UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSubUVBoundingGeometryBuffer Member List

This is the complete list of members for FSubUVBoundingGeometryBuffer, including all inherited members.

ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
EInitPhase enum nameFRenderResource
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
FSubUVBoundingGeometryBuffer()FSubUVBoundingGeometryBuffer
FSubUVBoundingGeometryBuffer(TArray< FVector2f > *InVertices)FSubUVBoundingGeometryBuffer
FVertexBuffer()FVertexBuffer
FVertexBuffer(const FVertexBuffer &)FVertexBuffer
GetFeatureLevel() constFRenderResourceinlineprotected
GetFriendlyName() const overrideFVertexBuffervirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetListIndex() constFRenderResourceinline
GetOwnerName() constFRenderResourceinline
GetResourceName() constFRenderResourceinline
GetRHI() constFVertexBufferinline
HasValidFeatureLevel() constFRenderResourceinlineprotected
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList) overrideFSubUVBoundingGeometryBuffervirtual
IsInitialized() constFRenderResourceinline
operator=(const FVertexBuffer &Other)FVertexBuffer
FRenderResource::operator=(const FRenderResource &Other)FRenderResource
FRenderResource::operator=(FRenderResource &&Other)FRenderResource
ReleaseResource()FRenderResourcevirtual
ReleaseRHI() overrideFSubUVBoundingGeometryBuffervirtual
ReleaseRHIForAllResources()FRenderResourcestatic
ResourceStateFRenderResource
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetResourceName(FName InResourceName)FRenderResourceinline
SetRHI(const FBufferRHIRef &BufferRHI)FVertexBuffer
SetScopeName(FName Name)FRenderResourcestatic
ShaderResourceViewFSubUVBoundingGeometryBuffer
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
VertexBufferRHIFVertexBuffer
VerticesFSubUVBoundingGeometryBuffer
~FRenderResource()FRenderResourcevirtual
~FSubUVBoundingGeometryBuffer()FSubUVBoundingGeometryBuffer
~FVertexBuffer()FVertexBuffervirtual