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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "EngineLogs.h"#include "RenderUtils.h"#include "Engine/Engine.h"#include "Math/RotationMatrix.h"#include "PrimitiveDrawingUtils.h"#include "SceneView.h"#include "Materials/MaterialInstanceDynamic.h"#include "DynamicMeshBuilder.h"#include "PhysicsEngine/AggregateGeom.h"#include "PhysicsEngine/LevelSetElem.h"#include "PhysicsEngine/PhysicsConstraintTemplate.h"#include "PhysicsEngine/ConvexElem.h"#include "PhysicsEngine/BoxElem.h"#include "PhysicsEngine/SphereElem.h"#include "PhysicsEngine/SphylElem.h"#include "PhysicsEngine/PhysicsAsset.h"#include "PhysicsEngine/SkeletalBodySetup.h"#include "PhysicsEngine/SkinnedLevelSetElem.h"#include "PhysicsEngine/SkinnedTriangleMeshElem.h"#include "PhysicsEngine/TaperedCapsuleElem.h"#include "ReferenceSkeleton.h"#include "StaticMeshResources.h"#include "Chaos/Levelset.h"#include "Chaos/SkinnedTriangleMesh.h"#include "Chaos/UniformGrid.h"#include "Chaos/WeightedLatticeImplicitObject.h"#include "Chaos/PBDJointConstraintUtilities.h"#include "Misc/ScopeLock.h"Classes | |
| struct | FScopedTaperedCapsuleBuilder |
Functions | |
| FTransform | GetSkelBoneTransform (int32 BoneIndex, const TArray< FTransform > &SpaceBases, const FTransform &LocalToWorld) |
| float | HelpBuildAngle (float LimitAngle, EAngularConstraintMotion LimitType) |
| FTransform GetSkelBoneTransform | ( | int32 | BoneIndex, |
| const TArray< FTransform > & | SpaceBases, | ||
| const FTransform & | LocalToWorld | ||
| ) |
| float HelpBuildAngle | ( | float | LimitAngle, |
| EAngularConstraintMotion | LimitType | ||
| ) |