#include <RenderResource.h>
◆ FVertexBuffer() [1/2]
| FVertexBuffer::FVertexBuffer |
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default |
◆ FVertexBuffer() [2/2]
◆ ~FVertexBuffer()
| FVertexBuffer::~FVertexBuffer |
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virtualdefault |
◆ GetFriendlyName()
| FString FVertexBuffer::GetFriendlyName |
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overridevirtual |
◆ GetRHI()
◆ operator=()
◆ ReleaseRHI()
| void FVertexBuffer::ReleaseRHI |
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overridevirtual |
Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
Reimplemented in TSlateElementVertexBuffer< VertexType >, TSlateElementVertexBuffer< UE::Math::TVector4 >, FSlateStencilClipVertexBuffer, FSubUVBoundingGeometryBuffer, FDefaultGeometryCacheVertexBuffer, FDummyTangentBuffer, FParticleTileVertexBuffer, FGPUParticleVertexBuffer, FNullSubUVCutoutVertexBuffer, FMorphVertexBuffer, FParticleScratchVertexBuffer, FColorVertexBuffer, FPositionVertexBuffer, FSkeletalMeshVertexClothBuffer, FSkinWeightLookupVertexBuffer, FSkinWeightDataVertexBuffer, FBoneMapVertexBuffer, FNullColorVertexBuffer, FNullVertexBuffer, FVertexBufferWithSRV, and FPrimitiveIdDummyBuffer.
◆ SetRHI()
◆ VertexBufferRHI
The documentation for this class was generated from the following files: