UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSubUVBoundingGeometryBuffer Class Reference

#include <SubUVAnimation.h>

+ Inheritance diagram for FSubUVBoundingGeometryBuffer:

Public Member Functions

 FSubUVBoundingGeometryBuffer ()
 
 FSubUVBoundingGeometryBuffer (TArray< FVector2f > *InVertices)
 
 ~FSubUVBoundingGeometryBuffer ()
 
virtual void InitRHI (FRHICommandListBase &RHICmdList) override
 
virtual void ReleaseRHI () override
 
- Public Member Functions inherited from FVertexBuffer
RENDERCORE_API FVertexBuffer ()
 
RENDERCORE_API FVertexBuffer (const FVertexBuffer &)
 
RENDERCORE_API FVertexBufferoperator= (const FVertexBuffer &Other)
 
virtual RENDERCORE_API ~FVertexBuffer ()
 
virtual RENDERCORE_API FString GetFriendlyName () const override
 
const FBufferRHIRefGetRHI () const
 
RENDERCORE_API void SetRHI (const FBufferRHIRef &BufferRHI)
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Public Attributes

TArray< FVector2f > * Vertices
 
FShaderResourceViewRHIRef ShaderResourceView
 
- Public Attributes inherited from FVertexBuffer
FBufferRHIRef VertexBufferRHI
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Constructor & Destructor Documentation

◆ FSubUVBoundingGeometryBuffer() [1/2]

FSubUVBoundingGeometryBuffer::FSubUVBoundingGeometryBuffer ( )
default

◆ FSubUVBoundingGeometryBuffer() [2/2]

FSubUVBoundingGeometryBuffer::FSubUVBoundingGeometryBuffer ( TArray< FVector2f > *  InVertices)

◆ ~FSubUVBoundingGeometryBuffer()

FSubUVBoundingGeometryBuffer::~FSubUVBoundingGeometryBuffer ( )
default

Member Function Documentation

◆ InitRHI()

void FSubUVBoundingGeometryBuffer::InitRHI ( FRHICommandListBase RHICmdList)
overridevirtual

Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ ReleaseRHI()

void FSubUVBoundingGeometryBuffer::ReleaseRHI ( )
overridevirtual

Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FVertexBuffer.

Member Data Documentation

◆ ShaderResourceView

FShaderResourceViewRHIRef FSubUVBoundingGeometryBuffer::ShaderResourceView

◆ Vertices

TArray<FVector2f>* FSubUVBoundingGeometryBuffer::Vertices

The documentation for this class was generated from the following files: