UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FReferenceSkeleton Member List
This is the complete list of members for
FReferenceSkeleton
, including all inherited members.
BoneIsChildOf
(const int32 ChildBoneIndex, const int32 ParentBoneIndex) const
FReferenceSkeleton
inline
Empty
(int32 Size=0)
FReferenceSkeleton
inline
EnsureParentsExist
(TArray< FBoneIndexType > &InOutBoneSortedArray) const
FReferenceSkeleton
EnsureParentsExistAndSort
(TArray< FBoneIndexType > &InOutBoneUnsortedArray) const
FReferenceSkeleton
FindBoneIndex
(const FName &BoneName) const
FReferenceSkeleton
inline
FindRawBoneIndex
(const FName &BoneName) const
FReferenceSkeleton
inline
FReferenceSkeleton
(bool bInOnlyOneRootAllowed=true)
FReferenceSkeleton
inline
FReferenceSkeletonModifier
FReferenceSkeleton
GetBoneAbsoluteTransform
(const int32 InBoneIndex) const
FReferenceSkeleton
GetBoneAbsoluteTransforms
(TArray< FTransform > &OutAbsoluteTransforms) const
FReferenceSkeleton
GetBoneName
(const int32 BoneIndex) const
FReferenceSkeleton
inline
GetDataSize
() const
FReferenceSkeleton
GetDepthBetweenBones
(const int32 BoneIndex, const int32 ParentBoneIndex) const
FReferenceSkeleton
inline
GetDirectChildBones
(int32 ParentBoneIndex, TArray< int32 > &Children) const
FReferenceSkeleton
GetNum
() const
FReferenceSkeleton
inline
GetParentIndex
(const int32 BoneIndex) const
FReferenceSkeleton
inline
GetRawBoneAbsoluteTransform
(const int32 InRawBoneIndex) const
FReferenceSkeleton
GetRawBoneAbsoluteTransforms
(TArray< FTransform > &OutAbsoluteTransforms) const
FReferenceSkeleton
GetRawBoneNum
() const
FReferenceSkeleton
inline
GetRawChildrenIndicesCached
(const int32 BoneIndex, TArray< int32 > &OutChildren) const
FReferenceSkeleton
GetRawChildrenIndicesRecursiveCached
(const int32 BoneIndex, TArray< int32 > &OutChildren) const
FReferenceSkeleton
GetRawDirectChildBones
(int32 ParentBoneIndex, TArray< int32 > &Children) const
FReferenceSkeleton
GetRawNameToIndexMap
() const
FReferenceSkeleton
inline
GetRawParentIndex
(const int32 BoneIndex) const
FReferenceSkeleton
inline
GetRawRefBoneInfo
() const
FReferenceSkeleton
inline
GetRawRefBoneNames
() const
FReferenceSkeleton
inline
GetRawRefBonePose
() const
FReferenceSkeleton
inline
GetRefBoneInfo
() const
FReferenceSkeleton
inline
GetRefBonePose
() const
FReferenceSkeleton
inline
GetRequiredVirtualBones
() const
FReferenceSkeleton
inline
GetVirtualBoneRefData
() const
FReferenceSkeleton
inline
IsValidIndex
(int32 Index) const
FReferenceSkeleton
inline
IsValidRawIndex
(int32 Index) const
FReferenceSkeleton
inline
operator<<
FReferenceSkeleton
friend
RebuildNameToIndexMap
()
FReferenceSkeleton
RebuildRefSkeleton
(const USkeleton *Skeleton, bool bRebuildNameMap)
FReferenceSkeleton
RemoveBonesByName
(USkeleton *Skeleton, const TArray< FName > &BonesToRemove)
FReferenceSkeleton
inline
RemoveDuplicateBones
(const UObject *Requester, TArray< FBoneIndexType > &DuplicateBones)
FReferenceSkeleton
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