![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "ReferenceSkeleton.h"#include "Animation/Skeleton.h"#include "Animation/SkeletonRemappingRegistry.h"#include "EngineLogs.h"#include "Algo/Count.h"#include "Engine/SkeletalMesh.h"Classes | |
| struct | FReferenceSkeletonLocals::FElement |
| struct | FReferenceSkeletonLocals::FHierarchy |
| struct | FEnsureParentsExistScratchArea |
Namespaces | |
| namespace | FReferenceSkeletonLocals |
Functions | |
| FArchive & | operator<< (FArchive &Ar, FMeshBoneInfo &F) |
| FTransform | GetComponentSpaceTransform (TArray< uint8 > &ComponentSpaceFlags, TArray< FTransform > &ComponentSpaceTransforms, FReferenceSkeleton &RefSkeleton, int32 TargetIndex) |
| FArchive & | operator<< (FArchive &Ar, FReferenceSkeleton &F) |
| FTransform GetComponentSpaceTransform | ( | TArray< uint8 > & | ComponentSpaceFlags, |
| TArray< FTransform > & | ComponentSpaceTransforms, | ||
| FReferenceSkeleton & | RefSkeleton, | ||
| int32 | TargetIndex | ||
| ) |
| FArchive & operator<< | ( | FArchive & | Ar, |
| FMeshBoneInfo & | F | ||
| ) |
| FArchive & operator<< | ( | FArchive & | Ar, |
| FReferenceSkeleton & | F | ||
| ) |