAbsoluteTransforms()
| void FReferenceSkeleton::GetRawBoneAbsoluteTransforms |
( |
TArray< FTransform > & |
OutAbsoluteTransforms | ) |
const |
Return all the non-virtual bone poses as absolute transforms (i.e. relative to the origin, rather than the parent bone). This function will resize the array to store the transforms, with no re-allocation if shrinking
◆ GetRawBoneNum()
| int32 FReferenceSkeleton::GetRawBoneNum |
( |
| ) |
const |
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inline |
Returns number of raw bones in Skeleton. These are the original bones of the asset
◆ GetRawChildrenIndicesCached()
| void FReferenceSkeleton::GetRawChildrenIndicesCached |
( |
const int32 |
BoneIndex, |
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TArray< int32 > & |
OutChildren |
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) |
| const |
◆ GetRawChildrenIndicesRecursiveCached()
| void FReferenceSkeleton::GetRawChildrenIndicesRecursiveCached |
( |
const int32 |
BoneIndex, |
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TArray< int32 > & |
OutChildren |
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) |
| const |
◆ GetRawDirectChildBones()
| int32 FReferenceSkeleton::GetRawDirectChildBones |
( |
int32 |
ParentBoneIndex, |
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TArray< int32 > & |
Children |
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) |
| const |
◆ GetRawNameToIndexMap()
| const TMap< FName, int32 > & FReferenceSkeleton::GetRawNameToIndexMap |
( |
| ) |
const |
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inline |
◆ GetRawParentIndex()
| int32 FReferenceSkeleton::GetRawParentIndex |
( |
const int32 |
BoneIndex | ) |
const |
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inline |
◆ GetRawRefBoneInfo()
Accessor to private data. Raw relates to original asset. Const so it can't be changed recklessly.
◆ GetRawRefBoneNames()
| TArray< FName > FReferenceSkeleton::GetRawRefBoneNames |
( |
| ) |
const |
|
inline |
Returns an array of raw bone names.
◆ GetRawRefBonePose()
Accessor to private data. Raw relates to original asset. Const so it can't be changed recklessly.
◆ GetRefBoneInfo()
Accessor to private data. These include the USkeletons virtual bones. Const so it can't be changed recklessly.
◆ GetRefBonePose()
Accessor to private data. These include the USkeletons virtual bones. Const so it can't be changed recklessly.
◆ GetRequiredVirtualBones()
◆ GetVirtualBoneRefData()
◆ IsValidIndex()
| bool FReferenceSkeleton::IsValidIndex |
( |
int32 |
Index | ) |
const |
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inline |
◆ IsValidRawIndex()
| bool FReferenceSkeleton::IsValidRawIndex |
( |
int32 |
Index | ) |
const |
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inline |
◆ RebuildNameToIndexMap()
| void FReferenceSkeleton::RebuildNameToIndexMap |
( |
| ) |
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◆ RebuildRefSkeleton()
| void FReferenceSkeleton::RebuildRefSkeleton |
( |
const USkeleton * |
Skeleton, |
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bool |
bRebuildNameMap |
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) |
| |
◆ RemoveBonesByName()
Removes the supplied bones from the skeleton, unless they have children that aren't also going to be removed
◆ RemoveDuplicateBones()
◆ operator<<
◆ FReferenceSkeletonModifier
| friend FReferenceSkeleton::FReferenceSkeletonModifier |
The documentation for this struct was generated from the following files: