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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GlobalRenderResources.h>
Inheritance diagram for FNullColorVertexBuffer:Public Attributes | |
| FShaderResourceViewRHIRef | VertexBufferSRV |
Public Attributes inherited from FVertexBuffer | |
| FBufferRHIRef | VertexBufferRHI |
Public Attributes inherited from FRenderResource | |
| ERenderResourceState | ResourceState = ERenderResourceState::Default |
A vertex buffer with a single color component. This is used on meshes that don't have a color component to keep from needing a separate vertex factory to handle this case.
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default |
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default |
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overridevirtual |
Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
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overridevirtual |
Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FVertexBuffer.
| FShaderResourceViewRHIRef FNullColorVertexBuffer::VertexBufferSRV |