|
| int32 | GMaxVertexBytesAllocatedPerFrame = 32 * 1024 * 1024 |
| |
| FAutoConsoleVariableRef | CVarMaxVertexBytesAllocatedPerFrame (TEXT("r.MaxVertexBytesAllocatedPerFrame"), GMaxVertexBytesAllocatedPerFrame, TEXT("The maximum number of transient vertex buffer bytes to allocate before we start panic logging who is doing the allocations")) |
| |
| int32 | GGlobalBufferNumFramesUnusedThreshold = 30 |
| |
| FAutoConsoleVariableRef | CVarGlobalBufferNumFramesUnusedThreshold (TEXT("r.NumFramesUnusedBeforeReleasingGlobalResourceBuffers"), GGlobalBufferNumFramesUnusedThreshold, TEXT("Number of frames after which unused global resource allocations will be discarded. Set 0 to ignore. (default=30)")) |
| |
| FTextureWithSRV * | GWhiteTextureWithSRV = new TGlobalResource<FColoredTexture<255, 255, 255, 255>, FRenderResource::EInitPhase::Pre> |
| |
| FTextureWithSRV * | GBlackTextureWithSRV = new TGlobalResource<FBlackTextureWithSRV, FRenderResource::EInitPhase::Pre>() |
| |
| FTextureWithSRV * | GTransparentBlackTextureWithSRV = new TGlobalResource<FColoredTexture<0, 0, 0, 0>, FRenderResource::EInitPhase::Pre> |
| |
| FTexture * | GDummyTransitionTexture = new TGlobalResource<FDummyTransitionTexture, FRenderResource::EInitPhase::Pre> |
| |
| FTexture * | GWhiteTexture = GWhiteTextureWithSRV |
| |
| FTexture * | GBlackTexture = GBlackTextureWithSRV |
| |
| FTexture * | GTransparentBlackTexture = GTransparentBlackTextureWithSRV |
| |
| FVertexBufferWithSRV * | GEmptyVertexBufferWithUAV = new TGlobalResource<FEmptyVertexBuffer, FRenderResource::EInitPhase::Pre> |
| |
| FVertexBufferWithSRV * | GEmptyVertexBufferUInt4WithUAV = new TGlobalResource<FEmptyUInt4VertexBuffer, FRenderResource::EInitPhase::Pre> |
| |
| FVertexBufferWithSRV * | GEmptyStructuredBufferWithUAV = new TGlobalResource<FEmptyStructuredBuffer, FRenderResource::EInitPhase::Pre> |
| |
| FVertexBufferWithSRV * | GBlackFloat4StructuredBufferWithSRV = new TGlobalResource<FBlackFloat4StructuredBufferWithSRV, FRenderResource::EInitPhase::Pre> |
| |
| FVertexBufferWithSRV * | GBlackFloat4VertexBufferWithSRV = new TGlobalResource<FBlackFloat4VertexBuffer, FRenderResource::EInitPhase::Pre> |
| |
| FVertexBufferWithSRV * | GWhiteVertexBufferWithSRV = new TGlobalResource<FWhiteVertexBuffer, FRenderResource::EInitPhase::Pre> |
| |
| FVertexBufferWithSRV * | GBlackVertexBufferWithSRV = new TGlobalResource<FBlackVertexBuffer, FRenderResource::EInitPhase::Pre> |
| |
| FBufferWithRDG * | GWhiteVertexBufferWithRDG = new TGlobalResource<FWhiteVertexBufferWithRDG, FRenderResource::EInitPhase::Pre>() |
| |
| FTexture * | GBlackVolumeTexture = new TGlobalResource<FBlackVolumeTexture<PF_B8G8R8A8, 0>, FRenderResource::EInitPhase::Pre>() |
| |
| FTexture * | GBlackAlpha1VolumeTexture = new TGlobalResource<FBlackVolumeTexture<PF_B8G8R8A8, 255>, FRenderResource::EInitPhase::Pre>() |
| |
| FTexture * | GBlackUintVolumeTexture = new TGlobalResource<FBlackVolumeTexture<PF_R8G8B8A8_UINT, 0>, FRenderResource::EInitPhase::Pre>() |
| |
| FTexture * | GBlackArrayTexture = new TGlobalResource<FBlackArrayTexture, FRenderResource::EInitPhase::Pre> |
| |
| FTexture * | GMipColorTexture = new FMipColorTexture |
| |
| int32 | GMipColorTextureMipLevels = FMipColorTexture::NumMips |
| |
| const uint32 | GDiffuseConvolveMipLevel = 4 |
| |
| FTexture * | GWhiteTextureCube = new TGlobalResource<FSolidColorTextureCube, FRenderResource::EInitPhase::Pre>(FColor::White) |
| |
| FTexture * | GBlackTextureCube = new TGlobalResource<FSolidColorTextureCube, FRenderResource::EInitPhase::Pre>(FColor::Black) |
| |
| FTexture * | GBlackTextureDepthCube = new TGlobalResource<FSolidColorTextureCube, FRenderResource::EInitPhase::Pre>(PF_ShadowDepth) |
| |
| FTexture * | GBlackCubeArrayTexture = new TGlobalResource<FBlackCubeArrayTexture, FRenderResource::EInitPhase::Pre> |
| |
| FTexture * | GBlackUintTexture = new TGlobalResource<FBlackUintTexture, FRenderResource::EInitPhase::Pre> |
| |
| TGlobalResource< FNullColorVertexBuffer, FRenderResource::EInitPhase::Pre > | GNullColorVertexBuffer |
| |
| TGlobalResource< FNullVertexBuffer, FRenderResource::EInitPhase::Pre > | GNullVertexBuffer |
| |
| TGlobalResource< FScreenSpaceVertexBuffer, FRenderResource::EInitPhase::Pre > | GScreenSpaceVertexBuffer |
| |
| TGlobalResource< FTileVertexDeclaration, FRenderResource::EInitPhase::Pre > | GTileVertexDeclaration |
| |
| TGlobalResource< FCubeIndexBuffer, FRenderResource::EInitPhase::Pre > | GCubeIndexBuffer |
| |
| TGlobalResource< FTwoTrianglesIndexBuffer, FRenderResource::EInitPhase::Pre > | GTwoTrianglesIndexBuffer |
| |
| TGlobalResource< FEmptyResourceCollection, FRenderResource::EInitPhase::Pre > | GEmptyResourceCollection |
| |