UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SkinnedTriangleMeshElem.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
8#include "SkinnedTriangleMeshElem.generated.h"
9
10USTRUCT()
12{
14
16 FKShapeElem(EAggCollisionShape::SkinnedTriangleMesh)
17 {}
18
23
25 {
26 CloneElem(Other);
27 return *this;
28 }
29
31 ENGINE_API const TRefCountPtr<Chaos::FSkinnedTriangleMesh>& GetSkinnedTriangleMesh() const;
32
33 virtual FTransform GetTransform() const override final
34 {
35 return FTransform();
36 }
37
38 // Draw functions
39 ENGINE_API virtual void DrawElemWire(class FPrimitiveDrawInterface* PDI, const FTransform& ElemTM, const float Scale, const FColor Color) const override;
40 ENGINE_API virtual void DrawElemSolid(class FPrimitiveDrawInterface* PDI, const FTransform& ElemTM, const float Scale, const FMaterialRenderProxy* MaterialRenderProxy) const override;
41 ENGINE_API void GetElemSolid(const FTransform& ElemTM, const FVector& Scale3D, const FMaterialRenderProxy* MaterialRenderProxy, int32 ViewIndex, class FMeshElementCollector& Collector) const;
42
43 ENGINE_API FBox CalcAABB(const FTransform& BoneTM, const FVector& Scale3D) const;
44
46
47private:
48
50
52 ENGINE_API void CloneElem(const FKSkinnedTriangleMeshElem& Other);
53};
54
55/* Enable our own serialization function to handle FKSkinnedTriangleMeshElem */
56template<>
58{
59 enum
60 {
61 WithSerializer = true
62 };
63};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::Math::TTransform< double > FTransform
Definition MathFwd.h:53
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition Archive.h:1208
Definition MaterialRenderProxy.h:102
Definition MeshElementCollector.h:26
Definition PrimitiveDrawInterface.h:19
Definition RefCounting.h:454
Definition PhysicsAsset.h:13
Definition Color.h:486
Definition ShapeElem.h:35
Definition SkinnedTriangleMeshElem.h:12
const FKSkinnedTriangleMeshElem & operator=(const FKSkinnedTriangleMeshElem &Other)
Definition SkinnedTriangleMeshElem.h:24
virtual FTransform GetTransform() const override final
Definition SkinnedTriangleMeshElem.h:33
FKSkinnedTriangleMeshElem(const FKSkinnedTriangleMeshElem &Other)
Definition SkinnedTriangleMeshElem.h:19
Definition StructOpsTypeTraits.h:11
@ WithSerializer
Definition StructOpsTypeTraits.h:23
Definition StructOpsTypeTraits.h:46