UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNullColorVertexBuffer Class Reference

#include <GlobalRenderResources.h>

+ Inheritance diagram for FNullColorVertexBuffer:

Public Member Functions

RENDERCORE_API FNullColorVertexBuffer ()
 
RENDERCORE_API ~FNullColorVertexBuffer ()
 
virtual RENDERCORE_API void InitRHI (FRHICommandListBase &RHICmdList) override
 
virtual RENDERCORE_API void ReleaseRHI () override
 
- Public Member Functions inherited from FVertexBuffer
RENDERCORE_API FVertexBuffer ()
 
RENDERCORE_API FVertexBuffer (const FVertexBuffer &)
 
RENDERCORE_API FVertexBufferoperator= (const FVertexBuffer &Other)
 
virtual RENDERCORE_API ~FVertexBuffer ()
 
virtual RENDERCORE_API FString GetFriendlyName () const override
 
const FBufferRHIRefGetRHI () const
 
RENDERCORE_API void SetRHI (const FBufferRHIRef &BufferRHI)
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Public Attributes

FShaderResourceViewRHIRef VertexBufferSRV
 
- Public Attributes inherited from FVertexBuffer
FBufferRHIRef VertexBufferRHI
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Detailed Description

A vertex buffer with a single color component. This is used on meshes that don't have a color component to keep from needing a separate vertex factory to handle this case.

Constructor & Destructor Documentation

◆ FNullColorVertexBuffer()

FNullColorVertexBuffer::FNullColorVertexBuffer ( )
default

◆ ~FNullColorVertexBuffer()

FNullColorVertexBuffer::~FNullColorVertexBuffer ( )
default

Member Function Documentation

◆ InitRHI()

void FNullColorVertexBuffer::InitRHI ( FRHICommandListBase RHICmdList)
overridevirtual

Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ ReleaseRHI()

void FNullColorVertexBuffer::ReleaseRHI ( )
overridevirtual

Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FVertexBuffer.

Member Data Documentation

◆ VertexBufferSRV

FShaderResourceViewRHIRef FNullColorVertexBuffer::VertexBufferSRV

The documentation for this class was generated from the following files: