UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDynamicMeshIndexBuffer32 Class Reference

#include <DynamicMeshBuilder.h>

+ Inheritance diagram for FDynamicMeshIndexBuffer32:

Public Member Functions

ENGINE_API FDynamicMeshIndexBuffer32 ()
 
virtual ENGINE_API ~FDynamicMeshIndexBuffer32 ()
 
virtual ENGINE_API void InitRHI (FRHICommandListBase &RHICmdList) override
 
- Public Member Functions inherited from FIndexBuffer
RENDERCORE_API FIndexBuffer ()
 
RENDERCORE_API FIndexBuffer (const FIndexBuffer &)
 
RENDERCORE_API FIndexBufferoperator= (const FIndexBuffer &Other)
 
virtual RENDERCORE_API ~FIndexBuffer ()
 
virtual RENDERCORE_API void ReleaseRHI () override
 
virtual RENDERCORE_API FString GetFriendlyName () const override
 
const FBufferRHIRefGetRHI () const
 
RENDERCORE_API void SetRHI (const FBufferRHIRef &BufferRHI)
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Public Attributes

TArray< uint32Indices
 
EBufferUsageFlags UsageFlags = EBufferUsageFlags::Static
 
- Public Attributes inherited from FIndexBuffer
FBufferRHIRef IndexBufferRHI
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Detailed Description

Index Buffer

Constructor & Destructor Documentation

◆ FDynamicMeshIndexBuffer32()

FDynamicMeshIndexBuffer32::FDynamicMeshIndexBuffer32 ( )
default

◆ ~FDynamicMeshIndexBuffer32()

FDynamicMeshIndexBuffer32::~FDynamicMeshIndexBuffer32 ( )
virtualdefault

Member Function Documentation

◆ InitRHI()

void FDynamicMeshIndexBuffer32::InitRHI ( FRHICommandListBase RHICmdList)
overridevirtual

Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

Member Data Documentation

◆ Indices

TArray<uint32> FDynamicMeshIndexBuffer32::Indices

◆ UsageFlags

EBufferUsageFlags FDynamicMeshIndexBuffer32::UsageFlags = EBufferUsageFlags::Static

The documentation for this class was generated from the following files: