144 UE_DEPRECATED(5.4,
"AllocIndexBuffer requires a command list.")
147 UE_DEPRECATED(5.4,
"AllocVertexBuffer requires a command list.")
251#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6
@ MAX_STATIC_TEXCOORDS
Definition Components.h:22
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::Math::TVector2< float > FVector2f
Definition MathFwd.h:74
UE::Math::TVector< float > FVector3f
Definition MathFwd.h:73
EBufferUsageFlags
Definition RHIDefinitions.h:892
int8 GetBasisDeterminantSignByte(const FPackedNormal &XAxis, const FPackedNormal &YAxis, const FPackedNormal &ZAxis)
Definition RenderMath.h:37
FVector GenerateYAxis(const VectorType &XAxis, const VectorType &ZAxis)
Definition RenderMath.h:49
Definition DynamicMeshBuilder.h:133
ENGINE_API int32 GetIndexBufferSize(uint32 NumElements) const
Definition DynamicMeshBuilder.cpp:228
virtual ENGINE_API FBufferRHIRef AllocVertexBuffer(FRHICommandListBase &RHICmdList, uint32 Stride, uint32 NumElements)
Definition DynamicMeshBuilder.cpp:265
virtual ENGINE_API ~FDynamicMeshBufferAllocator()
Definition DynamicMeshBuilder.cpp:224
virtual ENGINE_API void ReleaseIndexBuffer(FBufferRHIRef &IndexBufferRHI)
Definition DynamicMeshBuilder.cpp:255
ENGINE_API int32 GetVertexBufferSize(uint32 Stride, uint32 NumElements) const
Definition DynamicMeshBuilder.cpp:233
virtual ENGINE_API FBufferRHIRef AllocIndexBuffer(FRHICommandListBase &RHICmdList, uint32 NumElements)
Definition DynamicMeshBuilder.cpp:243
virtual ENGINE_API void ReleaseVertexBuffer(FBufferRHIRef &VertexBufferRHI)
Definition DynamicMeshBuilder.cpp:277
Definition DynamicMeshBuilder.h:157
ENGINE_API void GetMeshElement(const FMatrix &LocalToWorld, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, bool bDisableBackfaceCulling, bool bReceivesDecals, int32 ViewIndex, FMeshBuilderOneFrameResources &OneFrameResource, FMeshBatch &Mesh)
Definition DynamicMeshBuilder.cpp:936
ENGINE_API ~FDynamicMeshBuilder()
Definition DynamicMeshBuilder.cpp:697
ENGINE_API void GetMesh(const FMatrix &LocalToWorld, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, bool bDisableBackfaceCulling, bool bReceivesDecals, int32 ViewIndex, FMeshElementCollector &Collector)
Definition DynamicMeshBuilder.cpp:811
ENGINE_API void ReserveVertices(int32 InNumVertices)
Definition DynamicMeshBuilder.cpp:770
ENGINE_API int32 AddVertex(const FVector3f &InPosition, const FVector2f &InTextureCoordinate, const FVector3f &InTangentX, const FVector3f &InTangentY, const FVector3f &InTangentZ, const FColor &InColor)
Definition DynamicMeshBuilder.cpp:706
ENGINE_API void Draw(FPrimitiveDrawInterface *PDI, const FMatrix &LocalToWorld, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, bool bDisableBackfaceCulling=false, bool bReceivesDecals=true, const FHitProxyId HitProxyId=FHitProxyId())
Definition DynamicMeshBuilder.cpp:1012
ENGINE_API void ReserveTriangles(int32 InNumTriangles)
Definition DynamicMeshBuilder.cpp:776
ENGINE_API int32 AddVertices(const TArray< FDynamicMeshVertex > &InVertices)
Definition DynamicMeshBuilder.cpp:745
ENGINE_API void AddTriangle(int32 V0, int32 V1, int32 V2)
Definition DynamicMeshBuilder.cpp:737
ENGINE_API void AddTriangles(const TArray< uint32 > &InIndices)
Definition DynamicMeshBuilder.cpp:753
Definition DynamicMeshBuilder.h:240
TArray< uint16 > Indices
Definition DynamicMeshBuilder.h:245
virtual ENGINE_API ~FDynamicMeshIndexBuffer16()
ENGINE_API FDynamicMeshIndexBuffer16()
virtual ENGINE_API void InitRHI(FRHICommandListBase &RHICmdList) override
Definition DynamicMeshBuilder.cpp:218
EBufferUsageFlags UsageFlags
Definition DynamicMeshBuilder.h:246
Definition DynamicMeshBuilder.h:228
ENGINE_API FDynamicMeshIndexBuffer32()
TArray< uint32 > Indices
Definition DynamicMeshBuilder.h:233
virtual ENGINE_API void InitRHI(FRHICommandListBase &RHICmdList) override
Definition DynamicMeshBuilder.cpp:210
virtual ENGINE_API ~FDynamicMeshIndexBuffer32()
EBufferUsageFlags UsageFlags
Definition DynamicMeshBuilder.h:234
Definition HitProxies.h:86
Definition RenderResource.h:509
Definition MaterialRenderProxy.h:102
Definition MeshBuilderOneFrameResources.h:8
Definition MeshElementCollector.h:26
Definition DynamicMeshBuilder.cpp:338
Definition DynamicMeshBuilder.cpp:395
Definition PrimitiveDrawInterface.h:19
Definition RHICommandList.h:455
Definition HitProxies.h:135
Type
Definition RHIFeatureLevel.h:20
Definition DynamicMeshBuilder.h:117
bool bCanApplyViewModeOverrides
Definition DynamicMeshBuilder.h:123
bool bReceivesDecals
Definition DynamicMeshBuilder.h:121
bool bUseWireframeSelectionColoring
Definition DynamicMeshBuilder.h:124
bool bUseSelectionOutline
Definition DynamicMeshBuilder.h:122
bool bDisableBackfaceCulling
Definition DynamicMeshBuilder.h:119
bool bIsFirstPerson
Definition DynamicMeshBuilder.h:125
bool bWireframe
Definition DynamicMeshBuilder.h:120
bool CastShadow
Definition DynamicMeshBuilder.h:118
Definition DynamicMeshBuilder.h:109
uint32 NumPrimitives
Definition DynamicMeshBuilder.h:113
uint32 MaxVertexIndex
Definition DynamicMeshBuilder.h:112
uint32 MinVertexIndex
Definition DynamicMeshBuilder.h:111
uint32 FirstIndex
Definition DynamicMeshBuilder.h:110
Definition DynamicMeshBuilder.h:26
FDynamicMeshVertex(const FVector3f &InPosition, const FVector3f &InTangentX, const FVector3f &InTangentZ, const FVector2f &InTexCoord, const FColor &InColor)
Definition DynamicMeshBuilder.h:58
FPackedNormal TangentZ
Definition DynamicMeshBuilder.h:104
FPackedNormal TangentX
Definition DynamicMeshBuilder.h:103
FDynamicMeshVertex(const FVector3f &InPosition)
Definition DynamicMeshBuilder.h:28
FVector2f TextureCoordinate[MAX_STATIC_TEXCOORDS]
Definition DynamicMeshBuilder.h:102
FColor Color
Definition DynamicMeshBuilder.h:105
FVector3f GetTangentY() const
Definition DynamicMeshBuilder.h:96
FDynamicMeshVertex()
Definition DynamicMeshBuilder.h:27
FDynamicMeshVertex(const FVector3f &InPosition, const FVector3f &LayerTexcoords, const FVector2f &WeightmapTexcoords)
Definition DynamicMeshBuilder.h:73
FVector3f Position
Definition DynamicMeshBuilder.h:101
void SetTangents(const FVector3f &InTangentX, const FVector3f &InTangentY, const FVector3f &InTangentZ)
Definition DynamicMeshBuilder.h:88
FDynamicMeshVertex(const FVector3f &InPosition, const FVector2f &InTexCoord, const FColor &InColor)
Definition DynamicMeshBuilder.h:43
Definition MeshBatch.h:371
Definition PackedNormal.h:13
union FPackedNormal::@1687 Vector
int8 W
Definition PackedNormal.h:18
static CORE_API const TVector2< float > ZeroVector
Definition Vector2D.h:63