#include <SkinnedTriangleMeshElem.h>
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| | FKSkinnedTriangleMeshElem () |
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| | FKSkinnedTriangleMeshElem (const FKSkinnedTriangleMeshElem &Other) |
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| const FKSkinnedTriangleMeshElem & | operator= (const FKSkinnedTriangleMeshElem &Other) |
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| ENGINE_API void | SetSkinnedTriangleMesh (TRefCountPtr< Chaos::FSkinnedTriangleMesh > &&InSkinnedTriangleMesh) |
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| ENGINE_API const TRefCountPtr< Chaos::FSkinnedTriangleMesh > & | GetSkinnedTriangleMesh () const |
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| virtual FTransform | GetTransform () const override final |
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| virtual ENGINE_API void | DrawElemWire (class FPrimitiveDrawInterface *PDI, const FTransform &ElemTM, const float Scale, const FColor Color) const override |
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| virtual ENGINE_API void | DrawElemSolid (class FPrimitiveDrawInterface *PDI, const FTransform &ElemTM, const float Scale, const FMaterialRenderProxy *MaterialRenderProxy) const override |
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| ENGINE_API void | GetElemSolid (const FTransform &ElemTM, const FVector &Scale3D, const FMaterialRenderProxy *MaterialRenderProxy, int32 ViewIndex, class FMeshElementCollector &Collector) const |
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| ENGINE_API FBox | CalcAABB (const FTransform &BoneTM, const FVector &Scale3D) const |
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| ENGINE_API bool | Serialize (FArchive &Ar) |
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| | FKShapeElem () |
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| | FKShapeElem (EAggCollisionShape::Type InShapeType) |
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| | FKShapeElem (const FKShapeElem &Copy) |
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| virtual ENGINE_API | ~FKShapeElem () |
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| const FKShapeElem & | operator= (const FKShapeElem &Other) |
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| template<typename T > |
| T * | GetShapeCheck () |
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| const FUserData * | GetUserData () const |
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| const FName & | GetName () const |
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| void | SetName (const FName &InName) |
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| EAggCollisionShape::Type | GetShapeType () const |
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| bool | GetContributeToMass () const |
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| void | SetContributeToMass (bool bInContributeToMass) |
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| void | SetCollisionEnabled (ECollisionEnabled::Type InCollisionEnabled) |
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| ECollisionEnabled::Type | GetCollisionEnabled () const |
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| virtual void | DrawElemSolid (class FPrimitiveDrawInterface *PDI, const FTransform &ElemTM, const float Scale, const class FMaterialRenderProxy *MaterialRenderProxy) const |
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◆ FKSkinnedTriangleMeshElem() [1/2]
| FKSkinnedTriangleMeshElem::FKSkinnedTriangleMeshElem |
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◆ FKSkinnedTriangleMeshElem() [2/2]
◆ CalcAABB()
◆ DrawElemSolid()
◆ DrawElemWire()
◆ GetElemSolid()
◆ GetSkinnedTriangleMesh()
◆ GetTransform()
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inlinefinaloverridevirtual |
◆ operator=()
◆ Serialize()
◆ SetSkinnedTriangleMesh()
The documentation for this struct was generated from the following files: