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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FPooledDynamicMeshVertexBuffer:The vertex buffer type used for dynamic meshes.
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inlineoverridevirtual |
Implements FDynamicPrimitiveResource.
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inlineoverridevirtual |
Initializes the resource. This is only called by the rendering thread.
Reimplemented from FRenderResource.
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inlineoverridevirtual |
Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
Implements FDynamicPrimitiveResource.
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inlineoverridevirtual |
Prepares the resource for deletion. This is only called by the rendering thread.
Reimplemented from FRenderResource.
Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
| FVertexBuffer FPooledDynamicMeshVertexBuffer::ColorBuffer |
| FShaderResourceViewRHIRef FPooledDynamicMeshVertexBuffer::ColorBufferSRV |
| FVertexBuffer FPooledDynamicMeshVertexBuffer::PositionBuffer |
| FShaderResourceViewRHIRef FPooledDynamicMeshVertexBuffer::PositionBufferSRV |
| FVertexBuffer FPooledDynamicMeshVertexBuffer::TangentBuffer |
| FShaderResourceViewRHIRef FPooledDynamicMeshVertexBuffer::TangentBufferSRV |
| FVertexBuffer FPooledDynamicMeshVertexBuffer::TexCoordBuffer |
| FShaderResourceViewRHIRef FPooledDynamicMeshVertexBuffer::TexCoordBufferSRV |
| TArray<FDynamicMeshVertex> FPooledDynamicMeshVertexBuffer::Vertices |