#include <RenderResource.h>
◆ FVertexBufferWithSRV()
| FVertexBufferWithSRV::FVertexBufferWithSRV |
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default |
◆ ~FVertexBufferWithSRV()
| FVertexBufferWithSRV::~FVertexBufferWithSRV |
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default |
◆ ReleaseRHI()
| void FVertexBufferWithSRV::ReleaseRHI |
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overridevirtual |
Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FVertexBuffer.
◆ ShaderResourceViewRHI
SRV that views the entire texture
◆ UnorderedAccessViewRHI
optional UAV that views the entire texture
The documentation for this class was generated from the following files: