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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DynamicMeshBuilder.h>
Public Member Functions | |
| FDynamicMeshVertex () | |
| FDynamicMeshVertex (const FVector3f &InPosition) | |
| FDynamicMeshVertex (const FVector3f &InPosition, const FVector2f &InTexCoord, const FColor &InColor) | |
| FDynamicMeshVertex (const FVector3f &InPosition, const FVector3f &InTangentX, const FVector3f &InTangentZ, const FVector2f &InTexCoord, const FColor &InColor) | |
| FDynamicMeshVertex (const FVector3f &InPosition, const FVector3f &LayerTexcoords, const FVector2f &WeightmapTexcoords) | |
| void | SetTangents (const FVector3f &InTangentX, const FVector3f &InTangentY, const FVector3f &InTangentZ) |
| FVector3f | GetTangentY () const |
Public Attributes | |
| FVector3f | Position |
| FVector2f | TextureCoordinate [MAX_STATIC_TEXCOORDS] |
| FPackedNormal | TangentX |
| FPackedNormal | TangentZ |
| FColor | Color |
The vertex type used for dynamic meshes.
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| FColor FDynamicMeshVertex::Color |
| FVector3f FDynamicMeshVertex::Position |
| FPackedNormal FDynamicMeshVertex::TangentX |
| FPackedNormal FDynamicMeshVertex::TangentZ |
| FVector2f FDynamicMeshVertex::TextureCoordinate[MAX_STATIC_TEXCOORDS] |